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10-12-2000, 11:17 AM
Plain and simple

Harwind
10-12-2000, 12:51 PM
I think all the summons should be under one common summon spell that works like polymorph.

Morivoshi
10-12-2000, 01:15 PM
well, in any case i'm agreeing =-P

Give us polymorph other!

Elwin
10-12-2000, 02:54 PM
I agree. Has anyone been to t-hunter forum, they have a petition locked at the top for everyone. Scar or Kofu, can you guys get something like that going?

Sandro
10-12-2000, 03:25 PM
Mages are getting outnumered In PVP
Lets bring in some spells that will make it a little more even again

whiTeShaDow
10-12-2000, 03:33 PM
how about a greater summon spell maybe make the demons non-dispelable and change it to a "greater summon creature" where you can summon like demons, elementals, or even say a drake (if a tamer can have one so why not, it'll go poof before long anyway) and i love that idea about it working like a polymorph spell where you can choose the summon. 8th circle spells need work tho, they more or less suck right now. or LET ME SUMMON A POISON ELEMENTAL now that would flat rock. i think the summon spells should be comparable to the power of other skills, tho i have a particular facination with taming. heck let me summon all kinds of animals but make it so that when you hit gm in magery you have a chance to summon a dragon too. i also think that earthquake should have the same effect on monsters as peacemaking, since in reality it is supposed to knock the monsters down, i mean a 2-3 second delay and making them have to retarget you would make sense. i support some changes in magery to the fullest, there are really only two 8th circle spells that are worth anything (ev and res) the rest pretty well suck unless you wanna hunt ogres and then demons work good for that

White Shadow of Baja
GM Mage, Master Tamer
GM Bad-Ass (and I don't mean just the smell either)

Stonus
10-12-2000, 08:14 PM
ok, let's say that they do create a summon elemental spell
or something of that sort, what are your ideas for spells
that will replace the eliminated spells????

10-12-2000, 08:17 PM
how about 2 more offensive spells (look at sig for titles) :P

<center> OSI Create Ice-Bolt!
&
Air-Strike!
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WoundedKnee
10-12-2000, 10:07 PM
the elementals should be grouped into one spell. but then there should be the summon greater. the summon greater would be 8th circle, however, it would require something like 70 mana instead of 50. the spell would have percentages for different monsters that could be summoned. the beefier monsters would have a lower chance of being summoned with a successful cast while the weaker (though still very strong) monsters would have the higher chance of being cast. the different monsters could be drakes, dragons, greater deamons, poison elementals, blood elementals and elder gazers. something like that. each one would have a percentile of the casting chance.
the other 3 slots (i like the summon lesser deamon, so just put all the elementals into one spell) would be taken by 3 of many different choices. perhaps a "summon heal" spell allowing a mage to completely heal his summons w/o turning grey. this would have its plusses: your 70 mana creature staying alive longer, wouldnt flag the caster criminal. then it would have its downfall which is taking 50 mana to heal something. another idea might be a control spell. the users int is checked against a monsters int, kind of like a mind battle with mind blast. if the caster wins he/she gains control of the target for a set period of time.
i would come up with others but its getting late and id like to go to bed now. i really think mages have potential with this and we should probably continue working with it.

BludyBloop, LS

kaizer soze
10-12-2000, 10:18 PM
look at eighth circle spells. Mages used to be feared and respected. now people can melee our daemons to death without much trouble. WHAT IS THAT? i agree with grouping all summon spells into one polymorph sort of thing, they need to go anyways. the main problem on the PvP side, is that to be a good PvP warrior, you don't have to do much. just know when to heal, carry pots, and run and double click!!! it takes a lot more fast thinking and skill to be a GOOD PvP mage. as for PvM, i agree, we need replace most of eight cirle. the elementals are just recyclings of eachother, and of not much use. at LEAST restore the daemon to its former glory!!

If Elvis isnt dead, lets kill 'im.
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Cloud Strife
10-13-2000, 02:29 AM
[nt] = No Text

imported_Iceman
10-13-2000, 03:18 AM
To all fellow mages:

I have seen pettition for new weapons which works(result is virtue weapons), pettition for Dragon to Dispel(hardly see any mage in destard now), pettition for rewards program(reward is testing and new items for reward beeing developing.

And yet, I havenot yet seen any mage's pettition that works that i can recall of. I think it is time for us mage to request something nice for ourself. I have seen many posts like this but it didn't go anywhere because of one problem, there seem to be too much suggestions which make the issue more and more complicated therefore become confusing and un-effective. With this post I hope everyone simply reply in manner of "Agree/ Not Agree". It would be nice if you dont flame or give more suggestions. Lets focus on what you MUST have rather than would be nice to have. Here goes the pettition:

LETS GET RID OF SUMMONNING ELEMENTAL MONSTERS WHICH CONSIST OF: EARTH, WATER, FIRE. IN REUTRN, LETS REPLACE THEM WITH THREE NEW MEANINGFUL SPELLS.

It is up to the OSI to make decision on which spells should be added. There are a lot of great suggestions on new spells out there for OSI to put into consideration.


P.S. I know pettition like this should be in idea posts section. However, i think more mage visit this site than the idea posts. If it went well, it shouldn't be hard for us to make several idea posts and direct it over here for OSI to read. BTW, i know there are more useless spells out there but the above three are the most agreeable ones. Lets do a step by step process to improve. Lets not all hussle to ask for what we want. Lets get three new spells first as our initial movement. Lets hold our hand together and work on what mages deserve to have. And finally, lets hope this pettition will work.

*lets have our goal that the number of replies will reach 200*

Virgil
10-13-2000, 03:18 AM
I agree. My vote would be for a powerful defensive spell - maybe blurring the charcter to make it difficult to hit, maybe using up mana continuely while using the defence

But on the other hand, I die a lot . . .

Jude the Fizzle, magical music man
Amaryllis, lurking near you . . .

Kofu
10-13-2000, 03:24 AM
Well i agree as well ;) It is now locked at the top for a while to discuss things hopefuly we can find some usefull lvl 8 spells ;)

I say group summon in 1 category like polymorph and add daemon in. that will free up 4 spells

we should have 2 defense spells (1 personal and 1 group?)
and 1 offensive spell (i like the ICE Blast) but keep it like cor por or kal vas flam against only 1 person already enough area affect spells
and 1 fun spell or totally new spell :)

<center><font color=red>[b]King Kofu - FounderOrder of the Ebon Hand (http://surf.to/oeh) Europa</font color=red>
<font color=blue>Miss Steel - </font color=blue>Owner of the Pot Shop (Vesper)Felucca /forum_images/uo/icons/biggrin.gif

MacII
10-13-2000, 05:19 AM
[nt] = No Text

10-13-2000, 05:56 AM
Yep i have to say on the whole 8th cicle is very dissapointing, needs somthing doing to it.

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Garthul
10-13-2000, 05:59 AM
pure and simple, level 8 sucks badly.
Res, ok
ev, ok (after you mana drain the lichlords =D )
Demons, ok to train your own resist, for about 2 seconds.
and that is IT.

Second Place is First Loser

Kane[MDK]
10-13-2000, 06:29 AM
Well I agree y not insert a new spell with which we could cast bigger combos than just explosion and anpother 1 y not cast 3on1!!!

Morivoshi
10-13-2000, 08:08 AM
We outta compile a list of all the kinds of spells we'd like to see added. Mebbe create a new thread.

We need polymorph other!!!

Vyacheslav
10-13-2000, 08:40 AM
Agree

Vyacheslav
GM Miner on Atlantic

BajaOrph
10-13-2000, 01:41 PM
Another offensive spell? We need more???

If that's the case, it should ACT a little differently. Like explosion. How about an 8th circle attack spell with a delay like explosion? That would suddenly add a good number of new combos to the mix for mages.

Still... even a GM Mage can fizz a 7th circle. I wonder how many would use an offensive 8th circle in a real pvp match if there's the chance they could fizz. I guess people will be carrying a few scrolls on them after that point.

Baja Az

Eldaah
10-13-2000, 02:24 PM
I have to agree that Level 8 offensive spells would be ineffective unless as a scroll. It might help out the Scribe more than the Mage.

How about more powerful defense items for our nifty books. After all, the elementals are pretty useless. Lets have some useful ones

Eldaah
Neophyte Everything

SirRye
10-13-2000, 02:50 PM
I agree!!!

It does not make sense that a GM Mage spends all his casting time on low level spells, except when he/she is trying to skill gain. Role play should let us use our high level spells to skill gain and do useful things. What about a good defensive spell like sphere of minor invunerability (from lower level spells). I don't think a high level mage should have to fear mindblast or ebolt. Another nice spell would be blink or phase shift. We could blink in and out and let those dexers and lumberjacks work hard to chase use. Perhaps they should let us cast when frozen (archers can shoot) or moving . What about a good 8th spell like animate dead. We could bring back liche lords to do our biding. Necromancy was always the realm of evil mages. This should have fame and karma effects too.

Mhoram the Mage
10-13-2000, 04:52 PM
I don't know what I'd replace the ele spells with, but do have a question? Have the spells been the same for 3 years? Have they ever added new ones?

If they've never been changed before, I doubt they'd do it now.

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imported_Iceman
10-13-2000, 07:15 PM
They haven't changed spells in three years, therefore, now is the time. We have waited long enough. However, I think we need far more votes than now. Please everyone refer this link to your friends so that we can have more votes. Thx.

*Special thanks to Kofu for locking this on the top*

scalacronica
10-13-2000, 08:41 PM
I would like new spells. But add this one. Create a shadow spell, so you can be a shadow character for 3 mins or so and still be able to cast spells. It would look like kinda what the shadow wyrm looks like. See through. That would be sweet, run into factions as a shadow and just start mindblasting and corp por'n everyone.

FatherGanja
10-13-2000, 09:22 PM
I like the idea of being able to control magic creatures(elder gazers, liches, etc) and 8th Circle Spell to summon those would be nice :) Maybe a greater polymorph, that lets to turn into a dragon, balron, etc with the same powers/abilities.

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"Read my lips. No new nerfs!"

Hammen
10-13-2000, 09:38 PM
[nt] = No Text

I am the Master of All Who Prevail!

Mrferret
10-14-2000, 01:36 AM
haveing the mage turn in to something , and acutally have it make a diffrance in its fighting abilty, that whould make a great spell.

Makes being a mage more realistic

BumblingFighter
10-14-2000, 01:28 PM
I aggree

GM Runner

pauLing
10-14-2000, 11:05 PM
But, nevertheless, I dont want ALL 8th circle to be full of summoning stuff. They should allow greater defensive spell or even offensive spell on that 8th circle.

Fate
10-15-2000, 04:34 AM
This is indeed a great idea. Mages do need a change. I think that combining each of the summons into one spell is the best idea. Then we could get 3 new 8th circle spells. I don't think that we should add dragons,drakes,wyrms, or mares to the summons list. I have a mage char and a tamer/mage and i think that mages having the ablility to summon these lessons the value of being a tamer. Unless of course we could come up with some kinda lesser drake, dragon etc.. I would be fine with summons in one spell and 3 new ones. Also if Bad Circle is a bug its a bug that should be in the game. Thats just my little thoughts

Stonus
10-15-2000, 12:19 PM
how about an imbuing spell that could make some
items magical?? but the chance of success could
also depend of smithy skill.

jjtheman
10-15-2000, 12:57 PM
i agree

Condrax
10-15-2000, 01:12 PM
I agree

For those about to rock i salute you !!!!

Sahue
10-15-2000, 01:39 PM
no matter what happens there will always be a damn towny with gm magery castin the same spells these so called "mages" can there needs to be a limit like some type of new skill that allows better spellcasting my fav thing though would be NECROMANCY if they added that i would be ecstatic....all in all I AGREE

I will help organize your backpack for FREE!!!
WHAT A DEAL!!!!!

Zen Lunatic
10-15-2000, 06:24 PM
I agree.

WTF good is 8th circle anyways?? Res, ok. Ev, i guess..... Eles and demons? please... Earthquake? all ive managed to do with that is **** off whole rooms full of things.

But to anybody out there even having the audacity to mention Necromancy, it would be soooo cool, but it will NEVER EVER EVER EVER happen. Please stop bringing up necro, it just confuses the issue.

Change 8th circle!!!!

*You notice Zen Lunatic noticing Zen Lunatic*

noto
10-16-2000, 01:20 AM
agreed. its like we have 7 circles of spells right now and an eight one just for show...look mister nuby what i can do...its a deamon. Well I'm not a performer so I want to benefit of my invested time and have usefull eight level spells...

by the way we could also start a petition on the usefullness of rewards for mages compared to the other classes in both factions and long term playing. I for one have no use for a golden axe or a blue shiny plate when i join the mages counsil.

*Sometimes its best to leave sleeping dragons lay*

Zarn
10-16-2000, 03:18 AM
[nt] = No Text

Somedays are better than others...Unfortunately this isn't one of them!

Morten (IO)
10-16-2000, 03:44 AM
I'm with you guys

lvl 8 sucks apart from res

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<font color=red>/forum_images/uo/icons/livid.gifMorten, Scribe/Mage, Dark Soul, (DEv)/forum_images/uo/icons/livid.gif</font color=red>

arrosto
10-16-2000, 05:07 AM
Hi all mages!

Yes, I would also like to have very powerful spells to blast everything I see. How nice would it be to be the most powerful.
My personal opinion is that there are already enough spells and are right tuned for the game.

I can on the other hand agree that the summon spells could be grouped into one and add some other USEFUL (not stronger) spells.
I don't see the need to have any more attacking spells because a GM mage is already well prepared to deal damage and heal himself fairly quickly.

I like UO just because my character is not the best and because I find always a good opponent, mostly much stronger than me.
That should encourage team playing with partys etc., not just browsing the worlds leaving tons of deads behind.
I personally don't like the idea to make character stronger than they can currently be. Especially for mages.

Morten (IO)
10-16-2000, 06:03 AM
I may be wrong about some people, but I dont think the point of this petition is to make Mages even more powerful than we already are. There are some near useless spells that we would like changing. Speaking personally The summon elemental spells are only useful to help gain magery to GM level, the summon daemon spell is moderately useful (to me at least) to protect me from all the ettins/ogres etc that spawn next to my house. I only ever use res on a regular basis (especially seeing as EV is next to useless with certain creatures auto dispelling now). I dont want the most powerful character in the game, but what I do want is the character I have worked on for over a year (never used 8x8) to be able to do something useful other than cast Res all the time

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<font color=red>/forum_images/uo/icons/livid.gifMorten, Scribe/Mage, Dark Soul, (DEv)/forum_images/uo/icons/livid.gif</font color=red>

noto
10-16-2000, 06:54 AM
well said... it doesn't matter that some spells suck or seem useless.... but it does matter that all these spells are at the moment the level 8 spells we've trained so long to aquire :)

*Sometimes its best to leave sleeping dragons lay*

Maric III
10-16-2000, 11:32 AM
I agree.
I cant yet cast these high level spells, but i do know that even at my current level, these various Summons are fairly weak, bu that does reflect the game. Afterall Air eles and Fire etc are all fairly easy to kill
What i dont agree with is, to make these ele's more powerful on a simple cast otherwise they wont actualy reflect the in game monsters.
If they HAVE to (and i mean have to ) be made touher - perhaps lower them to Level 7 and make them reflect the casters abilities - ie if the caster has low resist then the monster will, if the caster has high dex (hmm - cant see why - but you'll get my drift) then the ele will hit faster. So theoreticaly a high level caster ie gm mage,res,eval,med would produce quite a hard monster. Whereas a low level 7 would produce a wimpy(but still fairly tough) ele. - what do u think ?
As for more offensive spells - hmm - not sure - i do think they should produce more elemental spells - ie cast ice on a fire ele to harm it or fire on water - therefore creating new spells.

erm......... Bye

krafter
10-16-2000, 03:32 PM
Ok, here are some spells from some other games that don't exist in UO. What you you all think of any of these (I have edited the descriptions to make them make sense in UO):

1 - PHANTASMAL IMAGES

With this spell, the caster summons between two and six illusionary images. If any damage is inflicted upon a phantasmal image, it is destroyed and vanishes.

2 - SHOCKWAVE

The most powerful offensive spell in the game.... You focus and send a huge shockwave into the victim, pounding the victim and causing massive damage.

3 - ACID BLAST

With this spell, the caster sends a stream of acid at every monster in the room. The first stream is the most powerful, and each stream thereafter is weakened. The damage done increases with the caster's level and a saving throw vs spells is allowed to reduce the damage taken.

4 - MANASHIELD

When in effect a manashield will take all of the damage towards your mana instead of hit points. The damage done to mana is 1 to 2 times what would have been taken away from hit points. Once your mana goes down to 1/3 the spell will dissipate.

5 - SHIELD ROOM

When cast, you envelope the room in a shimmering shield that will not allow a monster to walk into the room.

6 - BLINDNESS

Blindness will blind a victim failing its saving throw.

7 - FEAR

This spell causes fear in the hearts of the brave. Works best when you need a break from fighting a particularly tough monster (causes monster to run away).

8 - PHASE

This spell can teleport you to the name of the person spoken, if that person is in close enough proximity to you. The higher level you are, the greater the distance you may travel. There is magic in the world, greater than that of mortals, which can prevent the phase from working.
If you are mounted, the travel will also include your beast but it will cost more mana.

9 - LEVITATE

This spell gives the victim the ability to levitate up to a few feet above the ground. This is used to travel over water (or other obstacles). Please note this spell does not allow the recipient to fly like a bird.


---
Hemingray, AhPuch, and Krafter of GL

Selinar
10-16-2000, 03:47 PM
I agree 8th cirlce is mostly useless right now!!!

I dont Suffer From Insanity? I Enjoy It!!!

Jester's it not a Job its a Climax

Selinar Silvermoon of Hokuto

Silmakhor
10-16-2000, 11:26 PM
I agree that eighth circle spells suck, but I don't think the answer is creating bigger and badder Nuke spells. That's uncreative,and we already have FS. Any time we up the ante on sheer destructiveness, somebody is gonna want something bigger. It's an insoluble issue.

Instead of thrash spells, there ought to be more useful, really cool spells that are like rez and gate. They should also be uniquely magelike, and shouldn't copy the skills of other professions. With that in mind, here goes:

1. A spell that can *temporarily* newbify one item (Ie. your buddy's sword of vanquishing or your reg bag)

2. A spell that temporarily allows access to the bank for maybe 15 secs or so. Just long enough to grab regs from within the depths of Hythloth...

(As you can see, I hate losing regs in dungeons;)

3. A time-warp spell - you cast it on anybody... they are returned to the same state they were at some predetermined interval beforehand. They keep all their stuff, but lose any treasure, skill gains, etc.

4. A mass bless spell, perhaps in different flavors. E.G. a spell that boosts a party's resist, or HP, or something like that.

5. A house protection spell - spawn can't come within 1 square of your house for a week, but PC's can. This would be useful for keeping annoying critters out of guild meetings and the like. I admit this would be impractical in urban areas.... but what the heck.

Or alternatively - An area effect spell that you can only cast on your own house. Anything that targets the owner (only on his own property) starts taking damage on a time-lapse basis. (On second thought, this version might make homeowners inordinately rich if they live in highly spawned areas.)

6. As somebody sugested, magically boosting items - again, perhaps only temporarily. Else, the market would become vastly oversaturated with Player-made magical crap.

7. Spells that afect the weather - like summoning but perhaps a thunderstorm or whirlwind.. randomly casting devastting blows of lightning on everything visible.... powerful yes, but risky!

8. Waterwalking - target can walk like J.C.

9. A real necromancy spell - summon weak ghouls from the corpses of slain monsters. It would work on PC's but would flag caster as red.

10. Create Portal - construct a magical portal from your house to one other fixed location- guild halls, banks, whatever. You have to throw 50 BP (or some such amount) in it per week to keep it refreshed. This would also be a great money-maker for mages who like to help out less magically inclined players. Perhaps carpentry or smithing could play a role in this.

11. -far seeing- would work with runes, like recall, but instead og travelling, you see the areas which are marked by the runes. Thus you could figure out whether to return to that spawn site immediately.... or you could check and see who's at the guild house without having to go there in person. Or, check mining spots to see if they're crowded. This would be a super useful spell.

12. Enchant Craft tool - enhances the quality of items produced with sewing kits, forges, whatever. Runs out after 30 charges or so.

13. Regroup - creates a temporary magical shelter large enough for the entire party to rest & refit in.


The point is, I think we can make magic a lot more interesting and useful by being imaginative, as opposed to just building a bigger gun.


Damn.. my net connection died while I was typing this - a sign I've rambled on long enough! Time to reconnect and submit.


&lt;I&gt;The only reagent you really need is the mushroom&lt;/I&gt;

nonnaca
10-16-2000, 11:46 PM
I agree...eighth level sux. nothing good there but rez...what about ev you ask? well anything worth using it on can dispell it, so whats the point. like i am going to sit there and mana drain a dragon with four wyverns and three drakes and another dragon chasing me around....not


va fan?

Harwind
10-17-2000, 04:32 AM
Silmakor,
Those are some really good suggestions. I would like to see the ability to recharge items. It only makes sense.

Sorceress Renee
10-17-2000, 07:23 AM
I agree. 8th Circle spells other than rez and ev are useless.

Rogue
10-17-2000, 07:38 AM
Hi there. I am an almost GM Mage. I've been working on it for months. To be honest, I've been going along and playing my char a lot more than working on skill gain, but I'm at 96.5 real magery now. I totally agree that the 8th circle summon spells are nearly useless. I never use any of them. I would like to see the summon spells combined into one like the polymorph. That would be great. I also agree that we don't really need more offensive spells. I saw what I thought were some really good suggestions for spells in here. Here's some suggestions of my own: (some may be duplicated from other posts, sorry about that)

Astral Form - Makes an astral (spiritual form of your body) that you can target on a rune or runebook set to a default location. The user can walk through this area in his astral form to see what is there, and scout it, however he can not interact with anything there. Also using the astral form uses all of your mana and it will not regenerate as long as you are using it. Also have it so that the astral form very slowly drains your hit points maybe like 1 hit point every 5 seconds or so. The use controls their astral form and is not in their regular body at all. Double clicking your Astral char would end the spell. You would have to be somewhere safe to use it because of the requirements, but it would be useful for the short time you could use it.

Item Refresh - A magic item refresh spell. Say you have a magic item, such as a cloak of night eyes for example. you could cast item refresh on it and recharge it. Have it take 2 points of mana for every charge, the mage being able to choose how much mana to use on the charges. This would make the max number of charges 50, but also put another limit on it, so that you can only add charges to the item based on a cap determined by an average of your magery, evaluating intelligence, and meditation skill. If the average only comes up to 90, you can only give an item 45 charges. Also so we don't have Glacial staffs with 1000 charges floating around, make it so the item has to have 5 or less charges on it.

Item bless - I know this one was mentioned, but I am giving my own interpretation of what I think it should be. Cast Item bless on any object, weapon, clothing, containers and that item will be blessed. But make it cost 50 or 60 mana and make the bless only last for a period of time such as one hour. If you're going into a dungeon, something like 5 minutes isn't long enough and anything more than an hour would really be too long to keep from the spell being too powerful.

Energy Shield - An area effect spell. Make it a 3x3 area or something not too much bigger that you and your party can stand in. they gather around you and you cast the spell. For the next 60 seconds, nothing can touch you or them. However if anyone moves outside the shield they can't come back in and if anyone attacks something outside the shield, it dissipates. But make it so that you can cast heal and greater heal on your friends inside the shield with no negative effects on the shield and healers can heal. After 60 seconds the shield will dissipate on its own. Also have it so the caster's mana will not regenerate until the shield has dissipated. A useful spell I think for close situations, but more useful to be used to save someone's life. The requirements I think make it useless as an offensive strategy spell.

Well, I wanted to go ahead and get this posted, but I can probably come up with more. I really do think if we want this to happen we could get on the UO development boards or something and let them know. Look at runebooks, they were going to fix the bug that caused runebooks to be blessed, but because of all the requests they received on the UO boards and such.. they decided to listen to the players and grant the request of making all runebooks pre and post UO:R patch blessed. So, it can be done, we just need to follow through and do it.

Zack of Baja shard trammel - Shadow Mage of the Society of Gypsies

Balhirath
10-17-2000, 08:27 AM
I agree.
We really need some better 8th lvl spells.

Some have mentioned Mindcontrolm but I disagree. That would be ruining the bard completely as the characterclass that can manipulate other creatures.

Also remember when suggesting spells, that they have to be balanced. Yes it would be nice to cast spells while invisible, but it would kill gamebalance.

Personally I would like some defensive spells and one good attack spell. A kinda energybolt that dealt the same kinda dammage as the lvl 6 EB but cost les mana (ofcause you might fizzle, which should balance it a bit)

Anyway I really hope that we get some new and more usefull spells

Dudicas
10-17-2000, 08:44 AM
There are so many ideas out that could possibly work that I have a really hard time deciding which I would like to see implemented. But, something must be done. OSI, just make some changes in someway, put it in testing. We'll let you know what we think of it. Try out all of the ideas. Do something to let us know you haven't abandoned us.

Grandmaster Mage Dudicas

Strange is what the blind call those who can see.
Those who can not hear the music think the dancer is mad.
/forum_images/uo/icons/spiny.gif

ORM
10-17-2000, 09:54 AM
Count me in. Something has to happen.

Ikus
Europa

Raiden
10-17-2000, 11:14 AM
GM Fizzler only when I need it most.

The dumber people think you are, the more surprised they're going to be when you kill them. -William Clayton

Artemis of SP
10-17-2000, 12:07 PM
I agree. Level 8 spells are more useless than any other level especially considering the time and effort it takes to get there, and the expense of the spells in both regs and mana.

Lots of good suggestions for new spells, which you may want to add to any petition.

Here is one more. A temporary bridge spell. So you can create a bridge across a river that lasts say 3 minutes, so your entire party can cross, along with any pets that may be traveling with you.

Dienekes
10-17-2000, 01:44 PM
[nt] = No Text

Mr Self Destruct
10-17-2000, 02:08 PM
Agree

Add the spell MUTE. It would be the greatest spell. When cast upon a person they talk like a ghost (all OOoOOooOo) or can't talk at all. The spell lasts for a short amount of time (say. . . 5 min). When you cast this spell ,however, you are flagged, so its just like attacking the person. This would prevent people from just doing it to annoy people at banks.



--------------------------------------
I take you where you want to go
I give you all you need to know
I drag you down I use you up
Mr. Self Destruct!

Lord Beowulf
10-17-2000, 03:07 PM
got my vote

http://www.geocities.com/kerosian66/matrix.jpg
Mr. Beowulf we're not going to tell you again. [b]Put down the reagents.

Ethenil
10-17-2000, 07:22 PM
I Agree. Don`t make us more powerful (who else kills ogre lords by the dozen), just give us variety. I vote for Silence(prevent spell casting) at eigth, recharge magic items and a good defensive spell like blur (improved protection in effect).

oooh an energy vortex... what do you mean I`m in a guild? aarrrrrgh.... oooOOOOoooOOo

Logos
10-18-2000, 02:02 AM
here here!!! make the mage a force in the game again, not just a walking lightbulb/paramedic.

- Time rolls on -

mjc
10-18-2000, 09:58 AM
I agree.

The 8th level needs help. Not necessarily something unbalancing or ultra-powerful. Just something that would make it so that 5/8ths of the highest level of magic wasn't variations on a lousy spell no one wants to cast anyway.

-Mike-

|\/|erlin GL
10-18-2000, 10:06 PM
[nt] = No Text

If it bleeds... We can kill it.

maria 2k
10-19-2000, 01:14 PM
I also agree. When I was coming up through the magery, I dreamed of the day when i could summon powerful monsters to fight by my side...still dreaming. I totally agree, rez is terrific, ev is useless against anything worth casting it on and the summon spells are nothing but eye candy (i took my first water elem to vesper bank and paraded it around hehe). I like a couple of the ideas previously mentioned:

1. We should be able to summon false identical bodies that the monster we're fighting is attracted to. It could be possibly useful in pvp if the number of fake "you's" is dependent on your magery skill. If you're somewhere near gm, you could summon 5 or so and have it distract your opponent to the wrong one if they're not paying attention

2. Another idea i like is either being able to cast spells while frozen or being able to cast spells on the move. I feel so resentful against daemons and liches when i'm running, stopping, and casting and hoping they don't get close enough to disturb my spell. They're busy sending flamestrikes up my behind and i'm steady jogging along...that is until they paralyze me, followed by massive punch to the head, an ebolt or flamestrike, another paralyze as I'm running away and maybe some lightning to finish me off...ooOOooooOOOO

3. One idea of my own would be something along the lines of an invisibility field for when you and your guildmates are working down a monster and the spawn suddenly goes crazy, or some comedian decides that releasing a couple dragons, drakes or white wyrms next to you is the funniest thing in the world.

Well, i guess that's all i have to say about that.

*hears maniacal laughter of a lich lord
*begins to move into position to launch ebolt

*disconnected from chesapeake

Nooo!!!

*races to restore connection...

"come over here maria, it says i can't rez you at that location"

Clan Asiago
10-19-2000, 02:52 PM
Let's have a greater varity in 8th circle spells, and I also like the idea mentioned earlier about keeping the summon elementals as a single spell where you choose the elemental like in the polymorph spell. :)

Majin13
10-19-2000, 08:57 PM
I think mages need some new spells, because we are becoming weaker in pvp battles with swordsman, all they really need is a poisoned weapon, and most they have a higher dex than you, which means they can chase you down and disrupt alot of your spells, paralyze doesnt work good enough on a high level resistance, I also agree grouping together the summon spells, and maybe give us some choice on 5th circle's summon creature, as for more choices on Polymorph, Ive heard that drinking various potions while in certain Polymorphs changes you to a different creatures , I havent looked into this much yet, I dont know if the level of the potion would affect anything(I wouldn't suggest using the poison potion, I nearly killed myself using it!)

mantees
10-20-2000, 04:26 AM
[nt] = No Text

<center>
/forum_images/uo/icons/blush.gif Mantees de Tara /forum_images/uo/icons/blush.gif
/forum_images/uo/icons/smile.gif
/forum_images/uo/icons/tongue.gif*mantees@planio.it*/forum_images/uo/icons/tongue.gif

/forum_images/uo/icons/wink.gifICQ 75872533/forum_images/uo/icons/wink.gif
</center>

noto
10-20-2000, 06:58 AM
[nt] = No Text

*Sometimes its best to leave sleeping dragons lay*

imported_Heart
10-20-2000, 10:13 AM
Do away will them all and get us something that can be useful.

Win if you can, lose if you must, but always cheat!

FireClaw
10-20-2000, 10:16 AM
I would not want to do away with summon elementals...but should go back to elementals more like the ones you encounter in dungeons, and should be combined into one spell like the polymorph spell...then add 3 GOOD spells to 8th level.

Shadow-LOV
10-20-2000, 11:45 AM
Ressurection
Energy Vortex
Earthquake (Increase its damage to around 20-40 pts and actually paralyze all creatures for 5 secs)
Greater Invisibility- Like having GM hide, stealth for 2 minutes, no attacking other people)
Greater Summon (menu style)
Greater Damage-Direct- Up to 75 points, if a warrior can do that much with a W-H, why can't we
Greater Armor- Give equivalent to GM plate and Reactive armor for 1 minute
Greater Heal- Area IVM or a single person heal for somewhere between 50 and 80 points

I came, I saw, I Kal Vas Flammed

sampson
10-20-2000, 12:02 PM
[nt] = No Text

I just like to kill people
-Atlantic
Punisher -GM smith, miner, tailor
Spider -GM alchemist
Elric -Master tamer
Sampson -7x dex monkey

Novastar
10-20-2000, 03:23 PM
*summons daemon*
*mongbat dispells daemon*
ack! not again!
I'm gonna have to agree

I don't want to talk about it

Chainsaw Knight
10-20-2000, 05:26 PM
Yea, i agree wholeheartedly indeed, we need all the summon eles under one polymorph type menu! Then we could have some other powerful heavy damage or heavy defense spells as befits the 8th circle!



"Um....was he dead BEFORE you hit him?"
(give it time, still working on a good quote)

Ricardo
10-21-2000, 06:25 AM
Hi guys

Gotta say I agree that things do need to be changed.Been playing for a little while now,and I'm at about 92 magery, so just as I was starting to take on some stronger monsters things get screwed up. My EV dont do sh**, neither do my summons so whats the piont in having them?If osi dont give us stronger spells they could at least gives us some that make being a mage fun. I like the idea of a menu for summons,but would'nt that interupt the game a bit. I have'nt played for a while cos I'm stuck at uni :( so have felt the new changes yet, and so I dont want to make any suggestions yet.But keep up the pressure and maybe(if we get a miricle) something may be done.One thing before I go, I heard a rumour of the necromancer spells being introduced ages ago.the idea of having different fields of spells would be cool.say at 75 skill you chose a speciality which determined which Lv 7 and 8 spells you could be cast would add a cool diversity to the game.Anyway just a thought.

Good luck with the changes, you have my support.

Ricardo

SantaKlant
10-21-2000, 08:54 AM
[nt] = No Text

http://www.geocities.com/uostuff/ELAK.bmp

10-21-2000, 04:58 PM
I agree with the petition, but I would be satisfied with just the removal of Earthquake. It sucks and we would be better off without it, even if it doesn't get replaced by a new spell.

Yukon7791
10-22-2000, 02:52 AM
I agree whole heartiedly. Let's think bout what we NEED not exactly what we want.

~yukon~

Xark
10-22-2000, 04:30 AM
Agree completely. If summoned eles or daemons did as much damage as their natural counterparts, they may be worth having. But they don't, so they're not. EV is a complete waste of time, what's the point of having this big purple thing that only attacks intelligent creatures, if the only thing that can dispel it is an intelligent creature? Earthquake? Don't make me laugh!There is only one 8th circle spell worth having - ressurection!

Europa - Strange place, but I call it home......

Weapon X
10-22-2000, 07:44 AM
The spells need to be looked at. More than just the 8th level as well. I mean its a good start to work those out, but please check them all. I mean really, who uses wall of stone? Or telekenisis? Some of them are useless just because the amount of damage they do is insufficent. Mana drain or mana vampire would be good if they were effective, same with earthquake, the damage and effect need to be more.
I hope something gets done though, I think its time we get some of our power back!

The Who
10-22-2000, 10:12 AM
You got my vote!!!

Silmakhor
10-22-2000, 11:39 AM
I really liked the idea of magical specialization at higher magery levels.

Here's some ideas as to how this could be done. I realize this is a total pipe dream, but here goes..

Elemental specializations... mages could focus on earth, air, fire, or water.

1) Earth spells
-Circle of stone - like the wall,, but the form is a circle, trapping everything inside

-Armor Boost- + 15 or so to armor for an extended period of time

-Summon earth elemental (the real kind)
-Polymorph *into* an earth elemental

2) Air
-Flight. Caster ( or target) can hover above the ground (ie.. immune from melee damage) and can fly over water and other obstacles faster than normal running speed. Mana does +not+ regenerate while flying.

-Summon and/or polymorph into air elemental

-Gaseous Form - caster can be seen but not targeted. Conversely, caster can move but cannot effect environment. Basically, a voluntary ghost stage.

3) Fire -
- A big nuke spell.. Need I say more?

- Summon/Polymorph)

- Rain of Fire - All creatures in sight take constant damage from flaming rain

- Fiery Cloak - Caster (or target) is consumed in flames, which don't harm him but cause continual damage to everything else nearby. (Ie. like a flame gargoyle)

4. Water
-Summon/Polymorph
-Cleansing rain - heals hit points in a soothing rain fall for all in sight..
- Can't think of anything else but I'm sure y'all can ;)



Other specializations...

5. Necromancer
-Summon Daemon
-Raise Ghoul.. Can raise zombies from the corpses of enemies...
This could come in a number of forms... for instance, a lot of little critters or a couple tougher ones.

6. Illusionist
- Create Double... as other people have suggested, creates multiple phantoms of target
- Alter Voice.. Target of spell can't speak correctly... thus screwing up all his spells. Works on monsters too.
-Greater invisibility Caster can do everything normally while invisible... but mana doesn;t regenerate.



Later.


&lt;I&gt;The only reagent you really need is the mushroom&lt;/I&gt;

Dragoon Kain
10-22-2000, 02:45 PM
I agree
They should dump those spells and think about some new that
deserve it to be called 8th circle spells.(some defense would be
fine)

Dragoon Kain
GM Mage

twilightR
10-23-2000, 04:21 AM
I agree. the 4 Spells can be combined into 1 very easy. Allowing 3 new spells. Maybe something useful in the 8th circle, like a mass heal, or mass paralyse.

The Faith Healer
Mage, Scribe, Explorer, Tamer of Mongbats.

Behold my supernatural healing powers, and feel my healing bazooka power.

Wait thats not healing arrrrrggghhhhhh /forum_images/uo/icons/spiny.gif

Tragic
10-23-2000, 06:01 AM
and what about precast ?? really it could be a nice thing fo mages.. because now we are to slow to be efficient.. (equip book, cast and then ur f... up ...when a fighter comes ur dead..)

Iam not english so i tell it how i can

TEJ420
10-23-2000, 08:58 AM
I Agree

Feral
10-23-2000, 04:38 PM
Well to name problems with the now 8th circles

1) Earthquake: too damn stupid

2) Rez: too damn hard even at GM level

3) EV: Good

4) Summons: not even good for distactions take tehm out

What needs to happen

1) Summons gone for good: in place a stoger poison spell so mages dont have to waste a skill slot on poisoning just to do some go poison damage

2) I think OSI should also to the summons, but make them a little harder so that a rat man doesnt drop it to half health (happened on an earth ele rat man almost won)

3) keep EV and Rez but make them a littl emore usefull

4) Definataly get rid of Earth Q (most usless skil in the game next to telekinisis)

5) a break spell that can break armor half way (good for a mage warrior team againts a warrior)

6) DROP POR CORP WIS
Too much damage to warriros / Mages who if tehy balanced thier stats would die to people who didnt

7) BRING BACK PRE CASTING was the only way for mages to beat dexters with hallies. (took mages in 2 hits)
Thats all

There is nothing to fear but fear itself. Then again...

Arondight
10-23-2000, 07:13 PM
Agreed!

--Galen, Chesapeake

Chandamus
10-24-2000, 02:21 AM
I agree

Kofu
10-24-2000, 02:22 AM
2) Rez: too damn hard even at GM level


mmh i disagree as a GM mage/GM healer the chance to succeed in ressing with magery is way higher than with a bandage. coupled with the fact i can ress 2 people with magic in the time a normal ress with bandages is done. So magic ress is very quick and powerfull.

No way to improve that it is already to good :))

Better improve EQ etc.

<font color=red><center>Kofu son of Scar, Miss Steel and Rhianon owners and suppliers of the Pot Shop (Vesper Fel) Europa</center></font color=red>
<font color=blue>Moderator on Europa, Wakoku, Mages, Scribes, Miners and Tinker forum for Stratics.</font color=blue>

Rafnir
10-24-2000, 02:25 AM
[nt] = No Text

--Rafnir
Grand Master Warrior
"Growning old is inevitable, growing up is optional!"

Dodo
10-24-2000, 04:40 AM
count me in
I like the idea =)

blasta
10-24-2000, 10:51 AM
I agree, and poison ellies WOULD rock!

540grader
10-24-2000, 12:19 PM
[nt] = No Text

Beouvle
10-24-2000, 06:56 PM
One thing you gotta remember though, OSI has to balance the meleer/mage power ratio. If mages got stuff like Poison Ellies or better casting abilites, warriors would have to get something better to counter it. Not sure I would want that...

"Depend on the rabbit's foot for luck if you will, but remember it didn't work for the rabbit!"

SmeeBarq
10-24-2000, 08:34 PM
i.e. -- I agree

The only comment I have, is too remind everyone that the time for suggestions shall come, provided we have enough people on board. The man/woman/child that started this mentioned that their hope for responses be simple "Agree/Disagree" statements. I personally like reading the comments, but as we are commenting on someone elses Main Post, I think we should go along with their wishes. If you would like to start an idea post, post the starting idea, and ask to have it locked at the top as well.

Devon, Comic Relief -- MGP

Long live the Money Grubbing Pirates!

Gorbal
10-25-2000, 05:32 AM
(for when I get there)

imported_Iceman
10-25-2000, 08:54 AM
Thx SmeeBarg, in case you forget, my name IceMan. So yes, I am man, otherwise I would called myself "IceWoman", lol. "Child?", I wish I am still one. :(. Being a child is to have 1mil less things to worry about.

To all,
I love to read all comments even though I prefer on those commending why or why not we should agree. Suggestions on new spells or getting rid of other spells are great but i dont think it is the time yet. The reason I only ask to get rid of 3 summon ele spells is because 99.999% of mages and others professions found it useless. Someone said EQ is useless too but I know there are some raising their magery using EQ. Therefore it not that useless at all. Also, telekinsis may look useless to us but it is every useful to mage T-hunter... There was one great idea about grouping summon together. Too bad I can't edit the post to add it in. It wouldn't be right for me to edit the original post's content after people replied to it. But yes, grouping summon together is a great one.

I have sent an email to OSI with this link. Hoping they would take time to visit this. While waiting for more votes to get in, I would encourage everyone to send an email to OSI about this link to put an impact on them. Creating links in other forums telling others about this is great too.

Once again, thx you all for supporting.

IceMan.

el hefe
10-25-2000, 06:51 PM
*signs*

el hefe

emperor of space
king of france

VENGA BOYS RULE!!!!!!!! BOOM BOOM BOOM BOOM, I WANT YOU IN MY ROOM!!

http://www.metramagazine.com/sig.bmp

Faust(Oceania)
10-25-2000, 07:04 PM
It's about time some useful spells were added to the 8th circle. I agree with a number of the posts that stated that there should be no more damage spells. We have enough already, just some useful spells, like the astral travel suggestion.

XxSephxX
10-26-2000, 03:05 AM
I agree :)

Nithro
10-26-2000, 04:29 AM
Some good thoughts here....

Regards // Nithro

What? Who? Me?
*Eyes narrows*

imported_Tragedy
10-26-2000, 08:57 AM
[nt] = No Text

The Wiseman Walks Alone, Before He Walks With Fools- Buddha

-JJ
10-26-2000, 09:56 AM
to agree

/forum_images/uo/icons/roll.gif-JJ-/forum_images/uo/icons/roll.gif

Before drugs I used to have all these problems, now I only have one problem. Drugs have given me focus. - from Cecil B. Demented

Xar
10-26-2000, 10:17 AM
I agree.

My GM mage seems to be almost useless anymore. I hardly ever even take him out.

sampson
10-26-2000, 10:20 AM
GIVE US USEFUL 8TH CIRCLE SPELLS!!!!

"If killing my brother means my survival then i'll take a bullet with all the love of myself"

Moleculor
10-26-2000, 10:21 AM
[nt] = No Text

Moleculor, Adept Stoic, Lake Superior http://smilecwm.tripod.com/net6/scrambles.gif
Ramblin, GM Newbie, Lake Superior
Moleculan, It's a secret, Lake Superior
http://smilecwm.tripod.com/dvv/nuke24.gif

Petorlan
10-26-2000, 10:56 AM
Simple, please please please do something with those useless 8th circle spells. I wouldn't mind even keeping them if the creature you summoned was worth anything! EQ what's that, that spell is for gaining and that's it! It's useless!

Please fix, repair, replace, anything that makes GMing Magery worth it.

Petorlan The Drunk
__________________
"Infinity converts that which is possible into the inevitable"

Ras Thavas
10-26-2000, 10:57 AM
[nt] = No Text

Dante of Atl
10-26-2000, 11:30 AM
[nt] = No Text

solmyr
10-26-2000, 11:59 AM
I agree, we need some new spells, my power as a mage, i think has been greatly reduced

Akanah
10-26-2000, 12:54 PM
[nt] = No Text

*******
Hey, I'm Certifiable.. but a Certifiable what?

http://www.tswhp.com/images/akanahgl.gif
Akanah's Castle of Wonders, Trammel (GL)
UOAM(2604,154)

zsalter
10-26-2000, 01:07 PM
I also agree with the following;
(I think all the summons should be under one common summon spell that works like polymorph.)




<center> <font color=green> (Atlantic Shard/Tram. Moonglow)</font color=green>
<font color=blue>Who is Lain?</font color=blue>
</center>

WorLokk
10-26-2000, 01:21 PM
combine all the summon elemental spells into one with a menu to chose (like polymorph)....more (meaningful 8th level spells), maybe some more spells in general...YUP..sign me up, I'm for it!!!

Scotia Aensland
10-26-2000, 01:29 PM
Post deleted by Scotia Aensland

Uninformed
10-26-2000, 02:08 PM
[nt] = No Text

alewolf
10-26-2000, 02:09 PM
I am a tamer not a mage, but I agree your spells need revisiting and revamping. Maybe some mage oriented magic items also.

blah
10-26-2000, 02:49 PM
Magery has been getting the shaft for far too long.

Regis84
10-26-2000, 04:39 PM
Agree
Usless Idea Ahead:
We as mages shouldnt need regs, just mana, but make scrolls cost like hellacious amounts of money.

He who laughs last, thinks slowest!

10-26-2000, 05:28 PM
I agree.

Right now, the only 8th level spell I use is Ress and the occasional EV.

Give us better spells.

jatkinso
10-26-2000, 06:33 PM
I Agree

10-26-2000, 07:29 PM
[nt] = No Text

10-27-2000, 07:41 AM
Sounds great!

----------------------
Necrosario of Atlantic

Rydell
10-27-2000, 12:13 PM
But i would also like to see the 8 circle summon spells be made 1 spell with a menu like that polymorph spell.

Oceanus
10-27-2000, 01:23 PM
Since you said what we 'need to have' this is not it.

Sure it would be nice, but it is unnessessary.

Dralger
10-27-2000, 02:54 PM
[nt] = No Text

EvilDrizzt
10-27-2000, 03:32 PM
In the old days Mages were Feared. Now Mages need to be very good to PvP cause of magic trapped pouches which makes paralyze useless, Deamons spell now summons LESSER DEAMON wtf I casted Deamon not lesser deamon spell. And the new protective spells require no armor will #@$% fighters knock that down in secs and mow through the mage. I only survive cause of my connection DSL
We need a change! Put Mages Back on TOP.

EvilDrizzt
10-27-2000, 03:32 PM
In the old days Mages were Feared. Now Mages need to be very good to PvP cause of magic trapped pouches which makes paralyze useless, Deamons spell now summons LESSER DEAMON wtf I casted Deamon not lesser deamon spell. And the new protective spells require no armor will #@$% fighters knock that down in secs and mow through the mage. I only survive cause of my connection DSL
We need a change! Put Mages Back on TOP.

Trilas
10-27-2000, 04:42 PM
yep youve got my vote for sure.

....honesty is not particularly virtuous when there is no one with the ability or abmbition to corrupt it.
- Cicero

Scotia Aensland
10-27-2000, 07:06 PM
Alright I have considered my decision for an option. Everyone loves the poison elemental idea. So just consider this. NERF MAGE TAMERS! Lets look at the 2 most strongest characters in the game. Tamers and Mages. Mages HAD TO PAY GOLD! Mages HAD TO SPEND SERIOUS TIME! What did Tamers have to do? THEY DID IT FOR FREE! TAMING IF YOUR GOOD AT IT AND YOU KNOW THE SPAWNS IS FASTER THAN MAGERY. SO WE Need something strong enough to war a dragon and have it come to a stalemate. Everyone would love a poison elemental but 5th level poison is just too insane for even Gm veterinarians to cure. So consider this... Summon a Lesser Blood Elemental. 2 of these could kill a dragon but the Dragon would nearly kill both. Or we could just do this. DRAGONS AND INTELLIGENT CREATURES WITH DISPELL CANT DISPELL ANYMORE! AND MAGE TAMERS WONT NEED TO BE NERFED CAUSE THEY CAN JUST DISPELL THE EV THATS KILLING THERE DRAGON ANYWAYS.
http://members.aol.com/bansheexx/images/scotia.jpg

Drakken
10-27-2000, 09:29 PM
Also why not create a spell like "Mass Heal", I mean we all are in guilds and we do hunt together, no? We mage should not settle for another look alike summon creature spell. We should demand them to create a new summon creature just for us mages. That way it'll reward us for GMing Magery, which we all know that this skill is the most expensive and time consuming (no 8X8) one to GM.

BajaGuy
10-28-2000, 03:28 AM
i rekin as said put all the summons in a polymorph style window making it one spell. i rekon we should have like another EV spell. but with something a lot harder for defensive. Like maybe a silver elemental which could be like 5 times the size of a BS and is really strong against the undead. We also need more individual elemental spells. so far we have for offensive loads of fire and electricity spells. where are the individual wind and water offensive spells????? we could hve like a freeze spell where the openent is frozen in ice and their HP is drained until the effects where off. like a paralize that drains hp. also we should have a REALLY COOL GM SPELL. unlocked when ya get gm

pauLing
10-28-2000, 03:33 AM
Another idea. Make another summon for specific ridable animal. When you cast you automatically ride them. It will last until AFTER we mount them. Another summon ridable animal and you're set till you double click on the horse.
BUT, my vote is still for combining those useless summon elemental/deamon spell into one spell.

Saw a pe coming
"Corp Or"
.......
*Connection Lost*
"Arghhhh.." *rushing to restart UO*
...........
"OooOooooo"

AgniLight
10-28-2000, 04:59 AM
Hail everyone !!!

Yes...our last VIII LEVEL is very not useful at all.
Regarding the new spells and everything I'd like to add some simple ideas about them:

(My thoughts are based on the Ultima Ascension IX so it is very close to the game)
We all want to combine 4 elementals to one group (polymorph like)

I think here the 'KISS' method works (from programmer's point of view)- 'KEEP IT STUPID SIMPLE'

SPELL #1 : FULL HEAL (Neat isnt ?) just heals all damage but takes alot of mana in our case 60 mana.

HOLY SACRIFICE #2
takes all the 100 mana but it does huge amount of damage (Can be used againts only monsters not human beings, becasue of our nature is good)*It will be useful now because the monsters really hard now* Even simple lich can kill you in no time with little lag. ( It is good spell when you want to stop the monster or save friend)

CelticCrippler
10-28-2000, 06:30 AM
<pre><font color=red>Without a shadow of a doubt 8th Circle Spells are in need of a change!</font color=red>
Here is my suggestions.
1) Group all the summoning elementals & summoning Daemon (air, earth, fire, water) into one <font color=green>Summon Monster</font color=green> spell.
A) Add more choices to the spell such as the Summoning Creatures do. Such as Dragons, Drakes, Wymms, Ogre
Lords, and perhaps Nightmare.
B) Each of these would have success rates according to the monster summoned and Magery Skill level. However
once summoned, the monster stays summoned unless;
I) The caster dispells the monster
II) The monster is slayed in battle
III) The monster is dispelled by another caster (However only GM mages should be given this ability to dispell
another caster's monster AND with only a 20% chance of doing so.)
IV) The character casting the spell loggs off which the character which then automatically dispells the monster. However in the case of a connection loss and your character is not in an Inn or friendly house, your monster remains until your character disappears. This would give a mage some protection if attacked after an unfortunate disconnection. By doing this a monster can actually be trained such as tamers do to a certain extent since the spell would last alot longer then it does now.
C) With these powerful abilites for monster summoning, one major limitation should be implemented.
- A caster may only be able to summon ONE monster at a time.
2) After grouping the summoning spells into one major Summon Monster spell, this would free up 4 spell slots in 8th Circle. These slots could be filled with more effective 8th circle spells such as;
A) <font color=green>Shapeshift</font color=green>
I) A more advanced spell of polymorph. The caster shapeshifts into a monster of their choice WITH ALL OF THE ABILITES of that dungeon version monster type.
II) The choice of monsters would be the same menu choices as the new Summon Monster spell created.
III) Besides the caster being able to have all the abilites of that monster type, they would also be able to cast their own limited amount of spells if they have a second spell book in their pack. Some of the limited spells would include;
a) Not allowed to recast Shapeshift during current effect time.
b) Not allowed to Polymorph during Shapeshift current effect time.
c) Not allowed to cast Reactive Armor during Shapeshift current effect time.
d) Not allowed to cast Magic Reflection during Shapeshift current effect time.
IV) The duration of the spell would be the same as the current polymorph, and could be dispelled only by the caster.
B) <font color=green>Shadow Teleportation</font color=green>
I) This is an advanced form of teleportation & invisability.
II) Once cast you are instantly teleported to a targeted place of your choice while completly invisable. Neither your attacker, nor anyone else around can see where you have teleported to.
III) Once there you are allowed one free spell cast before becoming visable. This means you can cast ONE spell in complete invisability without the spell name shown to others or you becoming visable until after the spell is cast.
IV) If implemented correctly, this spell could be used as a powerful offensive or defensive spell.
a) After casting this spell you could safely recall to a safer destination without being noticed.
b) After casting you could cast a flame strike (if enough mana is available) upon your unsuspected enemy.
c) Many other spell combinations could be implemented using this spell.
V) One major limitation should be implemented for this spell.
- The spell would cost 60 mana points!
C) <font color=green>Etherealness</font color=green>
I) The caster becomes ethereal to all for a limited amount of time. The caster is greyed out (NOT INVISABLE) to everyone. However the caster will see everything and everyone grey as if they were a ghost.
II) The caster cannot be attacked in this state. However the caster cannot attack or cast any other spells in this state either. <font color=red>(*The exception would be Resurrection if the caster has a high Spirit Speaking skill.)</font color=red>
III) The caster can see all ghosts while in this state and can Resurrect them if the caster has at least an 80 Spirit Speaking skill. <font color=red>(*The caster does not have to use Spirit Speak while in this state. The caster can freely talk to any ghost, Spirit Speak is only used as a passive skill to allow the caster to Resurrect a ghost while in this state.)</font color=red>
IV) The caster can move freely through any object as though they were a ghost. This also includes doors, walls, trees, rocks, etc. However they cannot walk on water.
V) The spell duration lasts about as long as the current invisability spell.
D) <font color=green>Illusionary Mimic</font color=green>
I) The caster can duplicate an exact image of themself.
II) The duplicated character acts in every mannerism as the caster. Wherever the caster goes the mimc follows. If the caster casts another spell, the mimic casts the same spell and on the same target. (*The exceptions would be recall & gate)
III) The mimic's offensive spells (such as flame strike) do only half the damage of of what the caster does since it is an illusion. This would also mean that if an enemy has a 50% to resist your offensive spells, they have a 100% of resisting your mimics spells. Your mimic will also do melee attacks and shoot arrows if you are on your selected target, however the mimic does only half the damage on the target as you do.
IV) Since it is an illusion, it cannot be damaged at all. However if the caster dies, the mimic is dispelled.
V) The mimic can never perform 8th circle spells, and the caster cannot cast 8th circle spells while the mimic spell is in effect. This also means that only ONE mimic can be cast at a time.
VI) The spell duration lasts as long as the current summon elementals or summon creature spell.
</pre>

icemanLBC
10-28-2000, 10:42 AM
HEY U JACKED MY NAME, I WANT IT BACK !!!!!!!!!!!!!!!!

When u see me on ur Block With 2 Glocks Screaming F#@! the world Like 2pac, I just dont give a F#@!

Darniaq
10-28-2000, 01:04 PM
This is sort of on topic. I think they ABSOLUTELY need to do something about none-mages being able to resurrect. I mean, come ON! Resurrection should NOT be a function of having a 80+ skill in Healing. Healing is healing. Resurrection requires a mage. Between this and what amounts to being able to hide in plain side with the Hiding Skill are two of the biggest traditionally mage-related things from RPGs. Nerfing those so that any warrior with an extra skill to GM can do it doesn't make the game any more fun for the dedicated person that wants to train as a mage.

My friend GM'd in swords in something like three weeks and that's not using any funky 8x8 or other things... just plain playing the game. It's taken me five weeks just to get to 70+ on magery but took only a week to get to 70+ swords when I switched from macing.

I completely agree that aside from resurrection and the hazardous Energy Vortex, 8th circle isn't worth the 250k in gp for regs. I just want to get there to castr the 7th stuff more consistently.

I've never been interested in RPGing anything but a mage (biased that way ;) ) so if I GM a mage and they don't improve the highest level stuff OR they nerf it more, I'll be done with the whole thing. It's a real shame because it sounds like others might feel similarly.

The only thing in this thread I don't agree with is summoning drakes and dragons. They're rare and should remain so because otherwise every GM with a house full of Regs will walk around with one. I see almost too many already and the novelty would soon where off. They'd also have to up the monsters in some of the high-paying, mid-level-monster dungeons because otherwise the dragons would wipe out the Lich's and Elementals and the rich would just get richer :)

Darniaq
Sorcerer of Light
Black Tower of Nemetoma
Atlantic

Jabba 1
10-28-2000, 09:29 PM
I agree the 8th circle spells are worthless except Rez and EV, but since the dispel has been added to all of the high-magic monsters(which is the best ones ) EV is worthless. We need better 8th circle and they need to be more powrfull. I mean a dex monkey can be a 4gm in 2 days!!! and can kill almost anything in the game.

Jimmeny C
10-29-2000, 12:13 PM
I AGREE!!!!!

DracoLongbow
10-29-2000, 01:50 PM
We need different schools of magic. I.E.

Regular Magic
Necromancy
Clerical
Spiritual etc etc etc........you guys get it.

If you drop your keys into a river of molten lava, then let them go, because they're gone dude. BUT....if you play on Europa, then put your valorite plate on the ground, and go diving after them....because you CAN survive if you cast protection.

10-29-2000, 01:59 PM
Agree, ditch some of the lvl 8 spells. I like some of the ideas so far!

Ressurection
Energy Vortex
Earthquake
Greater Summon (menu style)
Polymorph other - who wouldn't take a shot at turning a dexer into a chicken?
Mana Armor- HP damage absorbed from mana
Healing field - Heal field spell
Mortal Curse - A dungeon Khaldhun type monster springs from your fallen corpse
I came, I saw, I Kal Vas Flammed

Tungskin
10-30-2000, 07:46 AM
Summoned creatures (Blade Spirit and EV included) should have an option making them targetable at time of being summoned.

Mages should also be able to see inside containers and treasure chests etc.

Rogyboy
10-30-2000, 10:39 AM
ah yes yes i agree on the summoning spells should be put all together lets see some better 8 lev spells

McGonnal
10-30-2000, 10:57 AM
Geez I mean even on the test shard...all I did from 8 was summon EV. But that got lame. The level 7 spells are all so much better than 8. We need new level 8 spells. I agree with everyone.

The mage waiting for his day. The Mage McGonall.

Turgon
10-30-2000, 01:51 PM
[nt] = No Text

Malbolgia
10-30-2000, 03:59 PM
GOD DAMN YES I AGREE!!!

slimbo
10-31-2000, 01:47 AM
Agreed

Athos The Mage
10-31-2000, 04:50 AM
A AGREE!!

I am sick of seeing my elementals throw Magic Arrow (if they cast which they donÄt do most of the time) while the eles in the dungeons and forests cast Flamestrikes like crazy! So plz. change the behaviour of summoned eles to that of the normal ones OR TAKE THEM OUT FOR SOMETHING USEFUL! And by the way, kick Earthquake out.

arrosto
10-31-2000, 05:07 AM
Yes, yes...

I propose an invulnerability spell, an unlimited regs spell, an unlimited mana spell, and then....

Learn how to use the existing spells instead of asking for atomic bombs.


# why should I choose the difficult way when I can have the same just sitting and waiting? #

ian
10-31-2000, 06:57 AM
Maybe make it more difficult to get to GM, but please give us spells which make the effort worthwhile.

Ian Lochmont

Scotia Aensland
10-31-2000, 09:33 AM
Post deleted by Scotia Aensland

Strife GL
10-31-2000, 12:57 PM
I agree that the 8th circle needs USEFULL spells, not spells that make mages MORE POWERFULL. On a side note, when I first got UO I thought the idea of regs was dumb. I still do...

Crimson Mist - the pure mage
Orlandu - the pure warrior
Strife - the tamer
Liquid Sword - the tradesman
Corrupter - the soon to be pk

Logos
11-01-2000, 01:19 AM
I agree, i think mages need spells that are more useful. Who wants to be a gm fizzler of elementals(ie monster bait)

* Herald Vanyel *
Master Mage/Healer
Chesapeak-Fel.

The Void (XX)
11-01-2000, 01:31 AM
I agree!

OSI please read and pay attension to this thread. It is something I'm sure you know that needs addressing.

Please sort this and we'll love you forever!!!!

Toranaga
11-01-2000, 11:53 AM
Aye, I agree

AndrusTheGreat
11-01-2000, 04:59 PM
Totally agree. Funny how a lowly 5th circle spell can totally outweigh a high 8th circle spell... itn't it?

Stonus
11-01-2000, 09:04 PM
Has any of the members of the dev-team
viewed this thread????
If so, what is their response to it???

Kunitz
11-01-2000, 11:13 PM
Count me in

http://www.geocities.com/marionjf78/kun2.jpg
Kunitz

arrosto
11-02-2000, 02:54 AM
REGS are useful for game balancing: a mage must have limited resouces to balance the shields, weapons, etc. that get broken during combat.
Unlimited casting would not be so fair.

Rattlesnake
11-02-2000, 08:51 AM
[nt] = No Text

Eliphas KSolomon
11-02-2000, 10:21 AM
[nt] = No Text

Pah-Uh_Zahn
11-02-2000, 11:44 AM
I Totally Agree. The 8th Circle spells need to be upgraded. Earthquake needs to be more powerful (Now that would be HOT!!). I like the idea of menu style summoning ("I summon a Dull copper Ele"). I hate the idea of mages working so hard to get crappy spells at the top!

Scotia Aensland
11-02-2000, 03:24 PM
Ok yeah having unlimted casting wouldnt be fair using no regs. But you know what? We are looking at a 3 day GM warrior to a 1 - 2 month mage. Tamers can slaughter warrior byt the dozen. Tamers spent 1 - 2 months at NO COST. We had to spend gold they didnt. ANd they have more power. Still think no regs is lame. In DIablo2 Nobody needs regs, In D@D nobody needs regs, Warcraft the mages didnt need regs. And in all those games the weapons degrade. See so it wouldnt unbalance the game. Just make being a mage easier for Pvp. We wont have to worry about a Fencer killing us JUST CAUSE he has DSL. See considering the DSL and Cable modems No REGS WOULD BE A GODSEND.
http://hometown.aol.com/bansheexx/images/scotia.jpg

LogainUO
11-02-2000, 05:32 PM
[nt] = No Text

webb
11-03-2000, 04:42 AM
I'd like an 8th level spell that makes you briefly invulnerable and an invisibility spell that doesn't wear off.

http://home.twcny.rr.com/stedman/images/minas.jpg

arrosto
11-03-2000, 05:41 AM
And what about a SMART-BOMB ?

:P

arrosto
11-03-2000, 05:45 AM
Becoming a GM mage takes no more than 1 week if you don't have at least 1 hour per day with the 8x8.
So, I don't catch the difficulty to become GMed, compared to a warrior.

When you have enough money you go around with at least 800 regs in your backpack so you don't have to worry anyway for them for a while. The REGS are necessary to keep the mage also expensive, otherwise it would be just a free weapon.
If in Diablo there are no regs, it doesn't mean that in UO they shouldn't exist too. Diablo was in fact too easy against the NPC (I call them like UO just for understanding purpose).

Hennarr
11-03-2000, 08:35 AM
[nt] = No Text

Merle Corey
11-03-2000, 09:00 AM
Sounds good... count me in.

Heather
11-03-2000, 09:09 AM
Yes, I'd like to see 8th-level spells like:

INVIS II - Invisibility that allows you to move (like Hide with Stealth); maybe still not allow you to attack while invisible, but at least move

SUMMON II - A higher level summon spell that would summon creatures that would be "real" creatures, i.e., non-dispelable. They wouldn't necessarily need to be super-duper creatures, but at least you could then summon SOMETHING that magic-using monsters couldn't dispel.

REGENERATE - Hit points heal up for the next 2 minutes at the same rate that mana does when actively meditation, or something like that.

MAGE DEFENSE - Combination of Reactive Armor and Protection and Magic Reflect. (of course, we should be able to do this by casting all of the individual spells, but...)

Those are just the onoes I can think of off the top of my head.

- Heather

Black Fang
11-03-2000, 09:34 AM
Its about time someone stood up for us mages : ). I think they should scrap the useless spells in the 8th circle as you mentioned and give us something that we can use. Also I would like to see OSI do something with the "Bad Circle" of Spells that I have been staring at in my spellbook wondering what the @@#$@$$ is this?? for sometime now. Give us a spell that takes like 75 mana requires the caster to be gm eval and gm mage to even attempt to cast, and give a 50% chance of a one shot kill to a person with 100str. Of course this spell would have a high rate of fails to make it fair, but having the option is a nice gesture. Well I dont have all the answers, but that is my two cents.


Black Fang
Grandmaster Scholar
7x Old School Tank Mage Sonoma

cyc1one
11-03-2000, 08:42 PM
I agree!
Also i think magic should work in town again!

The Void (XX)
11-04-2000, 05:43 AM
How about a invisible with stealthing capabilities? I.e. moving whlie invisable and casting etc?

A group Extreme heal spell, completely restores health.

brianminucci
11-04-2000, 11:30 AM
I absolutely agree that the summon spells are weak these days. Since Earth, Fire, Water, and Air are nothing more than carbon copies with face lifts, I liked the idea where they bunch them together in a summon elemental Spell... Mages are in definate need of some offensive 8th level spells that make the 50 mana cost worth it... I love the mind blast spell but it is funny that I can deliver more damage with that than the old eb.

So in other words... I agree!

Angelous
11-04-2000, 06:16 PM
[nt] = No Text

Xiag
11-04-2000, 07:48 PM
I agree.

And (because OSI always says we should) here are my ideas:

All summon spells (except BS and EV which aren't summon but combat) should be one spell, with a window that lets you pick what you summon. What you get to chose from will broaden as your skill goes up.

Spells to replace them:

1) Drain Life, a combo heal offensive spell.
2) Protection from missiles, bonus AC against Archers. Because I HATE archers.
3) Xiag's Ultimate Aura of Protection (because I'm vain)
Casts Reflect, protection, protection from missiles =) and Reactive armor on us simultaniously. We're 8th circle damn it....
4) Improved Invisibility: Lets you move while Invis.
5) Blink: Next time a mage goes into combat mode the spell kicks in. They teleport here to there, etc at random every second or two. Usually about 10 steps in a different dirction.
You might have to time your EBs but It will really mess with the fighers.

and, one extra, incase you didn't like those:

6) It was called Ottiks Tenticles in D&D (I think thats how you spell it). Tenticles spring from the ground grasping and striking at nearby creatures for damage. It would be real simple to use the corpser graphic for this. They would be stationary, but would try and hit everything nearby. Successfull hits would stand a chance of paralysing the creature/character because they would be "Grabbed".

Lucky Smurf
11-05-2000, 05:37 AM
anything making the mage better im for. weve been getting nerfed over and over for a year now.

Far better is it to Dare mighty things, to win glorious triumphs, even though checkerd by failure.... than to rank with those poor spirits who neither enjoy much, nor surffer much, because they live in a gray twilight that knows not victory nor Defeat..

Scotia Aensland
11-05-2000, 07:26 AM
I agree on the tentacle summon.
But maybe your just new to this idea.
So wouldnt it be better to summon like
a special Reaper called a Bloodwood Tree.
It dosnt cast like normal reapers but instead
Casts Curse on everything except you and friends
and if this idea dosnt work. We could have
the Bloodwood Tree act like a normal Reaper
but have it spawn those cute little Shadow
Elementals around them that you find in
Khaldun. Spawn enough to make a small decoy while you
delay an army of whatever. And best case scenario.
Youve got the Reaper and the Little guys helping. :)

Griswold
11-05-2000, 01:20 PM
[nt] = No Text

NavarreUO
11-05-2000, 05:14 PM
AGREE!

As has been said - group all summons under one with polymorph style menu.

Additional Spells should be (most have already been mentioned):

1) Greater Invisibility: You can move about invisible for 2 minutes but you may not attack or cast spells. You are able to open doors but cannot perform acts that make you an aggressor or a criminal (such as stealing). After the spell wears off your body appears in the current location and you cannot cast, attack or move (except autodefend) for 10 seconds. Thus it shouldn't unbalance PvP too much. Would be a great spell to explore dungeons unmolested.

2) Restore: Same as Ultima 7 spell which restores all health to all party members including curing of poison.

3) Mystical Armor: Gives you Plate mail (30) type AR for 2 minutes.

or

3) Greater Reactive Armor: Reactive Armor that lasts for a fixed time period like 2 minutes (or maybe like 30 seconds to make it less powerful) regardless of the amount of damage absorbed.

Scry would be a great spell too - you see a picture of the rune location before you recall in to see if it is safe or not.

WK2-Napa
11-05-2000, 05:51 PM
QUIT TALKING AND SAY AGREE!!

<center>http://albums.photopoint.com/j/View?u=869757&a=6327870&p=27237283
<center>/forum_images/uo/icons/biggrin.gif /forum_images/uo/icons/spin.gif /forum_images/uo/icons/alien.gif /forum_images/uo/icons/spin.gif /forum_images/uo/icons/biggrin.gif
<center><font color=red>If Im Not God Then Who Is? Is God, God? Who Is Gods' God?</font color=red>

Mohican
11-06-2000, 03:50 AM
TIME TO STAND UP

Mohican from Drachenfels

trond32
11-07-2000, 08:10 AM
No Text

http://home.online.no/~trond32/Bilder/Bannere/Banner1.gif
Support bacteria... it's the only culture some people have!
/shared/forum_images/red/icons/crazy.giflevercirrose/shared/forum_images/red/icons/crazy.gif
This is my Norwegian site (http://home.sol.no/~trond32)

Finculin
11-07-2000, 09:53 AM
I agree! The 8th circle spells are almost useless. Res. is ok, but everything else is a waste of mana.
How about something like 'cloud kill' or 'power word-kill'? Something to make you fear GM Mages!

Finculin, H&C, of Arirang "Adventurer"
Camthalion, "GM Smith"
Beleg, "Carpenter"

imported_Aboo
11-07-2000, 11:25 AM
I agree

<center>
WANTED: Dead or, well... DEAD!!!
http://gallery.yimg.com/c/256wm/11461687.jpg
Another Member of the Teratheron gang
</center>

Dangerous
11-07-2000, 07:36 PM
One thing for sure, I hope OSI comes up with something a little bit more creative than those others back there.

the half of knowledge is knowing where to find knowledge.

Catriana
11-07-2000, 10:49 PM
I agree, and to be honest why not just get rid of the summon spells altogether. What sort of magery is it to summon something then say 'all kill' and sit back and watch? may as well have been a tamer! *Cat scoffs at them*. Lets have an Arch Heal spell to compliment the Arch Cure and something else with a delay to use in a combo, I like the ice suggestion for that. And how about some way of linking what you can cast to the armour you are wearing? These Tank Mages seem to be everywhere and I'm fed up with so called swordsmen suddenly casting e-bolts and flamestrikes, lets reward those who take the time and trouble to become a real mage without hiding behind all that plate.

Catriana, Europa
May the virtues guide your path always.

Norak_OreMaster
11-08-2000, 01:17 AM
No Text

http://www.geocities.com/andrew_fredericks/sign.jpg

~Charred Ember~
11-08-2000, 04:29 AM
Iceman, you got my vote.

Hydra
11-09-2000, 05:21 AM
Most Tamers and Bards still have magery and will have the choice to use the spells. I dont get what it will achieve over the 2 strongest pvm classes?

TranyBoy
11-09-2000, 11:52 AM
Nerf all 8th but Rez and EV.

Show me a milk man wearing high heals and I'll show you a dairy queen.
Krispin GL

Lord Bishic
11-09-2000, 02:15 PM
I hope this helps.

tab1985
11-09-2000, 08:22 PM
I re-registerd just to sign this petition

T. G. Cid
11-09-2000, 09:09 PM
hehe, yes, Ice spells... ohhhhhhh yummy!

(While we're at it, OSI should create some new music to fit in with Ice Island or the ice regions of T2A. I mean, something wintery. So many RPGs have the perfect music to these areas, but OSI just leaves me longing as I tame critters.)

http://www.geocities.com/cid006/Cid.JPG
Realizing that liches had become somewhat tougher, and that his internet connection was crappy, Thundergod Cid decided to get some help!
--Thundergod Cid, Master Stoic of Great Lakes

Novastar
11-09-2000, 09:47 PM
I'm gonna agree, but whatever spells are put in, mages need to be much more powerful in PvM, but PvP is somewhat balanced at the moment, so any new spells shouldn't give mages a great advantage in PvP.

"Hey, ya know what's fun? Well, grab a giant roll of duct tape, taunt RoXxOrDeWd into a fight in felucca, then call a GM. Meet me at Brit bank in an hour. Oh, yeah....don't forget a camera."
*laughs evilly*

MeBeran
11-10-2000, 12:20 PM
One spell like Polymorph

/shared/forum_images/beige/icons/smile.gif /shared/forum_images/beige/icons/roll.gif

/shared/forum_images/beige/icons/doh.gif

/shared/forum_images/beige/icons/uhoh2.gif
/shared/forum_images/beige/icons/uhoh.gif
Majesty Michael
www.geocities.com/cnaimh/

Xiag
11-10-2000, 05:28 PM
Still agree, just thought of another nasty 8th level spell:

Recall other

MuThA KiLa: I'm gona RoXoR ur A$$.
Mage: Mani Rel Por
MuThA KiLa: Where'd the town guard come from? OOOoooOOOoo

I know it wouldn't work. But I like the thought....

Buffy
11-11-2000, 02:14 AM
Did you think of the fact that offensive spells might not be very usefull really? I'm GM mage and still often fizzle ress spell (like 2 out of 3 times I think). That's not really usefull when the dude with the kryss is pounding in at you. ;) And even if you succesfully cast, it'll take half of your mana away...

I think it's a good idea to replace the elemental-spells with one that randomly creates an ellie, and maybe get rid of the Earthquake too (when do you use that, apart from on a boat, GMing magery?). But then replace them with defensive spells, maybe aura's like Diablo2s, a sort of firefield which damages everyone who is hostile towards you? Or maybe a Greater Dex spell, that'll add like 50 dex, that would revive the Tankmage a little...

Josiah
11-11-2000, 05:40 PM
let's try to get the summons nerfed.

Elyssar
11-12-2000, 09:32 AM
I can't think of any cool new spells to replace the weak summons but I definitely agree mages need something beefier in 8th circle. Something worth wasting regs and mana on. :)

http://www.geocities.com/uodarkswords/GLORIOUS.jpg

11-13-2000, 09:07 AM
Agree...
Just don't pull Earthquake out before i GM.
J/K

To err is human, to fizzle is mage...
Drachenfels Templar Order (http://planeta.clix.pt/DrachenTemplarOrder/index.html)

Leda
11-13-2000, 12:31 PM
I agree

******************************************
Leda of LS
******************************************

Vana
11-14-2000, 04:19 AM
yep a revamp of the 8th circle is definately called for *smiles*

Vana

Wino Bibber
11-14-2000, 07:49 AM
What were we all agreeing on again? hiccup!
O err ya I agree that the spell system needs some creative revamping. How about a lvl 8 summon gin spell? You drink it get an armor rating of 50 and can't cast any more spells till it wears off...and you keep going *Hic*.
The game differently needs to be changed to cater to the basic wino more.
Mahahahahahahahaahiccup!

PalakSagun
11-15-2000, 08:37 AM
well new mages spells will be fine as long as they don't put in any more super pvp spells like mindblast. A gm mage mana dumping with mindblast is bad enough

matic
11-15-2000, 09:26 AM
I agree

11-15-2000, 08:47 PM
make a summon poison ele :P
an fast ele that can poison is better than those crapy ones now
maybe a dull copper ele
my fav Summon Balron (of course osi would say no but a mage needs help against tamers)

<center> Corran Horn-Chessy PK
GuildPage (http://tamers.uosite.com)
NewbieDexer (http://my.uo.com/cgi-bin/my_chars.pl?52616e646f6d4956328b510fa9a4e440b01c75 c934ccad098998a46797b2844a1fe0d44a23ec397928f95bf4 d8032c89) </center>

11-16-2000, 06:47 AM
I agree On All Counts! I think The Ele's Should be in a group of Polymorph Say Ele, and The same Screen Jump up with your Ele Choice Or just simply said before Polymorph other! *I really like the Ice Bolt too*:)) Every Post Here Says it all! And Ok So I can go to Ice And Para and Ebolt and Flamestrike a Troll to death, BUT Get a Ice Ele On you which Happens very often, And then your running around trying to Blade it to death in between the what 5 to 7 sec delay you get waiting to cast.... Hmmm, And then come the Ratmen! Now how many have said OOooOOO In there? LOL..... Totally OSI, Let's Get a Few New and Powerful Spells:))))


**I think I will recall into the SAFE spot at Terra's Keep, "RECALL" Is that An Avengar on top of me?!! hehe**

Zan186
11-16-2000, 08:14 PM
No Text

2cool4u0
11-16-2000, 08:53 PM
yes. please. new 8th level spells. not so much in the offensive arena though. we need more defensive spells. like maybe a "complete heal" spell. heal all remaining hp. also a stealth spell. can only be used for 10 steps before being recast though. maybe an armor spell. like adds 20 armor points. we also need manna regeneration potions. every other class has a potion that is useful to them. why not the mage?

Zafirah
11-17-2000, 06:34 AM
I agree. 8th lvl are way overdue for a makeover. /shared/forum_images/beige/icons/smile.gif

PalakSagun
11-17-2000, 08:30 AM
It would be kewl if you could summon a snow elemental, good to train with.

Lagmaticus
11-17-2000, 05:57 PM
i agree ... we need to re-gain some ground here.

almost every mob that is a caster ... can dispel any of our summoned pets, and that's ridiculous. What they seem to want is, mages to run around in full plate with shield and sword, or hang round town selling scrolls and rune books, or use us for gating people all over the place.


Has anyone ever found a real use for the Earthquake spell?

give us the power we deserve

Mage Mateo
11-17-2000, 06:02 PM
No Text

Da Mage O' Catskillz

Elithramir
11-17-2000, 09:37 PM
*pulls voting lever*

<center>-=Elithramir=-
-=High Scribe: R*T=-
-=Catskills=-
http://www.geocities.com/elithramir/i_am_canadian.gif (http://www.adcritic.com/content/molson-canadian-i-am.html) </center>

Darksaber-Sonoma
11-18-2000, 03:06 PM
I agree. The 8th circle has sucked for too long and we should get somethng done about it.

I think chickens try to say "buckles" all the time, but they stutter.

Darksaber

http://www.geocities.com/m45082855/IE.gif

rahklin
11-18-2000, 08:31 PM
How about "leaden feet", slow them dexers down a bit for a breif period, or a dex hit spell that doesnt just lower current dex but total dex, so their healing times go up

Javoryn
11-19-2000, 11:35 AM
Yeh, the real use for earthquake is to gain skill...

<center>http://zepmp3.tripod.com/shavo.JPG
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Cipher
11-19-2000, 01:37 PM
No Text

Dad
11-19-2000, 05:19 PM
I agree - A couple new defensive skills, a new more powerful offensive skill, and a "fun" one.

Dad from Chesapeake

Abernathy
11-20-2000, 12:12 AM
You got my vote, i agree mages need some better spells

Lord of the KBR
11-20-2000, 12:43 PM
ok yes i agree 8th lvl sucks and im no mage but you guys just want to be the most powerful in the game....AGAIN how many of you played in beta and just as uo final release came out no casting delay for spells fireball did 20 damage and every pk was a mage that just beat the living hell out of the fighters. i refuse to do that again sorry.

Lord of the KBR
11-20-2000, 12:58 PM
once again i dont entirly agree but if you do i got an idea
disrupt-cancel a spell being cast by another. i.e you see the words corp por you cast disrupt then boom they have to recast&gt;=) only works in pvp though=(

Lord of the KBR
11-20-2000, 02:17 PM
this is rediculous you want to be wayyyyyy to powerful greater direct damage 75 damage?! oh with a war hammer thats a CAN NOT AN ALWAYS and a usually not.plus its not something that can be repeated in 3 seconds later if you wanted that the spell delay on every spell after that would have to be 15 secs and so would it if the other fighter was already damaged otherwise 2 hits and er dead.
also fighters can only do that much because you wear crappy armor if you buy invul studded then it be no different than fighting a warrior. plus resist is hard enough to gain in the first place so youd still clean us warriors.
btw i got nothing against mages but i just provididng the other sides arguement and will continue to post such arguements everytime i see something outrageous like that.

11-20-2000, 10:02 PM
Hi Everyone /shared/forum_images/beige/icons/smile.gif

Ok Ya'll are not gonna Believe this!!!!!!!!! I found a Good Use for EQ!!!!!!!!!!! Yes!
In Hyloth Last night and Playing with those Lovely Balrons /shared/forum_images/beige/icons/wink.gif hehe

Well Draining all my mana on MS and FS.. I thought what the hell...... I cast EQ! Ya'll are not gonna believe this but 2 EQ's Brought him down MORE then 2 MS ever would!!!!!!!!!! Yes! I cast EQ till he was half health, then MS till he does his little flying act /shared/forum_images/beige/icons/smile.gif Then I run in and out with EB! Yep, About 5 EB finish him off! I could not believe it! Ya'll have to try this!

I could nor would have ever believed EQ was good for anything other then sucking all my Mana, But I was amazed! And to beat All, Less Regs so yes made that Balron worth my time /shared/forum_images/beige/icons/smile.gif

Hey atleast it is good for Something right?

Hope everyone trys this /shared/forum_images/beige/icons/smile.gif



** I think I will Recall in to The SAFE spot at Terra Keep........."RECALL"...... Is that an Avengor on top of me?!!! /shared/forum_images/beige/icons/shocked.gif OOOoooOOO**

imported_Iceman
11-21-2000, 08:18 AM
EQ only affect balron when it has it health from 75%-100%. Anything below that will not work well. :)

11-21-2000, 05:58 PM
/shared/forum_images/beige/icons/smile.gif Aye, That is so true:O.. I was just beside myself that I found SOMETHING, ANYTHING it was good for! LOL... Even if it was only good a few times:(
I still think it needs to be scratched though /shared/forum_images/beige/icons/wink.gif When it comes down to saving my life, Umm I don't think it would be anywhere on my list! hehe



** I think I will Recall in to The SAFE spot at Terra Keep........."RECALL"...... Is that an Avengor on top of me?!!! /shared/forum_images/beige/icons/shocked.gif OOOoooOOO**

Lord Grizemtoe
11-21-2000, 09:19 PM
I love the idea for better summon spells. Here are some ideas:

Either 1, there could be a Greater Summon Spell which summons Dragons, Lich Lords, etc. at FULL STRENGTH. However...there is only a one in three chance of summoning an obedient one. If you are unlucky the summoned monster immediately turns on the caster. Something that can produce a nice result, but also a bad one.

OR

There could not be a summon spell, but a Control spell. You would have to go to the lich lord room and cast the spell on a lich lord, and then you can control it for a while. After maybe 1 minute you have to control it again, or it will turn on you. Same with drags, etc.

The above spells could be made even more cooler if instead of treating the summoned or controlled creature as a pet, your soul gets transfered to the creature, and you can walk around as it and cast its spells etc. Haven't you always wanted to be an elder gazer? However, your mage character is stuck without anyone in him - ie he is frozen so it is very easy to kill him. Perhaps with the Control spell, as soon as you control a creature, your mage is transported to some place in Bucs Den, so you need friends to protect you while you are out in your new Shadow Wyrm..

Lord Grizemtoe
11-21-2000, 09:51 PM
Sorry, forgot one more spell...Evil Smite:

Its a sacrificial spell, when u cast it you are killed and your target is either killed or brought to 5% health or something like that.

AStupidNewbie
11-22-2000, 05:13 AM
I agree

*A newbie looter*

Reighn9
11-23-2000, 08:23 AM
I agree. I think all the useless spells should be replaced with something useful

Isawa Tadaka
11-24-2000, 12:02 AM
.

Connery
11-24-2000, 02:07 AM
No Text

imported_StAtiC
11-24-2000, 08:26 AM
Mages are fine now
no need for changes at all
All this crap about "Greater Summoning" is just stupid, summon full strength daemons??? Drakes? Dragons? HELL NO. make mages way too powerfull again

Telastor
11-24-2000, 09:07 AM
Either revamp the spells or at least reduce casting times across the board.... link it to intelligence like healing speed is linked to dexterity.

group the summoning spells... and make em worth summoning, maybe make them somewhat resistant to dispelling.

i like the control spell idea.. may be difficult to implement

how about a spell like DnD stoneskin.. so you could cast without disruption,lasts a certain number of hits before dispelling, hits not hit points,,, surely they could modify the reflect spell to do this?

more along the defensive lines, what about a spell to give you immunity to certain effects for a short period e.g poison, paralysis

offensively maybe a spell like deathstrike, 40-60dam

and of course my fav, the ability to charge items or even create minor magic, link it to crafts if they have to but let us make magic items.

Mere ramblings ... of course we know that whatever they give mages, other classes will receive as good if not better.

Telastor GM Mage/Alchemist
Kaldan IMA Mercenary General

themurdererjudah
11-24-2000, 04:53 PM
count me in too...though you are already over the 200....im just slow.....nobody to flame in here

"....our fathers are our models for GOD, if our fathers abandoned us, what does that say about GOD?...we have to get used to the fact that maybe GOD doesn't like us, never wanted us..."

Darren
11-25-2000, 11:51 AM
Modify the eq....Make it a poison wave....a fire wave...something like that. EQ sucks granted, but if it were like the summons...make it elemental based. Make a general summons and have 3-4 eq's. They would still affect everything 1.25 screens away (friends and foes alike), but allow is mages to decide which is more important....the guranteed 20ish damage from eq, possible lvl 2+ poisoning, or the constant effect of burning....the fire would disappear, but the burns would remain for a temporary time. That would still give the dexxers in the game a huge advantage...but possibly allow the mages a better chance for survival in group battles.

*Owning people since 1997*

mayro
11-26-2000, 10:13 AM
This totaly sucks! tamers are god "yes my mage is also a tamer" Makeing dragons dispell sucks i mean that would be like telling a tamer ok, no dragons and no WW or mare for you because its to good!

Anti
11-26-2000, 10:46 AM
i agree

icemanLBC
11-26-2000, 05:05 PM
thats my name!!!!!!!

Iceman Grandmaster Archer- 3x gm- Wrestling, Archery, Tact
Exorcist Grandmaster Warrier- 2x gm- Tact, Swords
Subzero Grandmaster Alchemist- 1x gm- Alchy, master tinker
FrOstBYte- Grandmaster Bard- 1x gm- Music

Prospero
11-27-2000, 02:54 AM
No Text

icemanLBC
11-27-2000, 02:59 AM
ur keeping up with the new posts, thta crazy man!!!!!! Go to bed *decided to take own advice*

Iceman Grandmaster Archer- 1x gm- Wrestling,
Exorcist Grandmaster Warrier- 2x gm- Tact, Swords
Subzero Grandmaster Alchemist- 1x gm- Alchy, master tinker
FrOstBYte- Grandmaster Bard- 1x gm- Music

Zedd_13
11-27-2000, 01:23 PM
Agree

-Zedd-

Mr Oizo
11-27-2000, 03:25 PM
I totally agree. We work our way up to GM only to get a bunch of summoning spells which are pretty much useless except for training people, rez and evortex are the only two usefull ones.

La Dame Blanche
11-27-2000, 05:22 PM
I agree...8th level is useless except for rez


"take that you balron"
Oh no, he is looking at me
"OOOooooOOOOoo"

AlienGod14
11-28-2000, 10:26 AM
No Text

J'za
11-28-2000, 11:00 AM
8th Circle needs to be looked over and IMO, revamped. Got my vote!

*J'za double checks his "fix-8th-circle-spells" ballot to make sure there is a clean perforation and that are no questionable hanging chads or dimples that would void or otherwise nullify his vote* (Hey, I'm a Floridian, 'k? :) )

J'za
Lake Superior

Stratosphere
11-29-2000, 10:09 PM
I agree, I am a GM mage and am bored with my spells. I need something new to kill with.

A Rabid GM
11-30-2000, 03:29 AM
I am not a super GM'ed mage, heck I am not even a true expert yet, but what if a GM mage/craftsman was able to make magic items as his/her 8th circle spells???



If I rave, it is only those pesky voices in my head taking control!

Edmund
11-30-2000, 02:39 PM
I agree.

Edmund