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Sakkarah_
11-18-2008, 01:23 PM
In Publish 57, a number of new additions will be made to the champion spawns on all facets. While working the spawn, players will have a chance of receiving a random Scroll of Transcendence (SoT). When killing the champion, players who worked the spawn will have a chance of receiving a special reward. If none of the people who worked the spawn are present on the subserver when the boss dies, one of the top attackers will randomly be given the reward.

Scroll of Transcendence:

This cursed scroll will allow you to instantly train your character in the skill and by the number of points indicated on the scroll provided you have the room for it. All skills (including non-Powerscroll skills such as begging and remove trap) will be available. The skill on the SoT is randomly selected. The number of points per scroll will range from 0.1 to 0.5 in Trammel rulesets, and from 0.6 to 1.0 in Felucca. There is no timer on using these scrolls.

As Meraktus isn’t a standard champion spawn (no altar), you will not get those scrolls from working that spawn.

In Felucca, players will have a chance of receiving either the 105 Powerscrolls or the Scrolls of Transcendence. The Virtue of Protection applies on Scrolls of Transcendence in Felucca only.

Special Rewards from the Champion:

When killing the champion, players who have worked a certain percentage of the spawn will have a chance of receiving one of three types of items:

1. A boss specific replica;
2. A boss specific decorative item;
3. A shared replica.

The replica’s are artifacts originally created by the former EMs and Seers. They have the same mods and stats as the originals but you cannot use Power of Fortification on them. They can be repaired, insured and blessed. Some of them will only be obtainable from a specific boss whereas others will drop on various champs.

Decorative items will include some animated tiles, statuettes, furniture, etc. themed around the boss they dropped from.

Siege Perilous

A poll on this topic has been posted here (http://vboards.stratics.com/showthread.php?t=113274) for Siege players.

Inspector
11-18-2008, 01:36 PM
I think these additions sound great!

Ender
11-18-2008, 01:37 PM
Question: Are the replicas available in Ilshenar champ spawns too? I see that the new scrolls of transcendence are, but can't tell for sure if the replicas are. If they will be available in non-Felucca champ spawns, great move.

Sakkarah_
11-18-2008, 01:40 PM
Replicas are available on all facets.

sapphirediablo11
11-18-2008, 01:41 PM
Question: Are the replicas available in Ilshenar champ spawns too? I see that the new scrolls of transcendence are, but can't tell for sure if the replicas are. If they will be available in non-Felucca champ spawns, great move.

If they aren't then it will be a real shame since all RPers will be shafted once again :(

P.S.

There should be items taht give the history of the item so that people learn what is was about and were it was from...

P.P.S.

Will there be the old EM robes and claoks or no?

drawn
11-18-2008, 01:41 PM
while I agree with the lag issues, I can SAFELY say that Regine is NOT a network administrator that would be responsible for the issues.

TY for the content announcement, but what would really make our day is a fix to the lag issues. :sad4:

Ender
11-18-2008, 01:42 PM
Sweet. An actual reason to do champ spawns in places other than Felucca. Of course, now that you've confirmed it, prepare for the Felucca-only players to whine, now that there's (to me at least) more incentive to do Ilshenar spawns than Felucca ones.

Nystul
11-18-2008, 01:42 PM
Replicas are available on all facets.

Nice system, but we can't participate in it with this lag.

Also those scrolls without a timer on them is lame. Can we say farming scrolls & selling/buying them in bulk to train from 50-120 instantly? (Animal Taming)...

Wow lol.

At least I won't have to AFK macro...

sapphirediablo11
11-18-2008, 01:42 PM
Replicas are available on all facets.

woops looked like i missed that one YEA me be happy now :D

drawn
11-18-2008, 01:43 PM
Special Rewards from the Champion:

When killing the champion, players who have worked a certain percentage of the spawn will have a chance of receiving one of three types of items:

1. A boss specific replica;
2. A boss specific decorative item;
3. A shared replica.

The replica’s are artifacts originally created by the former EMs and Seers. They have the same mods and stats as the originals but you cannot use Power of Fortification on them. They can be repaired, insured and blessed. Some of them will only be obtainable from a specific boss whereas others will drop on various champs.

Decorative items will include some animated tiles, statuettes, furniture, etc. themed around the boss they dropped from.



Can you tell us what items they are? Lt Guard Sash, Vine Cord sandals....

bioras
11-18-2008, 01:43 PM
:danceb:

Ender
11-18-2008, 01:44 PM
Also, is there any chance we can get a full list of the replicas, with name, item type, and mods (if any)?. Or will we have to wait until its closer to Pub 57?

sapphirediablo11
11-18-2008, 01:44 PM
Can you tell us what items they are? Lt Guard Sash, Vine Cord sandals....

i think they are going to be more of teh decorative items, not the super over powered items... not complaining if they are since i can use antoehr vine cord since i bought a duped pair it seems :( poop

Uriah Heep
11-18-2008, 01:44 PM
Finally something for the Ilsh spawns.

But the entirety of Pub 57 will be a total waste, unless you can get something done about pingtimes and packet loss...Fix your equipment first, then work on the game. As it is now, we cant even play what already exists!

And I know that doesnt fall under your jurisdiction, I'm just still aggravated :p
Thanks for the additions, reallly, even if I never get to play for em :(

Rathma
11-18-2008, 01:44 PM
mmm maybe you guys should address the lag before trying to add new content...

Who in the hell do you think is going to play the game if they cant even move more than 3 steps and lock up between 10-40 seconds?

I agree totally. I think several people including myself have called EA. They said they had no idea about the lag.

Ender
11-18-2008, 01:45 PM
I think that if there are no new ones added, there won't be any vine cords, there was no tag for a vine cord sandals [replica] in the cliloc files, I believe.

Inspector
11-18-2008, 01:45 PM
By old EM items does this mean like Ithisis platemail and all those goodies are gonna be available?

Ender
11-18-2008, 01:46 PM
i think they are going to be more of teh decorative items, not the super over powered items... not complaining if they are since i can use antoehr vine cord since i bought a duped pair it seems :( poop

Actually no, if you read the original post again, it says they have the same mods and stats as the originals, but you cannot use Powder of Fortification on them.

Nystul
11-18-2008, 01:46 PM
i think they are going to be more of teh decorative items, not the super over powered items... not complaining if they are since i can use antoehr vine cord since i bought a duped pair it seems :( poop



If that was the case then why would then mention they can't be powdered? They're obviously going to be items like gladiators collar and things that can break.

Basically like the peerless & doom arties and thier faction thing, they are crapping on all players who may have done the grind in training skills & obtaining items.

sapphirediablo11
11-18-2008, 01:46 PM
Fang of Ractus [Replica]
*********************
ID: 1094893

The Most Knowledge Person [Replica]
*********************
ID: 1094894

Legendary Detective of the Royal Guard [Replica]
*********************
ID: 1094895

Elder Detective of the Royal Guard [Replica]
*********************
ID: 1094896

Mythical Detective of the Royal Guard [Replica]
*********************
ID: 1094901

Embroidered Oak Leaf Cloak [Replica]
*********************
ID: 1094902

Gauntlets of Anger [Replica]
*********************
ID: 1094903

Crown of Tal'Keesh [Replica]
*********************
ID: 1094909

Brave Knight of The Britannia [Replica]
*********************
ID: 1094910

Lieutenant of the Britannian Royal Guard [Replica]
*********************
ID: 1094911

Captain John's Hat [Replica]
*********************
ID: 1094912

Tattered Ancient Mummy Wrapping [Replica]
*********************
ID: 1094913

A Necromancer Shroud [Replica]
*********************
ID: 1094914

Shroud of Deceit [Replica]
*********************
ID: 1094915

Calm [Replica]
*********************
ID: 1094916

Oblivion's Needle [Replica]
*********************
ID: 1094917

Gladiator's Collar [Replica]
*********************
ID: 1094918

Royal Guard Survival Knife [Replica]
*********************
ID: 1094921

Items cannot be traded directly between vendors.
*********************
ID: 1094924

Orc Chieftain Helm [Replica]
*********************
ID: 1094925

Wind Spirit [Replica]
*********************
ID: 1094926

Good Samaritan of Britannia [Replica]
*********************
ID: 1094927

Djinni's Ring [Replica]
*********************
ID: 1094928

Quell [Replica]
*********************
ID: 1094929

Pacify [Replica]
*********************
ID: 1094930

Subdue [Replica]
*********************
ID: 1094931

The Robe of Britannia "Ari" [Replica]


The ones that i see :O (info taken from rare collects form :D)

GalenKnighthawke
11-18-2008, 01:48 PM
So far, so good.

:)

Yes I think you should fix the lag too, but I for one definitely appreciate the idea that you're doing new content.

Kind of excited about this actually.

A related side-issue: There will still be an invasion going on in this Publish, I assume. Have you considered what invasion/event rewards there should be to keep people interested in it while you are also implementing this cool new, non-event content?

Maybe have replicas drop as part of the event rewards first, then add them into the game's "normal" content later? I'd hate the thought of players neglecting the invasion for this new content.

-Galen's player

phantus
11-18-2008, 01:48 PM
Interesting.....I think hell just froze over.

sapphirediablo11
11-18-2008, 01:50 PM
So far, so good.

:)

Yes I think you should fix the lag too, but I for one definitely appreciate the idea that you're doing new content.

Kind of excited about this actually.

A related side-issue: There will still be an invasion going on in this Publish, I assume. Have you considered what invasion/event rewards there should be to keep people interested in it while you are also implementing this cool new, non-event content?

Maybe have replicas drop as part of the event rewards first, then add them into the game's "normal" content later? I'd hate the thought of players neglecting the invasion for this new content.

-Galen's player

Unless they drag this on to long and they all become common play items that no one has interest in :(

Lady_Calina
11-18-2008, 01:51 PM
Does this mean "clothing" items, such as the Lt Guard Sash will have durability?

~Antzy~Pantz~
11-18-2008, 01:51 PM
True enough she may not be someone who works on our lag but she certainly works for the same company. Another example of horrible customer service at its finest!

Tom_Builder
11-18-2008, 01:52 PM
Nice, looking forward to pub 57 now. Nice to see the Devs hard at work.

Lord GOD(GOD)
11-18-2008, 01:53 PM
I'm not lagging.

I'm looking forward to the scrolls... do they have a timer?

Rathma
11-18-2008, 01:55 PM
This game is getting better and better....

(Sarcasim) :coco:

Anne
11-18-2008, 01:55 PM
Could we have a list of the special rewards?

Edited ... sorry was listed when I was posting

phantus
11-18-2008, 01:56 PM
Unless they drag this on to long and they all become common play items that no one has interest in :(
http://bbs.cnnas.com/www/attachments/2008/05/1_200805131147011.gif

Lord GOD(GOD)
11-18-2008, 01:57 PM
In case my edited post gets missed...

Do they have a timer?
&
Are they cursed? (105's weren't.)

Lady_Calina
11-18-2008, 01:57 PM
Okay, I'm sure everyone at EA is aware that there is lag. The point of this thread was to let us know what the next Publish was going to bring. I'm sure they're working on it, or at least I hope they are.

Myself, I probably wouldn't actually use the items in my suits, as all my characters are pretty much done. But they'd be neat to have in a little museum.

Flutter
11-18-2008, 01:59 PM
Does this mean "clothing" items, such as the Lt Guard Sash will have durability?
Yep.
I wonder if the original items (*cough* and the dupes *cough*) will have durability placed on them too.

pavel.vesely
11-18-2008, 02:00 PM
Nice, it will give some life... err I mean death and destruction to ilshenar champions and their hordes.

Sakkarah_
11-18-2008, 02:00 PM
Also those scrolls without a timer on them is lame. Can we say farming scrolls & selling/buying them in bulk to train from 50-120 instantly? (Animal Taming)...
A timer was considered but we dropped the idea simply because the scrolls you get are totally random and you won't get dubs in Trammel ruleset. Assuming you were in the most improbable situation where you systematically got 1.0 taming scrolls, you would still need 70 of them to go from 50 to 120. Even if you farmed the living daylight out of Tram spawns, considering the best you can get is 0.5, we would still be looking at 140 SoT taming scrolls. So I'm not overly concerned there.

The randomness of the Alacrity scrolls is a good example of what kind of skill drops you can expect.

This is meant as a permanent addition to champ spawns. Not a temporary one.

GalenKnighthawke
11-18-2008, 02:01 PM
Unless they drag this on to long and they all become common play items that no one has interest in :(

Hmm.

Potentially a good point.

So this leads us back to the idea of providing some kind of event-specific reward, to keep folks doing the invasion content.

Right now the rewards are pretty decent...Chance at a Cincture, and a 50% SSI version of some high-damage weapon, such as a bow, heavy crossbow, or pole arm of some kind.

I can't see those competing too well with EM items though.

-Galen's player

JC the Builder
11-18-2008, 02:05 PM
Regine is a developer, not a network administrator. Yelling at her for not working on the lag issue is pointless.

I hope the replicas don't drop one per boss. I hope it is a percentage chance like the special peerless items like Mark of Travesty and Crystalline Ring. Otherwise they are going to become common really fast.

Also they should consider adding in a delay between activating spawns. Otherwise people are going to be doing 5-10 per hour.

GalenKnighthawke
11-18-2008, 02:09 PM
heehee

The more I think the more I like it.

-Galen's player

Tomas_Bryce
11-18-2008, 02:10 PM
mmm maybe you guys should address the lag before trying to add new content...

Who in the hell do you think is going to play the game if they cant even move more than 3 steps and lock up between 10-40 seconds?

Did you maybe think that not everyone on the dev team is a "lag expert"? Do you want the people who have nothing to do with connectivity twiddling their thumbs? Seriously, please think instead of randomly flaming.

sapphirediablo11
11-18-2008, 02:11 PM
Okay i did some lookin' and i found these... some/most already in list i stated earlier

Fang of Ractus [Replica]
*********************
ID: 1094893

The Most Knowledge Person [Replica]
*********************
ID: 1094894

Legendary Detective of the Royal Guard [Replica]
*********************
ID: 1094895

Elder Detective of the Royal Guard [Replica]
*********************
ID: 1094896

Mythical Detective of the Royal Guard [Replica]
*********************
ID: 1094901

Embroidered Oak Leaf Cloak [Replica]
*********************
ID: 1094902

Gauntlets of Anger [Replica]
*********************
ID: 1094903

Crown of Tal'Keesh [Replica]
*********************
ID: 1094909

Brave Knight of The Britannia [Replica]
*********************
ID: 1094910

Lieutenant of the Britannian Royal Guard [Replica]
*********************
ID: 1094911

Captain John's Hat [Replica]
*********************
ID: 1094912

Tattered Ancient Mummy Wrapping [Replica]
*********************
ID: 1094913

A Necromancer Shroud [Replica]
*********************
ID: 1094914

Shroud of Deceit [Replica]
*********************
ID: 1094915

Calm [Replica]
*********************
ID: 1094916

Oblivion's Needle [Replica]
*********************
ID: 1094917

Gladiator's Collar [Replica]
*********************
ID: 1094918

Royal Guard Survival Knife [Replica]
*********************
ID: 1094921

Items cannot be traded directly between vendors.
*********************
ID: 1094924

Orc Chieftain Helm [Replica]
*********************
ID: 1094925

Wind Spirit [Replica]
*********************
ID: 1094926

Good Samaritan of Britannia [Replica]
*********************
ID: 1094927

Djinni's Ring [Replica]
*********************
ID: 1094928

Quell [Replica]
*********************
ID: 1094929

Pacify [Replica]
*********************
ID: 1094930

Subdue [Replica]
*********************
ID: 1094931

The Robe of Britannia "Ari" [Replica]
*********************
ID: 1094932

Flutter
11-18-2008, 02:14 PM
Also those scrolls without a timer on them is lame. Can we say farming scrolls & selling/buying them in bulk to train from 50-120 instantly? (Animal Taming)...
A timer was considered but we dropped the idea simply because the scrolls you get are totally random and you won't get dubs in Trammel ruleset. Assuming you were in the most improbable situation where you systematically got 1.0 taming scrolls, you would still need 70 of them to go from 50 to 120. Even if you farmed the living daylight out of Tram spawns, considering the best you can get is 0.5, we would still be looking at 140 SoT taming scrolls. So I'm not overly concerned there.

The randomness of the Alacrity scrolls is a good example of what kind of skill drops you can expect.

This is meant as a permanent addition to champ spawns. Not a temporary one.

You underestimate the power of a good scroll farming guild.

sapphirediablo11
11-18-2008, 02:15 PM
You underestimate the power of a good scroll farming guild.

That is true, my guild can solo many of the champ spawns in about 30 mins, and already be started on the next, since some are only good with the start up and never want to kill the bosses for some reason,

You will have to say probly about 50 scrolls an hour will be given out from this new release, when it frist comes out...

Lady_Calina
11-18-2008, 02:16 PM
Did you maybe think that not everyone on the dev team is a "lag expert"? Do you want the people who have nothing to do with connectivity twiddling their thumbs? Seriously, please think instead of randomly flaming.

THANK YOU!

wrekognize
11-18-2008, 02:17 PM
looks great! The power some will have for skill gain concerns me a little though.

...

Oriana
11-18-2008, 02:18 PM
Awesome job Sakkarah!! I can't wait to test these babies out!!! Finally a good reason for the other champs!!

Flutter
11-18-2008, 02:20 PM
You underestimate the power of a good scroll farming guild.

That is true, my guild can solo many of the champ spawns in about 30 mins, and already be started on the next, since some are only good with the start up and never want to kill the bosses for some reason,

You will have to say probly about 50 scrolls an hour will be given out from this new release, when it frist comes out...

I think it goes for just about every guild that does champ spawns.
You get raided, what one out of fifty? (If that, and sometimes you have to ICQ someone "come raid us" lol!) Add that to the Ilshenar/Tokono spawns being done on the tram side, and you'll see "pack of 50/100" scrolls for sale on vendors in Luna by the end of the month.

Lady_Calina
11-18-2008, 02:20 PM
My big concern was that with all the overpowered items, eventually they'd raise the maximum resists and destroy all the work I just got done doing with all my character's suits. However, if the uber items aren't "permanent" and you have to constantly farm them, then I'm not too concerned. No one will use it on their character's suits permanently and it'll hopefully just be, as I said, used as a museum 'neat to look at' thing. I'd make a cool-looking banksitter to sell my items, or dress up my vendors...

Magdalene
11-18-2008, 02:21 PM
Please stay on topic.

Ender
11-18-2008, 02:21 PM
You get raided, what one out of fifty? (If that, and sometimes you have to ICQ someone "come raid us" lol!)

Wow, you must not play on an active PvP shard.

Teeshy
11-18-2008, 02:21 PM
The randomness of the Alacrity scrolls is a good example of what kind of skill drops you can expect.

So every scroll I get is going to be for taste/item ID? *grins*

I like the idea - I LOVE the idea that *maybe* I *might* get a taming boost.

But what if (for example) I am at 99.8 taming, and I get a .5 scroll? Can I still use it to get my .2, or will it not let me, 'cos I don't have room for it?

Tomas_Bryce
11-18-2008, 02:22 PM
You can find images of most of the items in that list here:

http://vboards.stratics.com/showthread.php?t=99349

It Lives
11-18-2008, 02:23 PM
Yes, sounds good, seems good, too good. New stuff nice! sounds like working the spawn can be well worth it. It will keep me entertained till SA sounds like.

sapphirediablo11
11-18-2008, 02:25 PM
You can find images of most of the items in that list here:

http://vboards.stratics.com/showthread.php?t=99349

the funny thing is i have most of those items, sadly i know that they are duped now since i didn't back check before getting them poop :(

Ohh i can't wait to see a new people doing these to get the items... although shouldn't fel have 0.1-1.0 since there has always been the sucky and good in there or am i the only one feeling it?

Nystul
11-18-2008, 02:28 PM
A timer was considered but we dropped the idea simply because the scrolls you get are totally random and you won't get dubs in Trammel ruleset. Assuming you were in the most improbable situation where you systematically got 1.0 taming scrolls, you would still need 70 of them to go from 50 to 120. Even if you farmed the living daylight out of Tram spawns, considering the best you can get is 0.5, we would still be looking at 140 SoT taming scrolls. So I'm not overly concerned there.

The randomness of the Alacrity scrolls is a good example of what kind of skill drops you can expect.

This is meant as a permanent addition to champ spawns. Not a temporary one.

When will "Set [SKILL] [VALUE]" start working on production shards?
How about "Give Arties"?

I guess the good thing is the Ultima Online grind will be over with... :x

Also want to place a bet with me in how long it'll take me to gain enough of these new scrolls to finish a complete character from 50/50? I just deleted two characters a week or so ago out of boredom. :X.

One week!

GalenKnighthawke
11-18-2008, 02:30 PM
My big concern was that with all the overpowered items, eventually they'd raise the maximum resists and destroy all the work I just got done doing with all my character's suits. However, if the uber items aren't "permanent" and you have to constantly farm them, then I'm not too concerned. No one will use it on their character's suits permanently and it'll hopefully just be, as I said, used as a museum 'neat to look at' thing. I'd make a cool-looking banksitter to sell my items, or dress up my vendors...

The pattern the game's moving in isn't increasing the caps on anything, but rather creating new ways and different options for people to reach the caps.

The problem is that, given infinite time, we'll eventually have every character with every cap, but all with completely different set-ups to get there. (And is that really even a problem per se? If everyone has everything, then it becomes almost all about player skill.)

The good thing though is that there isn't infinite time, and the mathematical odds of having everything on one suit just don't seem that good.

There will, however, be more characters with more stats that are closer to the cap of more stats.

When AoS came out it was hard to imagine an all 70s suit, at least it was for me. Then it was hard to imagine a suit with 60s resists and high LMC, and 100% LRC, etc. etc.

So far I view these changes as positive.

:)

-Galen's player

Nystul
11-18-2008, 02:33 PM
Also some of the faction items have durability but don't even go down... What's going to make us believe these new replicas durability is going to function correctly... lol...

Flutter
11-18-2008, 02:33 PM
So far I view these changes as positive.

:)

-Galen's player
Right because people just afk macro skills up nowadays anyway.
Instead of stopping the cheating, they are just making it not necessary to cheat anymore.
Hand out dupes... and skill points. All in one publish.

Ender
11-18-2008, 02:35 PM
Well I don't see any other way really.... Make it legal or make it better to do it the legal way.

IRS
11-18-2008, 02:35 PM
We arent supposed to mention that the game is unplayable due to all the lag in this thread? It only seems fitting that as they add more **** for them to know there is too damn much lag to enjoy any of it.

sapphirediablo11
11-18-2008, 02:36 PM
The only bad thing i see about comming in the future is... in luna...

100M 40-12 instantly in skill XYZ woohoo!! but other than that... all is good i like how this is going... plus if they raise the caps... my suit is all 100's anyways so i feel safe :D

Now i ask again :O will there be a some sort of item to acompany these so that you can tell the history of the item for some of those who care about that?

Nystul
11-18-2008, 02:37 PM
Well I don't see any other way really.... Make it legal or make it better to do it the legal way.

Or they could have done what they should have YEARS ago...

Make progressing in the game fit into NORMAL gameplay.

Taming 10000+ animals just to tame/release/kill is NOT normal lol.

Lady_Calina
11-18-2008, 02:38 PM
The pattern the game's moving in isn't increasing the caps on anything, but rather creating new ways and different options for people to reach the caps.

The problem is that, given infinite time, we'll eventually have every character with every cap, but all with completely different set-ups to get there. (And is that really even a problem per se? If everyone has everything, then it becomes almost all about player skill.)

The good thing though is that there isn't infinite time, and the mathematical odds of having everything on one suit just don't seem that good.

There will, however, be more characters with more stats that are closer to the cap of more stats.

When AoS came out it was hard to imagine an all 70s suit, at least it was for me. Then it was hard to imagine a suit with 60s resists and high LMC, and 100% LRC, etc. etc.

So far I view these changes as positive.

:)

-Galen's player

Yup! I agree :) I like that maybe not everyone will be running the exact same stuff :) Which will make it fun to see what combos of what will give you different stuff.

Rathma
11-18-2008, 02:38 PM
Right because people just afk macro skills up nowadays anyway.
Instead of stopping the cheating, they are just making it not necessary to cheat anymore.
Hand out dupes... and skill points. All in one publish.

Yes but what about those who don't cheat? What about those that actually have done the grind for skills legitimately? What about those who went to these events and did their duty to collect these rare items for their museums or characters? Yes there's dupes and yes there's cheaters but why penalize the people who have done the hard work and seen it just tossed away to the average joe?

sapphirediablo11
11-18-2008, 02:38 PM
We arent supposed to mention that the game is unplayable due to all the lag in this thread? It only seems fitting that as they add more **** for them to know there is too damn much lag to enjoy any of it.

Lag is fixxed for me, and Blah what a waste to say

There are alot of changes that are occurring atm so i believe that people should not be negative but positive so that the workers will get the job done faster since they do not have to read a message board about everyones little worries ....

sapphirediablo11
11-18-2008, 02:39 PM
Yes but what about those who don't cheat? What about those that actually have done the grind for skills legitimately? What about those who went to these events and did their duty to collect these rare items for their museums or characters? Yes there's dupes and yes there's cheaters but why penalize the people who have done the hard work and seen it just tossed away to the average joe?

[Replica] very important word :O since it has it items will still be rare.

Nystul
11-18-2008, 02:40 PM
[Replica] very important word :O since it has it items will still be rare.

The items have the same properties, same colors... It just has a tag stamped on it...

Over the past years lately have you ever watched the impact they have had on some of the old past rares with some of thier additions? I guess not :x

Flutter
11-18-2008, 02:43 PM
Right because people just afk macro skills up nowadays anyway.
Instead of stopping the cheating, they are just making it not necessary to cheat anymore.
Hand out dupes... and skill points. All in one publish.

Yes but what about those who don't cheat? What about those that actually have done the grind for skills legitimately? What about those who went to these events and did their duty to collect these rare items for their museums or characters? Yes there's dupes and yes there's cheaters but why penalize the people who have done the hard work and seen it just tossed away to the average joe?
You missed the sarcasm in my post. I am one of those people. Never cheated, never used any 3rd party apps besides uo assist and uo automap. Showed up at the em events and got the items all legitimately.
Which is why I posted the way I did.
It was meant to be read in a negative way, not a positive one.

Tomas_Bryce
11-18-2008, 02:43 PM
I am bit hesitant about the addition of scrolls to raise skills. As a rule of thumb, what seems unlikely today will probably become likely given time in Ultima Online (as in life). As long as that is acceptable it is ok but I would not rely on it staying unlikely. If not by natural ways, there is always a chance of a new dupe. Something to keep in mind.

Otherwise, I really like the attempt to infuse fresh life into spawns. Fact that they are not repairable ad infinitum is a nice touch too.

sapphirediablo11
11-18-2008, 02:49 PM
The items have the same properties, same colors... It just has a tag stamped on it...

Over the past years lately have you ever watched the impact they have had on some of the old past rares with some of thier additions? I guess not :x

But look at the old em blackthorns kryss that there is only one of... now look at the vesper replica... 400m or 4m... there seems to be a bit of a difference if you ask me... although i could be wrong since i've never been a numbers person...

Will there be an item that also comes along that tells the history of the item you recived?? or can that just be added at some place like the Skara brea community center... a book of history that explains the history of all of the items that are there :O

UOKaiser
11-18-2008, 02:55 PM
Very nice addition finaly they are useful. Some more fun to be had.

Nystul
11-18-2008, 02:56 PM
But look at the old em blackthorns kryss that there is only one of... now look at the vesper replica... 400m or 4m... there seems to be a bit of a difference if you ask me... although i could be wrong since i've never been a numbers person...

Most all of these event items were mass duped and lost the majority of thier value. Take the Lt. Guard Sash for example selling into the 200 mils recently because of recent actions by EA etc.

Why will people want to even collect the "real" (duped) deal when they can get a replica of it and know it's 100% safe and legit? They're not.

Not only that basically EA just took a major shortcut in dealing with all the major dupes that have ruined all those items, and led to this!

Rathma
11-18-2008, 03:00 PM
You missed the sarcasm in my post. I am one of those people. Never cheated, never used any 3rd party apps besides uo assist and uo automap. Showed up at the em events and got the items all legitimately.
Which is why I posted the way I did.
It was meant to be read in a negative way, not a positive one.

Then I apologize, I must of misread. I just don't agree on what's going to possibly happen, I hope this isn't a 100% yet.

sapphirediablo11
11-18-2008, 03:04 PM
Oh i took into though that they are going to take all the duped ones and make then Replicas also my bad :| soryr about that :O

Maplestone
11-18-2008, 03:04 PM
Flutter, unless the drop rate is very high, don't you think that a powerfarming guild would be able to max out their skills more quickly in other ways?

It will be interesting to see what people make of them - I can certainly see myself poking around the lower end of Ilshenar spawns a lot more commonly.

G.v.P
11-18-2008, 03:04 PM
This is gonna be nuts. PvP is already gimp as hell. lol

Oh man, hehe well, two things from me. First off, these items are just going to keep the poor PvPers on the bottom, and having them in Trammel/Ilsh means they are going to be camped 24/7, so even if the drop rate is low, they're going to flood the market.

So what is the purpose? Is this an anti-dupe situation to try and make the items less valuable by spamming them? I really don't understand why they are being added.

Flutter
11-18-2008, 03:05 PM
Then I apologize, I must of misread. I just don't agree on what's going to possibly happen, I hope this isn't a 100% yet.
No problem I should have posted "/sarcasm" like I usually do.

Next we will get 1M gold checks dropping randomly in our bags when we kill monsters... probably a higher % in Fel to attract some players.
See, that way all those dupers gold will decrease in value (what is it now 65 cents per mil?)!
/sarcasm


Where's the shard wide ban on all these dupers? Where's the deletion of gold they "earned" selling these dupes? This should go hand and hand with a publish like this no?

Rathma
11-18-2008, 03:06 PM
Oh i took into though that they are going to take all the duped ones and make then Replicas also my bad :| soryr about that :O

Yup. Like I said before, I hope this isnt' 100% yet.

sapphirediablo11
11-18-2008, 03:06 PM
Flutter, unless the drop rate is very high, don't you think that a powerfarming guild would be able to max out their skills more quickly in other ways?

It will be interesting to see what people make of them - I can certainly see myself poking around the lower end of Ilshenar spawns a lot more commonly.

well you gain skills when doing the spawn and you gain skills from the scrolls it will make gaining alot faster :D

phantus
11-18-2008, 03:06 PM
When killing the champion, players who worked the spawn will have a chance of receiving a special reward. If none of the people who worked the spawn are present on the subserver when the boss dies, one of the top attackers will randomly be given the reward.


So which is it? Is there only 1 reward for the top attacker or is there multiple rewards for the champ? I'm not going to go on and on but top attacker is a bad system as it leads to the same person getting the reward every time. One day I hope to see that concept identified as bad.

sapphirediablo11
11-18-2008, 03:07 PM
Yup. Like I said before, I hope this isnt' 100% yet.

Well if they did what they did with vine cords to every other em rare, then just make anything that carries its code from now on, it will have the replica tag... that would be nice :D

Flutter
11-18-2008, 03:08 PM
Flutter, unless the drop rate is very high, don't you think that a powerfarming guild would be able to max out their skills more quickly in other ways?


Depends on the skill of course. In the mean time they/we/everyone will be stockpiling these scrolls for future use. Or selling them for millions to people who lack the skill to pvm.

Nystul
11-18-2008, 03:08 PM
Flutter, unless the drop rate is very high, don't you think that a powerfarming guild would be able to max out their skills more quickly in other ways?

It will be interesting to see what people make of them - I can certainly see myself poking around the lower end of Ilshenar spawns a lot more commonly.

Well...

Why would you do it another way?

When you you get the following:

These new skills that gain skills.
Powerscrolls
Skulls for harrowers
New "special" items.
Possibly some pvp

I think they just made way TOO many items focused onto one system.


If they continue thier current trend what are they going to do? You wither a group of slimes/rats and you get a commodity deed in your pack. Oh lucky for you it was a rare valorite ingot deed of 250 ingots and has a nice engraving on it that says "Thank you for shopping at despise, please come again!"

sapphirediablo11
11-18-2008, 03:09 PM
So which is it? Is there only 1 reward for the top attacker or is there multiple rewards for the champ? I'm not going to go on and on but top attacker is a bad system as it leads to the same person getting the reward every time. One day I hope to see that concept identified as bad.

No it leads to the tamer always getting the item... but i think it is.. only for raided situations, if you raid someone that they have worked all that time for the item, and you jsut walk in and take it.. then noting, but then if you work all the way you have a chance to pick it up... or something like that hehe

sapphirediablo11
11-18-2008, 03:10 PM
selling them for millions to people who lack the skill to pvm.

PvPers eat your heart out... i think that they will be mad about this one, since it doesn't only focus on them :|

Nystul
11-18-2008, 03:11 PM
No it leads to the tamer always getting the item... but i think it is.. only for raided situations, if you raid someone that they have worked all that time for the item, and you jsut walk in and take it.. then noting, but then if you work all the way you have a chance to pick it up... or something like that hehe

Guaranteed I will outdamage ANY tamer in this entire game for top damage dealer :X.

Urk of LS
11-18-2008, 03:13 PM
Pardon my ignorance, But I just want to clairify something. You only get a chance at a SoT if you kill the Champ in Tram rulesets? Whereas you get either a 105 PS of a SoT from killing normal Champ Spawn Critters in the Fel ruleset?

Flutter
11-18-2008, 03:14 PM
Pardon my ignorance, But I just want to clairify something. You only get a chance at a SoT if you kill the Champ in Tram rulesets? Whereas you get either a 105 PS of a SoT from killing normal Champ Spawn Critters in the Fel ruleset?

Sounds backwards doesn't it? You read correctly.

Rathma
11-18-2008, 03:16 PM
Well first the faction items came in and are basically handed to people. Why goto Doom and spend hours for undergraded artifacts when you just put ur characters into factions for faster and better artifacts? Hence you can just get a friend (or ur other account) and put them into factions and get free kill points (which are needed for faction rank) and nonetheless the items are very cheap, 5k silver? 20mins of farming for 1 item.

Then all the people that actually put all their effort into making the $ and grinding which ever way they choose to, in game or their local 'brokers' are still grinding to make that money. But those who don't give a rats ... get all the items everyone else has by just playing the game and being cool at the bank.

sapphirediablo11
11-18-2008, 03:16 PM
Pardon my ignorance, But I just want to clairify something. You only get a chance at a SoT if you kill the Champ in Tram rulesets? Whereas you get either a 105 PS of a SoT from killing normal Champ Spawn Critters in the Fel ruleset?

makes sense i mean, fel now has a chance to have 2 items and tram now only has 1 it still makes fel ahead...

phantus
11-18-2008, 03:17 PM
No it leads to the tamer always getting the item... but i think it is.. only for raided situations, if you raid someone that they have worked all that time for the item, and you jsut walk in and take it.. then noting, but then if you work all the way you have a chance to pick it up... or something like that hehe

Guaranteed I will outdamage ANY tamer in this entire game for top damage dealer :X.

*nods*
Tamers aren't the high damage dealers.

sapphirediablo11
11-18-2008, 03:19 PM
*nods*
Tamers aren't the high damage dealers.

hrmm seems odd, my tamer can solo most spawns, and when in groups does maybe 1/5 the damage... maybe i'm just an overpowered tamer.. and why i don't use it much anymore :|

phantus
11-18-2008, 03:19 PM
Well first the faction items came in and are basically handed to people. Why goto Doom and spend hours for undergraded artifacts when you just put ur characters into factions for faster and better artifacts? Hence you can just get a friend (or ur other account) and put them into factions and get free kill points (which are needed for faction rank) and nonetheless the items are very cheap, 5k silver? 20mins of farming for 1 item.

Then all the people that actually put all their effort into making the $ and grinding which ever way they choose to, in game or their local 'brokers' are still grinding to make that money. But those who don't give a rats ... get all the items everyone else has by just playing the game and being cool at the bank.


yea! God forbid they actually put items in an item based game... :coco:

Viper09
11-18-2008, 03:20 PM
*to those complaining to devs about lag, they are devs, not network admins*

I like these additions. I don't see them as being overpowered because of farmers because there are many skills in this game. The chances of getting 10 taming scrolls each being 1.0 is very unlikely. You would have to be uncannily lucky to get that in one day. Fel is .5-1.0 alogn with chances 1 out of a number of skills. So no, no one might be that lucky. Will probably end up with many camping scrolls, lmao.

As for the replicas of old rares...please. The big reason people are unhappy is the rare value. They want to be the only ones with these items. The fact that the real ones wont have replica on them should be enough. And rare hunters will look for the ones without replica stamped on them. With the game being this old, people need to move beyond vanity for pixels in this game. Plus, it's not like they are destroying the messed up economy in this game anyways. We need to remember the goal is to attract more players to this game.

Flutter
11-18-2008, 03:20 PM
makes sense i mean, fel now has a chance to have 2 items and tram now only has 1 it still makes fel ahead...

Right because 105 powerscrolls are good for... nothing? :confused:

sapphirediablo11
11-18-2008, 03:21 PM
yea! God forbid they actually put items in and item based game...

it is only an item base game because of AoS and vets still complain about it... i do sometimes, but then get over it since i can't do anythign about it nor can anyone else.

Gheed
11-18-2008, 03:21 PM
How are you balancing non-PoFable items between melee jobs who obviously take alot of damage, ranged attack jobs who take limited dammage and tamer who takes no damage at all? Finally, why do you even have PoF at all if you dislike it so?

sapphirediablo11
11-18-2008, 03:22 PM
Right because 105 powerscrolls are good for... nothing? :confused:

the time it takes to get a 105 from jsut killing the spawn is about the same as it takes to get 0.1 skill gain :|

Nystul
11-18-2008, 03:22 PM
yea! God forbid they actually put items in and item based game...

...

Would you want to goto college and work for something like lets say your masters for a year or two, get done, and see it being handed out to new people who haven't spent the time, worked as hard, done as good etc. I'm sure you would love it. But hey, it's alright because that's what kind of world we're in right?!

sapphirediablo11
11-18-2008, 03:23 PM
...

Would you want to goto college and work for something like lets say your masters for a year or two, get done, and see it being handed out to new people who haven't spent the time, worked as hard, done as good etc. I'm sure you would love it. But hey, it's alright because that's what kind of world we're in right?!

check and mate

Nystul
11-18-2008, 03:24 PM
How are you balancing non-PoFable items between melee jobs who obviously take alot of damage, ranged attack jobs who take limited dammage and tamer who takes no damage at all? Finally, why do you even have PoF at all if you dislike it so?

The funny thing is the code they use that puts damage onto an items durability don't work correctly on the items like rings, bracelets, "aprons" (clothes) & talismans...

So they're basically adding in more items with intent that they will break & decay over time, when they really won't. (Take a look at your faction crystalline... It hasen't lost durability like your Spirit of the Totem has it?).

Flutter
11-18-2008, 03:26 PM
Then all the people that actually put all their effort into making the $ and grinding which ever way they choose to, in game or their local 'brokers' are still grinding to make that money. But those who don't give a rats ... get all the items everyone else has by just playing the game and being cool at the bank.

Have to realize that the faction thing was a dupe fix too. All the arties that have been duped are now easy to get, just like the event items are about to be.
Guess that will show those dupers and those "brokers" (aka fencers) a thing or two right? (wrong)

Tomas_Bryce
11-18-2008, 03:27 PM
I hope they give the most lousy replica(s) to the rat spawn.

Death to despise; T2A PvP = yay!

GalenKnighthawke
11-18-2008, 03:28 PM
Oh man, hehe well, two things from me. First off, these items are just going to keep the poor PvPers on the bottom, and having them in Trammel/Ilsh means they are going to be camped 24/7, so even if the drop rate is low, they're going to flood the market.

This paragraph is amazingly contradictory.

New items keep the poor PvPers on the bottom which is bad, and yet the market being flooded is also bad.

By definition, however, flooded market means cheaper prices in most situations. Which by definition means that poorer PvPers will have greater access to them than your first premise assumes.

Not to mention that poorer PvPers can camp the spawns themselves, and thus face the necessity of doing PvM to obtain something they want, just as PvMers must face the necessity of doing PvP to obtain something they want (power scrolls, double fame, double resources, etc.). And of course both sides can buy stuff from one another. And the fact that these items, will not obtainable directly from PvP, will be obtainable in the PvP facet.

And finally, rare is the PvPer on LS at least who admits to being poor.

-Galen's player

Viper09
11-18-2008, 03:29 PM
The funny thing is the code they use that puts damage onto an items durability don't work correctly on the items like rings, bracelets, "aprons" (clothes) & talismans...

So they're basically adding in more items with intent that they will break & decay over time, when they really won't. (Take a look at your faction crystalline... It hasen't lost durability like your Spirit of the Totem has it?).

Believe it or not, there are items that are not just jewels and cloths in the system. And rings, bracelets, cloths and talismans are not suppose to break, it's not that it doesn't work correctly, because it does.

Nystul
11-18-2008, 03:29 PM
Have to realize that the faction thing was a dupe fix too. All the arties that have been duped are now easy to get, just like the event items are about to be.
Guess that will show those dupers and those "brokers" (aka fencers) a thing or two right? (wrong)

It's showing them and all of us that the majority of them walked away :x. While players like us only hoped something would be done about it.

Dev teams next target: Valorite runics from t-hunting.

Tomas_Bryce
11-18-2008, 03:30 PM
Galen I thought that too but he might have meant poor as in.. woe is me... not gold. *shrug his post still does not make sense*

GalenKnighthawke
11-18-2008, 03:30 PM
Pardon my ignorance, But I just want to clairify something. You only get a chance at a SoT if you kill the Champ in Tram rulesets? Whereas you get either a 105 PS of a SoT from killing normal Champ Spawn Critters in the Fel ruleset?

Yes.

Which is fine with me.

-Galen's player

Nystul
11-18-2008, 03:32 PM
Believe it or not, there are items that are not just jewels and cloths in the system. And rings, bracelets, cloths and talismans are not suppose to break, it's not that it doesn't work correctly, because it does.

Well duh, why do you think I didn't mention them.

The system is partially working. It don't take a genius to figure that out.

And they ARE supposed to break... Why else would they have a durability marking on them? Yeah...

GalenKnighthawke
11-18-2008, 03:32 PM
Galen I thought that too but he might have meant poor as in.. woe is me... not gold. *shrug his post still does not make sense*

From the context, the "poor PvPers" will be "on the bottom," I was thinking "on the bottom" as meaning "unable to successfully compete in PvP."

If that's not what he meant then....I don't know. On the bottom of what? They certainly aren't on the bottom of being able to obtain cool stuff, as they can get everything we'll be able to get in Trammel, as well as still having p-scrolls in Fel-only.

-Galen's player

Flutter
11-18-2008, 03:33 PM
Believe it or not, there are items that are not just jewels and cloths in the system. And rings, bracelets, cloths and talismans are not suppose to break, it's not that it doesn't work correctly, because it does.

Incorrect. Those items (faction) are supposed to break eventually.

Gheed
11-18-2008, 03:33 PM
How are you balancing non-PoFable items between melee jobs who obviously take alot of damage, ranged attack jobs who take limited dammage and tamer who takes no damage at all? Finally, why do you even have PoF at all if you dislike it so?

The funny thing is the code they use that puts damage onto an items durability don't work correctly on the items like rings, bracelets, "aprons" (clothes) & talismans...

So they're basically adding in more items with intent that they will break & decay over time, when they really won't. (Take a look at your faction crystalline... It hasen't lost durability like your Spirit of the Totem has it?).


That brings up another good question. How is damage calculated to items? Does a flamestrike do more damage to an item with high fire resist or less damage becasue it's more fire resistant?

GirlPower
11-18-2008, 03:34 PM
makes sense i mean, fel now has a chance to have 2 items and tram now only has 1 it still makes fel ahead...
Um, risk vs reward? And I'm sure 99% of the people who do this in fel will gladly give you all their 105 scrolls. Or head there yourself, theres moongates all over to take you there.

Urk of LS
11-18-2008, 03:34 PM
Right because 105 powerscrolls are good for... nothing? :confused:

Hell even with the 105's being worthless with a tram ruleset you have a chance at ONE (1) for the entire spawn, and that one will be at most a .5 gain. whereas how many in Fel? and up to a FULL POINT of skill gain?

The Fel player often complain that they are being shafted when it come to newer stuff, to me this doesn't look like shafting.

Rathma
11-18-2008, 03:34 PM
The market of everything as of right now is dropping for the "bottom pvpers" so I don't see what it'd be hard for them to compete in the pvp world.

Nystul
11-18-2008, 03:35 PM
That brings up another good question. How is damage calculated to items? Does a flamestrike do more damage to an item with high fire resist or less damage becasue it's more fire resistant?

Nope. They don't have any special coding like that. I think the only exception is from using a blunt weapon, IE. mace fightning. Unless they removed that from the game.

I just like the fact how they state they are adding in more items, with mentioning to players they can will basically break over time, when the last batch of all them don't :x.

GalenKnighthawke
11-18-2008, 03:35 PM
Have to realize that the faction thing was a dupe fix too. All the arties that have been duped are now easy to get, just like the event items are about to be.
Guess that will show those dupers and those "brokers" (aka fencers) a thing or two right? (wrong)

Sure...Let's have a major dupe banning....Oh wait, people come on here en masse and say they were banned unjustly and too many of us believe them without basis.

This isn't a perfect solution but it reduces the value of dupes (while maintaining much of the value for collectors who get stuff to just have, not to use) while at the same time giving us new content.

-Galen's player

Sakkarah_
11-18-2008, 03:36 PM
So which is it? Is there only 1 reward for the top attacker or is there multiple rewards for the champ? I'm not going to go on and on but top attacker is a bad system as it leads to the same person getting the reward every time. One day I hope to see that concept identified as bad.
The new system is tracking the players working the spawn. Once you've reached a certain threshold, you are automatically added to the list of people who will have a chance of receiving the rare item. The person who worked the spawn the most will have a very slightly higher chance of getting it. So technically, if you are on the list, you do not necessarily have to kill the champ to receive the item, but it would increase your chances if you did. You however must be on the subserver or you are removed from the list. If you are dead, the item could drop on your corpse (not on your ghost).

If none of the people on the list are present when the champ dies, then a random player among those who helped killed the champ will receive the reward.

When killing the boss, the breakdown for the rewards is as follows:

10% chance of no reward
10% chance of the boss specific reward
45% chance of a decorative reward
35% chance of a shared reward.

For example, if you're doing Oaks:

10% no reward
10% chance at Orc Chieftain Helm
45% chance of either the wind spirit or one of the 4 animated water tiles
35% chance of one of 6 Replicas (Survival Knife, Djinny Ring, Lt. Sash, Samaritan Robe, Detective Boots or Knowledge Robe).

Note that Oaks has the most shared replicas. Most other champs have 3 or 4.

As far as people farming the Tram ruleset spawns, keep in mind that there is a timer before the altar is self-reactivated. You will probably remember the days of ToT when we were all sitting around waiting for the spawn to begin again.

The SoTs are totally independent of the boss. Whenever you work the spawn you get a chance at receiving a 105 or a SoT scroll. In Trammel, you will only get the SoT, in Felucca you will get one or the other.

phantus
11-18-2008, 03:37 PM
yea! God forbid they actually put items in and item based game...

...

Would you want to goto college and work for something like lets say your masters for a year or two, get done, and see it being handed out to new people who haven't spent the time, worked as hard, done as good etc. I'm sure you would love it. But hey, it's alright because that's what kind of world we're in right?!


First of all, it's a game.

Second of all, what new people?

Worked hard at buying a dupe? Seriously? You're going with worked hard?

GalenKnighthawke
11-18-2008, 03:39 PM
The number of points per scroll will range from 0.1 to 0.5 in Trammel rulesets, and from 0.6 to 1.0 in Felucca.

Eep, I hadn't noticed that earlier...I understand some of the complaints more now.

Oh well.....The paradigm of greater rewards for Fel is in-place, and no amount of arguing is going to dislodge it.

As far as greater rewards to Fel go, this one isn't bad....It's undeniably a greater reward, but at the same time it's not denying something to Tram per se, just saying you'll need to work more in Trammel to achieve the same reward. Kinda like making extra money for working the night shift I guess?

I disagree with this decision, but I don't mind it either.....In a sense, it's win-win. I can't see myself arguing against it publicly other than this post.

-Galen's player

Nystul
11-18-2008, 03:39 PM
The new system is tracking the players working the spawn. Once you've reached a certain threshold, you are automatically added to the list of people who will have a chance of receiving the rare item. The person who worked the spawn the most will have a very slightly higher chance of getting it. So technically, if you are on the list, you do not necessarily have to kill the champ to receive the item, but it would increase your chances if you did. You however must be on the subserver or you are removed from the list. If you are dead, the item could drop on your corpse (not on your ghost).

If none of the people on the list are present when the champ dies, then a random player among those who helped killed the champ will receive the reward.

When killing the boss, the breakdown for the rewards is as follows:

10% chance of no reward
10% chance of the boss specific reward
45% chance of a decorative reward
35% chance of a shared reward.

For example, if you're doing Oaks:

10% no reward
10% chance at Orc Chieftain Helm
45% chance of either the wind spirit of one of the 4 animated water tiles
35% chance of one of 6 Replicas (Survival Knife, Djinny Ring, Lt. Sash, Samaritan Robe, Detective Boots or Knowledge Robe).

Note that Oaks has the most shared replicas. Most other champs have 3 or 4.

As far as people farming the Tram ruleset spawns, keep in mind that there is a timer before the altar is self-reactivated. You will probably remember the days of ToT when we were all sitting around waiting for the spawn to begin again.

The SoTs are totally independent of the boss. Whenever you work the spawn you get a chance at receiving a 105 or a SoT scroll. In Trammel, you will only get the SoT, in Felucca you will get one or the other.

So taking a spawn from people and healing a champion in full don't take away thier chance of getting that extra reward right? Just the powerscrolls like now? If so that's actually kind of cool.

Nystul
11-18-2008, 03:40 PM
First of all, it's a game.

Second of all, what new people?

Worked hard at buying a dupe? Seriously? You're going with worked hard?

Oh word? I see you forgot about skill gain. Expand your mind little one...

Salty Pete
11-18-2008, 03:41 PM
Regine_EAMythic; I am guessing that it is too late for you to stop this madness from being released.....

However I'd like to say: Please don't do the replicas. No, just no. If you have to give out items on the champ bosses just give out NEW items. Or even existing items that are in demand. Don't crap on people's unique items.

As for the scroll of skill gaining.... Gyah. Please don't do that either. If you have to give us skills on a scroll at least do it by offering the existing Alacrity scrolls. At least that way a character has to USE the skill to gain in it.

Sakkarah_
11-18-2008, 03:42 PM
So taking a spawn from people and healing a champion in full don't take away thier chance of getting that extra reward right? Just the powerscrolls like now? If so that's actually kind of cool.
Correct, the PS will continue to work as before. Heal the champ, whoever raided and killed the boss gets all the scrolls. If you also want the reward, you will need to track down and kill the people who worked the spawn or check their bodies to get it.

GalenKnighthawke
11-18-2008, 03:43 PM
10% chance of no reward

If by this you mean that each and every champ has a 90% chance of dropping something? Then I would say that this is far, far too high. If anything, should be a 10% chance of something dropping. 90% chance for something is a sure way to have these spawns not touched within the month.

But you may mean that even if the math has already determined that there's going to be a drop, and that you are getting it, then there's still a 10% chance that you'll get nothing?

Then that makes perfect sense, and is a nice additional check on these items not being too common.

-Galen's player

Ender
11-18-2008, 03:44 PM
Except anybody who actually cares about having the rares, not just the mods will be 100% unaffected by this...

Keep the replicas in.

Nystul
11-18-2008, 03:45 PM
If you have to give us skills on a scroll at least do it by offering the existing Alacrity scrolls. At least that way a character has to USE the skill to gain in it.

Best idea in this thread so far!

phantus
11-18-2008, 03:45 PM
The new system is tracking the players working the spawn. Once you've reached a certain threshold, you are automatically added to the list of people who will have a chance of receiving the rare item. The person who worked the spawn the most will have a very slightly higher chance of getting it. So technically, if you are on the list, you do not necessarily have to kill the champ to receive the item, but it would increase your chances if you did. You however must be on the subserver or you are removed from the list. If you are dead, the item could drop on your corpse (not on your ghost).

If none of the people on the list are present when the champ dies, then a random player among those who helped killed the champ will receive the reward.

When killing the boss, the breakdown for the rewards is as follows:

10% chance of no reward
10% chance of the boss specific reward
45% chance of a decorative reward
35% chance of a shared reward.

For example, if you're doing Oaks:

10% no reward
10% chance at Orc Chieftain Helm
45% chance of either the wind spirit or one of the 4 animated water tiles
35% chance of one of 6 Replicas (Survival Knife, Djinny Ring, Lt. Sash, Samaritan Robe, Detective Boots or Knowledge Robe).

Note that Oaks has the most shared replicas. Most other champs have 3 or 4.

As far as people farming the Tram ruleset spawns, keep in mind that there is a timer before the altar is self-reactivated. You will probably remember the days of ToT when we were all sitting around waiting for the spawn to begin again.

The SoTs are totally independent of the boss. Whenever you work the spawn you get a chance at receiving a 105 or a SoT scroll. In Trammel, you will only get the SoT, in Felucca you will get one or the other.


Thanks much for the info. I love the new system and rewards. Long overdue.

Now...to clarify...it appears from your statement there is, in fact, only 1 reward per champ spawn?

Nystul
11-18-2008, 03:48 PM
Correct, the PS will continue to work as before. Heal the champ, whoever raided and killed the boss gets all the scrolls. If you also want the reward, you will need to track down and kill the people who worked the spawn or check their bodies to get it.

Has EA givin up on implimenting a system that takes the "griefing" away from the champion system? I'm sure this new system will MAYBE bring some more people to fel champs... Until they remember about the players watching them that is! :P

GalenKnighthawke
11-18-2008, 03:48 PM
[B]Regine_EAMythic[/BPlease don't do the replicas. No, just no. If you have to give out items on the champ bosses just give out NEW items. Or even existing items that are in demand. Don't crap on people's unique items.



No one's unique item is being crapped on. The new items are tagged "replica" and thus the older ones are still distinctly different.

Think about it this way.

If you're a legitimate rares collector, why do you want a rare item? Just to have it. To collect, because that's what you do.

I will take a wild guess that there are exactly zero dupers who were duping, or buying duped items, to collect them. No, I'd guess most of those were getting this stuff to use them.

So if you're a legitimate rares collector, duping itself has hurt you far more than this will.

This maintains the value of your item, because it's the original and is visibly so. Collectors will still sell to collectors, for collection purposes, at outrageous amounts unaffordable by players such as myself.

And those of us who want good items to use, rather than only to collect, will be able to obtain them without either supporting duping or paying unaffordable amounts.

-Galen's player

GalenKnighthawke
11-18-2008, 03:50 PM
Except anybody who actually cares about having the rares, not just the mods will be 100% unaffected by this...

Keep the replicas in.

Heh.

You said it way more succinctly than I did!

-Galen's player

phantus
11-18-2008, 03:51 PM
First of all, it's a game.

Second of all, what new people?

Worked hard at buying a dupe? Seriously? You're going with worked hard?

Oh word? I see you forgot about skill gain. Expand your mind little one...


Ahh..my little mind. So tender and juicy as it is. Let's talk about skill gain and reality.

The reality is the vast majority of people that are currently playing this game already have maxed characters. The reality is that most of the skill gain being done is retooling or macroing. Who is the skill gain changes hurting? The tamers who had to work their skill up? *nods* Tamers cry at the drop of a hat about that and jewls and anything that makes their 120 victory of monotony any less of an achievement. Boohoo.

Most of the skills in this game are pitifully easy to raise save a small handful of them. The randomness off the drops isn't going to turn everyone into a GM everything(if they aren't already) overnight. You people need to get over yourselves. Quit crying because people will be able to get items.

Nystul
11-18-2008, 03:54 PM
The reality is the vast majority of people that are currently playing this game already have maxed characters.

Why upset the majority of thier playerbase then?

I think they've done that more then enough lately.

Flutter
11-18-2008, 03:56 PM
I'm sure this new system will MAYBE bring some more people to fel champs...
Doubtful. Not when you can get the same items in Ilsh/Tokono.
I don't think anyones really going to care if they have twenty .5 animal taming scrolls or ten 1.0 animal taming scrolls.

Ender
11-18-2008, 03:57 PM
Why upset the majority of thier playerbase then?

I think they've done that more then enough lately.

It wouldn't be upsetting, because most people are done training their characters, or would welcome these scrolls so they don't have to work up to 120 bushido for the 8th time.

It's just the "I worked my skill up so everyone else should too" fools on Stratics that are opposed to it really.

phantus
11-18-2008, 03:58 PM
The reality is the vast majority of people that are currently playing this game already have maxed characters.

Why upset the majority of thier playerbase then?

I think they've done that more then enough lately.

They aren't upsetting the majority. That's laughable. They add something to the game and the haves and the have dones start crying because more people will be in their boats. If anything there are 10 people that can't wait for the champ spawns to give something in a facet other than fel to every 1 that wants to whine about dupes items(replicas) or scrolls of instant gain.

This change will get people playing again. Both in felucca, Illshenar and tokuno for a while. If they have the foresight to switch out the rewards on occasion(highly unlikely) it will be even moreso.

Tell me about my tiny mind some more :D

phantus
11-18-2008, 04:01 PM
I'm sure this new system will MAYBE bring some more people to fel champs...
Doubtful. Not when you can get the same items in Ilsh/Tokono.
I don't think anyones really going to care if they have twenty .5 animal taming scrolls or ten 1.0 animal taming scrolls.


Just like noone took advantage of the higher chance of books of truth or the higher chance at the dungeon artis? You wanna place a friendly wager on that? I have some quatloo just burning a hole in my pocket... :hahaha:

Flutter
11-18-2008, 04:03 PM
Just like noone took advantage of the higher chance of books of truth or the higher chance at the dungeon artis? You wanna place a friendly wager on that? I have some quatloo just burning a hole in my pocket... :hahaha:

Name it.
There's simply not enough incentive for people who normally do not go to Fel to enter Fel now to get the same items they can get in Ilshenar and Tokono spawns.

Maplestone
11-18-2008, 04:03 PM
I don't think anyones really going to care if they have twenty .5 animal taming scrolls or ten 1.0 animal taming scrolls.

I think you underestimate the boredom threshold of the casual player :)

(then again, you could drop unique artifacts from mongbats and you still wouldn't get me going to Fel - please, please stop trying to get me to go there)

Nystul
11-18-2008, 04:04 PM
This change will get people playing again. Both in felucca, Illshenar and tokuno for a while. If they have the foresight to switch out the rewards on occasion(highly unlikely) it will be even moreso.

Wrong...

lol.

GalenKnighthawke
11-18-2008, 04:04 PM
Doubtful. Not when you can get the same items in Ilsh/Tokono.
I don't think anyones really going to care if they have twenty .5 animal taming scrolls or ten 1.0 animal taming scrolls.

If you knew how at odds this was with the reality of how people played, you'd be chuckling right now too.

-Galen's player

Sakkarah_
11-18-2008, 04:07 PM
Name it.
There's simply not enough incentive for people who normally do not go to Fel to enter Fel now to get the same items they can get in Ilshenar and Tokono spawns.
Twice the points and double scrolls with protection, the powerscrolls, the skulls and the special reward for doing the same thing but with a bit more risk. I don't know but it is actually appealing to me. Then again, I mostly play Fel and I enjoy PvP so I guess I'm even more biased!

phantus
11-18-2008, 04:08 PM
Name it.
There's simply not enough incentive for people who normally do not go to Fel to enter Fel now to get the same items they can get in Ilshenar and Tokono spawns.

No silly. I'm not talking about getting people into fel that don't go there already. The same people who do champs on occasion and the opportunists who want to make money will be there with bells on. The champ cams will be up in full swing. People will play again because there will be meat again. The same meat but meat none-the-less. This idea that non-pvpers are going to felucca is as old and dated as risk vs reward and player justice. Not gonna happen. The only bet I make is that fel will be more active when this publish comes out and not that trammies are gonna go there. I can't wait for some fun.

Lady_Calina
11-18-2008, 04:10 PM
11 years and 14 characters later, I don't care how you gain skill.

Does someone macroing or using these scrolls really hurt anyone? Mind you, I say really hurt, not "Who would get mad that they're 'legit' 120 is 'belittled'?" It's not going to affect your actual game play. What affects your game play are people who run auto-heal scripts and speed hacks.

Give the people their scrolls, maybe making the skilling process a little less intense will encourage old player to try new templates they wouldn't have otherwise thought of... or encourage new players to get over the grind and get out in the field (or dungeon).

Flutter
11-18-2008, 04:13 PM
Name it.
There's simply not enough incentive for people who normally do not go to Fel to enter Fel now to get the same items they can get in Ilshenar and Tokono spawns.
Twice the points and double scrolls with protection, the powerscrolls, the skulls and the special reward for doing the same thing but with a bit more risk. I don't know but it is actually appealing to me. Then again, I mostly play Fel and I enjoy PvP so I guess I'm even more biased!

Since people already get scrolls/skulls for doing the spawns this isn't going to attract more people.
Skill point scrolls with double value(pertaining to Fel) is the only difference between now and when this publish goes in.
Double value scrolls in Fel vs "regular value" scrolls in Ilshenar/Tokono will NOT make trammel players want to go to Fel.
I'm not saying the normal pvp community will all head to Tram to do their spawns now, that's just silly. What I AM saying is this is in no way going to draw the trammel players to the Fel spawns like in the "ole days" when spawns were new.

deadite
11-18-2008, 04:16 PM
Regine, I think this sounds like a great system. I'm really looking forward to publish 57 now! Awesome!

Personally, I put this idea up there with Paragons. Have you and Leurocian been plotting together? :bowdown:

Lug
11-18-2008, 04:17 PM
To bad the rewards aren't fel only.

I'm not hating here, just pointing out that three months from now after the rush is over, expect posts about spawn bots farming 24/7 in tram rule sets. I also expect spawn bot AI to make an exponential leap in sophistication a month after this publish goes live.

That said, I think the publish is awesome and i'm really looking forward to playing UO with my guildmates, because this sounds like its going to be fun for awhile to come.

Millie
11-18-2008, 04:24 PM
I work the spawn all the time in Ils., so it will be nice to maybe get something special. It sounds like fun, but I have to ask.

Did I miss it or has anyone asked If there is a Shroud of The Tal'Keesh. Will it say Replica on it? I'm one of the few people that actually earned one of them and I would be heartbroken if my very unique rare was ruined.

http://i7.photobucket.com/albums/y300/Ginzilla/ShroudofTalkeesh-1.jpg

Ender
11-18-2008, 04:24 PM
The original shrouds weren't blessed?

Dragkiris
11-18-2008, 04:56 PM
Its really not a big deal. I mean I like the idea of giving the average player more power. I mean I'm not one of the elite rich but I do have top notch suits for all my pvpers and perfect luck lrc suit for my tamer (all this without the faction arties!!!) I like the idea of having the average player being able to compete with me. I think that these along with the faction items will really help people get into pvp and will be much fun for everyone.

Katlene
11-18-2008, 04:58 PM
well im certainly looking forward to this. definitly spiked my interest to go back to spawns again.

Millie
11-18-2008, 05:05 PM
The original shrouds weren't blessed?


Nope they sure weren't. I never understood why either.

Teeshy
11-18-2008, 05:05 PM
Regine_EAMythicAs for the scroll of skill gaining.... Gyah. Please don't do that either. If you have to give us skills on a scroll at least do it by offering the existing Alacrity scrolls. At least that way a character has to USE the skill to gain in it.
I read this, and totally agreed with it, then as I thought on it more, I thought no =) If you use a scroll of alacrity, sure, you have to use the skill, but you have the potential to get a LOT more than a .5/1 point gain.

I love the alacrity scrolls, 'cos for some skills it's a matter of logging in, get GGS, log out again, you can do that for days ;)

This way, ALL you get is a one time, *MAX* 1 point gain =)

sapphirediablo11
11-18-2008, 05:11 PM
Hell even with the 105's being worthless with a tram ruleset you have a chance at ONE (1) for the entire spawn, and that one will be at most a .5 gain. whereas how many in Fel? and up to a FULL POINT of skill gain?

The Fel player often complain that they are being shafted when it come to newer stuff, to me this doesn't look like shafting.

Lol Fel Players get the most and complain teh most... when was the last big release that was for an RP community, name something... common...

Were as in fel, Wahh i only get to get 1.1 min gain now because things aren't fair anymore blah blah blah ect.. fel people are just alot of complainers such as myself, except i do not see the point in whining about the things that we get that are mainly for us... but since most want everyhting since they only play the game to kill others and do not care for the game itself they complain... but ohwells.. i know i'm going to get some flames on this one :| lets hope not and keep it on topic

Um, risk vs reward? And I'm sure 99% of the people who do this in fel will gladly give you all their 105 scrolls. Or head there yourself, theres moongates all over to take you there.
If you want i can meet you at a fel champ spawn if you play LS we harvest there all teh time, since no one really goes there anymore anyways... it is really sad.. and we have about 1/3 of the best PvPers on shard and the rest are freelance so there is no hope for a real good fight and everyone fears us :(




So is there a 90% drop rate per person or per kill? i think i misread that lol

Tomas_Bryce
11-18-2008, 05:13 PM
Lets not start the fel/trammel thing. There are lot of other more important things to discuss.

Asahina Yajinden
11-18-2008, 05:15 PM
prepare for the Felucca-only players to whine, now that there's (to me at least) more incentive to do Ilshenar spawns than Felucca ones.


I seriously doubt anyone from fell will lose sleep over obtaining new scrolls in a tramm facet.
Bravo to the person responsible for these ideas!!!!

finally a reason to do a spawn outside of fellucia!!!

.....although i wish the values were swapped around .1 to .5 in fel and .6 and 1.0 in trammel...... i know it goes against the whole fel = more resources double ore etc.... but it'd be nice to see some advantage for the tramm side occassionally.
this is def a step in the right direction making changes like this just might keep folks interested???
like maybe having the tokuno spawn drop tokuno arties???
just a few thoughts...ha ha let the flaming begin...

ravenwaves
11-18-2008, 05:20 PM
You can thank Mythic for sharing aspects of the Public Quest reward system they use in Warhammer with UO.

You know, since Mythic doesn't care about the Ultima Franchise or anything.

*sets out the freshly baked humble pie*

And yeah, great idea devs to give folks a reason to want to do champs again!

JC the Builder
11-18-2008, 05:22 PM
You can thank Mythic for sharing aspects of the Public Quest reward system they use in Warhammer with UO.
You can thank whoever came up with the evil-in-a-can spawn back in 2001 for Ilshenar so that the Mythic developers could copy it.

Ender
11-18-2008, 05:24 PM
I seriously doubt anyone from fell will lose sleep over obtaining new scrolls in a tramm facet.

Doubt it or not, it's happened before. Numerous times.

Tomas_Bryce
11-18-2008, 05:25 PM
Public Quest Reward System?

From a PvP perspective, this has a potential to change the spawn pvp dynamics in few ways:

1) No more despise only
2) Less incentive to attack only at the tail end of the spawn

Trevelyan
11-18-2008, 05:37 PM
You can thank whoever came up with the evil-in-a-can spawn back in 2001 for Ilshenar so that the Mythic developers could copy it.

lolled

soze
11-18-2008, 05:46 PM
great info and it's exciting to see new content like this!

Gheed
11-18-2008, 05:50 PM
Twice the points and double scrolls with protection, the powerscrolls, the skulls and the special reward for doing the same thing but with a bit more risk. I don't know but it is actually appealing to me. Then again, I mostly play Fel and I enjoy PvP so I guess I'm even more biased!

How appealing is it to you to spend possibly hours on end getting a chance to get on a list to give you a chance to get an item you want, then do it again when that item wears out? It's another poor use of RNG. At least make the drop some sort of turn in to get exactly what you want. As if insurance and durability management werent bad enough as it is, now it'll go poof eventually anyway?


Why put systems in place to enslave folks to old content when new content is introduced? The system seems fine and all. But when the new wears off do you think folks will decide to do something because it is an annoying pain in the butt or because it is fun? I can see the system as dormant as it is now eventually.

I gave up my archer easy button for the challenge of melee. If you are throwing PoF on the slab why should I bother spending a good portion of my game time maintaining the current status of my suit when I could be having fun? Might as well blow the dust off my archer and make sure my bow can be PoF'd. Because little else will wear down.

phantus
11-18-2008, 06:00 PM
You can thank Mythic for sharing aspects of the Public Quest reward system they use in Warhammer with UO.
You can thank whoever came up with the evil-in-a-can spawn back in 2001 for Ilshenar so that the Mythic developers could copy it.

*nods*

Although, in fairness, the Warhammer system is still superior in a few ways. Healers get credit for healing(go figure). If you don't get a reward you get extra points for your next try(tokuno accumulative system.) You get to pick your reward if you are one of the top point makers.

Still a welcome system.

Demonous
11-18-2008, 06:30 PM
*chuckles in the direction of people that spent cash on anything on the replica list* :loser:

Aroma
11-18-2008, 06:37 PM
Ok since no one has asked. Does this mean that skills before that had no powerscrolls for will now be able to 120? Like 120 cooking? How will these items be treated in the new release coming soon? imbue to add more durability?

Demonous
11-18-2008, 06:39 PM
Ok since no one has asked. Does this mean that skills before that had no powerscrolls for will now be able to 120? Like 120 cooking? How will these items be treated in the new release coming soon? imbue to add more durability?

answer to your first question is no, and i doubt imbue would ever add more durability

Viquire
11-18-2008, 06:42 PM
This is meant as a permanent addition to champ spawns. Not a temporary one.


Super SWEET!

I fail to see how there can be a lot of complaining about this, aside of course from long time vets who want to be heralded for the importance of their playtime, and the addition of items more specific to each champ is a long awaited and much appreciated benefit to working spawns as well.

I'm not sure I understand why Merakitus(SP?) wasn't included.

Basara
11-18-2008, 06:43 PM
I love some of the really silly math in some of these anti-SOT posts.

Let's see.

1. An average of .25 skill points per scroll (if they are evenly distributed) in the Trammel ruleset.

2. 55 current primary skills (ones that aren't a sub-ability of others; 57 when Stygian abyss comes out).

If one gets ONE SoT scroll per Champ spawn, that means it will typically take this many champ spawns to get ONE POINT in a specific skill....

4 (average number of scrolls to get to 1.0) x 55 =

TWO HUNDRED AND TWENTY.

At 30 minutes per spawn, that's 110 hours of game play, or almost FIVE DAYS NON-STOP, once you count server maintenance down time.

Realistically, that will probably be closer to 3-5 WEEKS of play, if you spend 4-6 hours A DAY at the spawns, killing two bosses an hour.

You'll get to GM (or even 120) a hell of a lot faster, just with GGS.

The only thing unbalanced, are the minds of those that think these will be farmable in amounts to regularly gain double-digit points.

JC the Builder
11-18-2008, 06:43 PM
Although, in fairness, the Warhammer system is still superior in a few ways. Healers get credit for healing(go figure). If you don't get a reward you get extra points for your next try(tokuno accumulative system.) You get to pick your reward if you are one of the top point makers.
The champion spawn system has been left untouched since 2002. If it had been continued to be improved and added to, who knows what it could be today. This is a common issue with UO systems being implemented and then preserved in an almost cryogenic state.

I played Warhammer for a short time and the only thing different from the UO system is rewards for killing lesser spawn and variation in what you do. Otherwise it is exactly the same.

Viquire
11-18-2008, 06:46 PM
Have to realize that the faction thing was a dupe fix too. All the arties that have been duped are now easy to get, just like the event items are about to be.
Guess that will show those dupers and those "brokers" (aka fencers) a thing or two right? (wrong)
Flutter, with all due respect I fail to follow you on this one. If the items become available again in game through regular playsystems not way out of the reach of people who simply make a choice to play for the items instead of pay for the items then how does that not make cheating ingame less profitable for those reliant on items sold irl for rl cash?

Demonous
11-18-2008, 06:49 PM
I love some of the really silly math in some of these anti-SOT posts.

Let's see.

1. An average of .25 skill points per scroll (if they are evenly distributed) in the Trammel ruleset.

2. 55 current primary skills (ones that aren't a sub-ability of others; 57 when Stygian abyss comes out).

If one gets ONE SoT scroll per Champ spawn, that means it will typically take this many champ spawns to get ONE POINT in a specific skill....

4 (average number of scrolls to get to 1.0) x 55 =

TWO HUNDRED AND TWENTY.

At 30 minutes per spawn, that's 110 hours of game play, or almost FIVE DAYS NON-STOP, once you count server maintenance down time.

Realistically, that will probably be closer to 3-5 WEEKS of play, if you spend 4-6 hours A DAY at the spawns, killing two bosses an hour.

You'll get to GM (or even 120) a hell of a lot faster, just with GGS.

The only thing unbalanced, are the minds of those that think these will be farmable in amounts to regularly gain double-digit points.


some people like me are too lazy to do GGS and since having gmed taming in 2004 has only gotten to 101.5, in 4 years i got 15 gains, so yes this will help me

ravenwaves
11-18-2008, 06:53 PM
WoW actually borrowed the champ spawn idea for their "naxx invasion" a couple years ago. Practically identicle copy.

Yes UO did it first, and yes Mythic is sharing some of its variations on the idea to revitalize UO a bit.

I'm sure its appreciated.

Demonous
11-18-2008, 06:56 PM
The champion spawn system has been left untouched since 2002. If it had been continued to be improved and added to, who knows what it could be today. This is a common issue with UO systems being implemented and then preserved in an almost cryogenic state.


wrong, when spawns first came out, if u died to anything but the champ boss itself u would be booted out of the champ area and sent to britain healers shop with all your items on your body next to you, this was before age of shadows and before insurance, you couldn't re enter the area for 20 mins after

then after a while you couldn't recall off a ship key to your boat if the boat was in fel t2a i.e. next to the terra sanctum island spawn

exorcism was added to boot ghosts scouting spawns

then! they made it so that protecting ghosts couldnt get scrolls as a ghost and rez in tram with scrolls on them, they stayed on body now

then they added another bridge into despise (east bridge)

and most recently, they buffed up champ bosses HP and made it so that you can't lure them far away or guard wack them any longer

...so there have been changes! just no changes in the rewards given... unless you include power scrolls for ninja, bush and spellweave

phantus
11-18-2008, 07:20 PM
The champion spawn system has been left untouched since 2002. If it had been continued to be improved and added to, who knows what it could be today. This is a common issue with UO systems being implemented and then preserved in an almost cryogenic state.

Ain't that the truth. Been blue in the face for years waiting for good systems to build upon what they currently have.


I played Warhammer for a short time and the only thing different from the UO system is rewards for killing lesser spawn and variation in what you do. Otherwise it is exactly the same.

Well, as I pointed out there is no benefit(game-wise) for healing. In WH you can go to a spawn and do nothing but heal and be rewarded. I don't think that is something easily added to UO. Plus, there is a reward for lesser spawn. Each one you kill you get points that will award you buying power for each chapters items associated with that area. That combined with the tailoring the rewards by class is a nice touch. In addition to the extra points if you do the same spawn again when you didn't get a reward the first time.

Again, the system is evil-in-a-can in every respect.

GalenKnighthawke
11-18-2008, 07:23 PM
And let me assure everyone that Ilshenar spawns are considerably harder than Felucca ones. You have paragons, unfavorable terrain, and a spawn that's ridiculously spread out, often encroaching into areas occupied by unrelated spawn.

-Galen's player

I love some of the really silly math in some of these anti-SOT posts.

Let's see.

1. An average of .25 skill points per scroll (if they are evenly distributed) in the Trammel ruleset.

2. 55 current primary skills (ones that aren't a sub-ability of others; 57 when Stygian abyss comes out).

If one gets ONE SoT scroll per Champ spawn, that means it will typically take this many champ spawns to get ONE POINT in a specific skill....

4 (average number of scrolls to get to 1.0) x 55 =

TWO HUNDRED AND TWENTY.

At 30 minutes per spawn, that's 110 hours of game play, or almost FIVE DAYS NON-STOP, once you count server maintenance down time.

Realistically, that will probably be closer to 3-5 WEEKS of play, if you spend 4-6 hours A DAY at the spawns, killing two bosses an hour.

You'll get to GM (or even 120) a hell of a lot faster, just with GGS.

The only thing unbalanced, are the minds of those that think these will be farmable in amounts to regularly gain double-digit points.

BbqLou
11-18-2008, 07:24 PM
I hope they give the most lousy replica(s) to the rat spawn.

Death to despise; T2A PvP = yay!

ya Tomas, me too.

phantus
11-18-2008, 07:27 PM
I hope they give the most lousy replica(s) to the rat spawn.

Death to despise; T2A PvP = yay!

ya Tomas, me too.

Add me in on this one too. Hopefully those rewards are garbage.

Viper09
11-18-2008, 07:27 PM
[QUOTE=Ender;976227] prepare for the Felucca-only players to whine, now that there's (to me at least) more incentive to do Ilshenar spawns than Felucca ones.

Wow, a new low. Whining about possible complaints, lmao.
Save the trolling for if it happens.

But no. I think fel players would rather work for scrolls .6-1.0 as opposed to .1-.5 they will have no problem leaving the low ends in tram.
No one will complain. Otherwise we would have already seen it.

Katlene
11-18-2008, 07:32 PM
how many ilsh spawns are there? the only one i know of is the fae one near the blood dungeon up from spirituality

Harlequin
11-18-2008, 07:32 PM
This sound great! Looking forward to it, been wanting an LT Sash :D.

Too bad they can't be insured or blessed, can be destoryed and no PoF though. But well, that means that the orig items are still very much desirable. Should also stave off another round of complaints about insurance in Fel and no fear of losing uber equipment etc. Only PvP'rs that are prepared to lose them will wear them for PvPing.

Damn, but there goes my growing artifacts via gardening idea heh.



Regarding spawn guilds that will easily harvest 50 skills scrolls within a short time, remember that you will need to share those 50 scrolls among guildmates. Let's say 10 people worked the spawn, that's only 5 scrolls for each. And, unlike the PS, all skills are eligible. So out of 50 scrolls, maybe 2 will be taming, another 2 for begging, 2 for med, 2 for focus, 2 for forensic, 2 for herding etc. The 70-140 (more required if there are 0.2 ones) scrolls required to get from 50 taming to 120 taming isn't going to happen as quickly as you might think.

Even with the existence of said guilds for years farming PS, it's not until recent years that I'd seen 120 magery scrolls for sale on vendors.



Regarding the lag, first, as people have already pointed out, she's a designer, not part of the network team. I just want to add that while the network team fixes the network issues, the design team and devs doesn't stop working and sit on their laurels. They continue to work on new content to improve the game.



I also don't think that this is a direct response to duped EM items. Just like network issues, the existence of dupes shouldn't prevent them from introducing new content or items. I believe they are introduced because alot of the EM items were only available to closed groups previously.

While on the subject, I think it has been explained before that the original vinecord sandles did not have any resists. They gained the resists during the introduction of AOS. Lots of wearables with colours like dull copper ingot, gold ingot, spined hides etc al gained the material bonus. My gold coloured +5 smithing gloves gained 40 luck, my arcane gloves that were dyed blue, gained +40 luck and resists. Too bad they are already considered enhanced and I can't double enhance them :D. So, even if they gave the vinecord sandles, I am not sure if they will give it resists.

JC the Builder
11-18-2008, 07:33 PM
Well, as I pointed out there is no benefit(game-wise) for healing. In WH you can go to a spawn and do nothing but heal and be rewarded. I don't think that is something easily added to UO.
You can designate the healer to be the justice protector. Also healing in Warhammer is a dedicated class. Some classes can not heal themselves at all and rely on their fellow group members. This is not how UO works. There doesn't need to be special systems for healers.

Harlequin
11-18-2008, 07:37 PM
how many ilsh spawns are there? the only one i know of is the fae one near the blood dungeon up from spirituality

3. The one near spirituality is always oaks.
The other 2 are SW of Valor and NE of Humility. These are random.

Katlene
11-18-2008, 07:44 PM
ahh excellent, thankyou. definitly have to check them out!! :D

Ender
11-18-2008, 07:53 PM
Too bad they can't be insured or blessed, can be destoryed and no PoF though. But well, that means that the orig items are still very much desirable. Should also stave off another round of complaints about insurance in Fel and no fear of losing uber equipment etc. Only PvP'rs that are prepared to lose them will wear them for PvPing.

Actually they can be repaired, insured, and blessed. Just not powdered.

Lord Kynd
11-18-2008, 07:59 PM
very very cool,
especially the part about the people who actually work the spawn's .. good thinking about the raiders :P hehe now they can't come gank and take the rewards of doing the hard work.
just be on the subserver to get ... sweet :)
and more deco , woot :P

Viquire
11-18-2008, 08:28 PM
It wouldn't be upsetting, because most people are done training their characters, or would welcome these scrolls so they don't have to work up to 120 bushido for the 8th time.

It's just the "I worked my skill up so everyone else should too" fools on Stratics that are opposed to it really.

Amen.

I play on multiple shards for lots of reasons. these should be a big boon to the chars I have in out of the way places that still need work.

In addition, it looks to me like over the course of the last several publishes including our clean up, that preparations are being made for an influx of players that will not care to stick around for five years to play catchup with those of us that have been around since pre-aos.

I miss the fellowship of the old days and we have soooo many more places to go and see and do stuff that we shouldn't have to see a return to the bone knight lines, just because we have more players.

G.v.P
11-18-2008, 08:28 PM
This paragraph is amazingly contradictory.

New items keep the poor PvPers on the bottom which is bad, and yet the market being flooded is also bad.


The market will be flooded, which means 10-30 mil each, for starters, not "low" prices (think about how the market is flooded with "replicas," for example) and it will be controlled and dictated by the rich scripters and the rich patrons in Luna whom buy at Luna prices. The poor won't benefit. You can compare it to the existing items, yes, there is no contest there. Items once 500 mil now down to what most will consider nothing.


Not to mention that poorer PvPers can camp the spawns themselves, and thus face the necessity of doing PvM to obtain something they want, just as PvMers must face the necessity of doing PvP to obtain something they want (power scrolls, double fame, double resources, etc.)


And on the topic of contradictions, champ Spawns are PvM and there is no necessity to PvP, because, as you say later on, people can buy from other people.

It will really depend on how fast these items drop. On one hand, I hope the skill incentives encourage people to use real skill, but we know that isn't going to happen. PvP and this game has just gotten more item-dependent, which means more money to spend and more work for the average person to compete in PvP. Hurray :).

And if you really want contradiction, on the other hand, I am excited to acquire all of these items, as the poor guy who will, undoubtedly, farm until I can achieve what I will now need to use to fight. Not out of necessity, of course, but by PvP law, fairly close to necessity, haha. Can't wait to see what kind of uber FC/FCR items are out there.

G.v.P
11-18-2008, 08:36 PM
The only thing unbalanced, are the minds of those that think these will be farmable in amounts to regularly gain double-digit points

Haha nice :)

phantus
11-18-2008, 08:51 PM
Well, as I pointed out there is no benefit(game-wise) for healing. In WH you can go to a spawn and do nothing but heal and be rewarded. I don't think that is something easily added to UO.
You can designate the healer to be the justice protector. Also healing in Warhammer is a dedicated class. Some classes can not heal themselves at all and rely on their fellow group members. This is not how UO works. There doesn't need to be special systems for healers.

Just because UO doesn't have classes doesn't mean it doesn't have healers. I knows many players on many shards that like to play a "healer". It would be nice to have their work recognized in a way other than the kindness of strangers or otherwise. Single healers or those in groups. Just because something isn't currently in UO doesn't mean we have to pidgeon-hole ourselves into omitting it on the principle it doesn't exist or it exists in another game. That philosophy isn't going to get us new players and it sure as hell isn't going to help us keep those that would like to have those systems introduced.

You are more than entitled to your opinion but mine is that UO does need systems that reward healers and offers an alternative to characters geared for only damage and killing.

Maplestone
11-18-2008, 08:58 PM
A healer's best reward is spiritual, not material ... the satisfaction of a good deed done.

GalenKnighthawke
11-18-2008, 09:12 PM
how many ilsh spawns are there? the only one i know of is the fae one near the blood dungeon up from spirituality

Three. Fey, near Spirituality. One west of Valor, across the river. One east of Humility. Those last 2 rotate among the "evil" type of spawns.

Four if you count the Twisted Weald champ spawn as being part of Ilshenar.

-Galen's player

MagiHui
11-18-2008, 09:47 PM
So every scroll I get is going to be for taste/item ID? *grins*

I like the idea - I LOVE the idea that *maybe* I *might* get a taming boost.

But what if (for example) I am at 99.8 taming, and I get a .5 scroll? Can I still use it to get my .2, or will it not let me, 'cos I don't have room for it?


Just tame a bull one morning then tame another the next.

Voila.

Vertigo
11-18-2008, 09:51 PM
I like these changes. I've always wanted to do champs in Tok but nobody is ever there doing them and I can't solo a Champ spawn. Thumbs up!!

Tina Small
11-18-2008, 10:05 PM
Regine and Leurocian, does the fact that you're introducing the new Scrolls of Transcendence mean that you've given up on figuring out how to give us a decent skill gain rate for skills that cap out at 100? And that you've given up on trying to come up with additional content to let people gain up to 120 in certain skills (e.g., spellweaving and taming) naturally, without the use of the scrolls?

Are the skill gain algorithms so complicated that you guys are just throwing your hands in the air and giving up on the idea of "fixing" them so they work correctly with all skills, whether they only go to 100 or they go to 120? Are you basically trying to tell us, but not in so many words, that if we choose to try to raise a skill like lockpicking to 100 just by picking locks and by not using one of these scrolls, things will never get better? If we don't want to spend months doing it (or years, in the case of trying to get to 120 taming), we MUST buy or go hunt at the champ spawns in order to get the scrolls?

If the answer is that you've given up on the idea of trying to tweak the skill gain algorithms so they work consistently for all skills and instead you're throwing some other object whose receipt is also governed by the damn RNG at the problem, then I'm truly out of here.

I would much rather see you fix the problems in the game so EVERYONE who plays, not just those who delight in hunting and especially those who love to PvP, get some benefits from your work. It's wonderful that you're doing something to make champ spawns, especially the ones outside of Fel, more attractive. But if part of the reason you're doing it is because you think you've come up with an "easy" solution to an issue that's flustered people for years, I'm sorry....I just can't swallow it. Fix the problems, please. Quit throwing more pixel crack at us.

Basara
11-18-2008, 10:08 PM
Prior to the current round of events, on Lake Austin we were having scheduled, public, Ilshenar champ spawns, peerless runs and doom runs 3 nights a week (usually at least 2 of the 3 possible activities, each night).

Attendence was running about 8-15 people a night - this should boost it, when we restart them and the publish comes.

Harlequin
11-18-2008, 10:39 PM
Actually they can be repaired, insured, and blessed. Just not powdered.

Whoops, I saw the no POF and then the repaired/insured parts and thought those were not possible too, LOL. Thanks for the correction!

Fink
11-18-2008, 11:04 PM
Nice to see the champs reworked a little. Better than having the spawns (and the players) all sit idle.

Personally I'd rather see Scrolls of Alacrity drop in Ilshenar, and ToT minor arties from Tokuno spawns, but obviously a lot of thought has gone into this publish and into adding new things.

Anything that distracts me from impatiently waiting on SA's release is welcomed. :spider:

Avenhar
11-18-2008, 11:22 PM
I really like the new Additions.

Personally i am not worried by the skill scrolls (and yes i did the 120 Taming manually over 3 years) If they are like the Aclarity scrolls i will end up with 75% taste ID scrolls anyways :P

The Replicas i do welcome too.
Most of those Items have been duped to hell anyways so in my eyes they arent worth anything anyways, even thou some tend to dissagree and i have had people try to tell me i should by their "duped" items because its worth the same :coco:

Good thing is they will all have the Replica tag so its easy to see that they are not the real EM item so the rares colectors in my eye dont get shafted , since they hold the item for its history and unique name (wich it still has, as they wont have any replica tags).

Deco items are way cool too i love Deco.
I will love hitting the Ish and Tokuno Spawns , not sure bout the fell ones heh dont think i stand much a chance there :)

Katlene
11-18-2008, 11:28 PM
BRING BACK POWER HOUR!!!!!!!!!!!!!!!
:cheerleader: :cheerleader: :cheerleader: :cheerleader:

Farsight
11-18-2008, 11:48 PM
The only advice I have for the changes is to make the scrolls times. You shouldn't be able to use more than one T-scroll in a day.

BoneDaddy
11-19-2008, 12:14 AM
you would still need 70 of them to go from 50 to 120. Even if you farmed the living daylight out of Tram spawns, considering the best you can get is 0.5, we would still be looking at 140 SoT taming scrolls. So I'm not overly concerned there..

Yep. Yer right...

Nobody has ever duped anything in UO!!
I :bowdown: to the :coco: ...


Seriously... This is exactly what is wrong with our world today.

All wrapped up into one little publish from UO.

Nono hurrying up the advancement of the skill (alacrity) wasn't good enough, now we must GIVE the skills away!!


Needless to say I believe the scrolls are a ridiculously stupid idea.

Now, before you go and bash me about how hard taming is and blahblahblah... My first GM skill was cooking. It took me forever (and several mice) to GM this skill. The skill is/was practically useless when I did it. I have hundreds of thousands of cooked fish as a result of me pulling them apart one by one and clicking like crazy. I GMd for the sake of GMing because I had never seen anyone on Napa with a Chef title. I cooked on boats, in dungeons, in towns, at my house, everywhere I could for that title. I display my fish and bread, to this day, as a reminder of the time it took me to GM cooking.

So... three months from now I willl be able to go on a shopping spree in Luna and find someone with plenty of scrolls (how did that happen? strange huh? all .7s of one skill and .9s of another...6s of a different..) and will now be able to buy my skills up to whatever I want.



What happened to a sense of accomplishment?

Dedication?


I would rather you guys look at the structure in place and determine what is fair and unfair regarding the amount of time it takes to GM (and higher) skills instead of allowing an ADHD shortcut to bypass the very game that we are paying to play.

We are paying to play the game, let us play it!

By having us bypass the very game that we pay to play you are shortening the UO lifespan of your customers. From a business standpoint, this is just simply stupid.



I agree with a previous poster.

With the handing out of artis, imbuing, fake skill adding scrolls...

It seems to be a matter of time before I have my character transferred to the Test Center shard...

Minerva Foxglove
11-19-2008, 12:16 AM
*to those complaining to devs about lag, they are devs, not network admins*

I like these additions. I don't see them as being overpowered because of farmers because there are many skills in this game. The chances of getting 10 taming scrolls each being 1.0 is very unlikely. You would have to be uncannily lucky to get that in one day. Fel is .5-1.0 alogn with chances 1 out of a number of skills. So no, no one might be that lucky. Will probably end up with many camping scrolls, lmao.

As for the replicas of old rares...please. The big reason people are unhappy is the rare value. They want to be the only ones with these items. The fact that the real ones wont have replica on them should be enough. And rare hunters will look for the ones without replica stamped on them. With the game being this old, people need to move beyond vanity for pixels in this game. Plus, it's not like they are destroying the messed up economy in this game anyways. We need to remember the goal is to attract more players to this game.

Well said! To keep nice old items out of reach for most people is just dicouraging and doesnt make people hang in and play as this will do. Old veterans should be happy if the game attracts people and not ends. What will their rares be worth if it does?

Lord Vader
11-19-2008, 12:44 AM
...

Would you want to goto college and work for something like lets say your masters for a year or two, get done, and see it being handed out to new people who haven't spent the time, worked as hard, done as good etc. I'm sure you would love it. But hey, it's alright because that's what kind of world we're in right?!

I suppose you know that "game experience may change during online play"?
Whys everyone so concerned about the value of "their" items?
Its pixels, nothing belongs to anyone except to EA, yea you invested time to get your stuff. Now there are possibilities announced to get that stuff faster, and people already start crying "unfair, new players get it faster than i did". Its a game, the fun should be getting the stuff you need and use it, who cares how others get that same stuff? (except for duping)

*shakeshead*

Bigmikeuk
11-19-2008, 02:19 AM
Oh FFS! Don't spawn these items in Tramel! I suck at PVP and need some easy kills!

uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu uuuuuuuuuuuuuuuuuuuuuuurrrrrrrrrrrrrrrrrrrrrrrrrrr rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr rrrrrrrrrrrrrrrrrrrrrrrrrrrrrggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg gggggggggggggggggggggggggggggggggggggggggggggggggg ggggggghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh h!!!!!!!!!!!

:bs::yell::bs::yell::bs::yell::bs:

Traveller
11-19-2008, 02:34 AM
The fact that this stuff is in trammel too, means it will be farmed like crazy and its value will drop to that of GM armor in a matter of days (weeks at most).

*shrugs*

Well, that means I won't have to waste time farming it, I will just have to buy it at discount prices. :-)

Silly Seadog
11-19-2008, 02:35 AM
To bad the rewards aren't fel only.

I'm not hating here, just pointing out that three months from now after the rush is over, expect posts about spawn bots farming 24/7 in tram rule sets. I also expect spawn bot AI to make an exponential leap in sophistication a month after this publish goes live.Arrrrrr, the beauty o' that would be that anyone and ev'ryone could a-jump in ta get a shot at the new drops. And then ye could wave it in front o' the bots' faces and say 'Thank ye kindly'!

Sir_Bolo
11-19-2008, 02:39 AM
You however must be on the subserver or you are removed from the list. If you are dead, the item could drop on your corpse (not on your ghost).

What happens if you are dead and you stay on the subserver as a ghost but your corpse has decayed? Are you removed from the list?

Traveller
11-19-2008, 02:46 AM
What happens if you are dead and you stay on the subserver as a ghost but your corpse has decayed? Are you removed from the list?

Currently silver (and i think powerscrolls too) drop on ghosts...

Gandie
11-19-2008, 04:08 AM
This is great changes! It will even out the playingfield even more (pvp wise) and give new players a better chance to get skills faster!

Anakena
11-19-2008, 04:17 AM
Currently silver (and i think powerscrolls too) drop on ghosts...
And it is actually abused by some tamers farming silver.

Tomas_Bryce
11-19-2008, 04:31 AM
The fact that this stuff is in trammel too, means it will be farmed like crazy and its value will drop to that of GM armor in a matter of days (weeks at most).



Some of the items will be spawn specific. For instance, Orc Chief Helm has a 10% chance of dropping from an oak spawn going by the example posted => on average 1 Orc Chief Helm off 10 oaks. 10 oaks takes a bit of time to do. Plus the fact that most of the items will go poof every two to four months based on the usage. So, I would say that your prediction is quite off.

However, I suspect that the drop rate could be lowered a bit to ensure that it has a longer lifetime.

Tiny Dancer
11-19-2008, 04:54 AM
You know what is always good is just when UO gets a little tedious we get something new and exciting to talk about! I think one thing we can all agree on is that UO players LOVE new items. We all flock out in hordes to get as many shiny new playthings as we can possibly cram into our overpacked houses and banks (this last event is proof of that) so now we have even more nice things to look forward to. We can all sit here and complain about it but when it gets right down to it the people who are being negative are going to be out there doing fel and tram spawns to get as much as they can for personal use or resale. Rares collectors, you can wear your special items to the spawns to make sure everyone knows how much better your items are. People will still be impressed with "Original rare items" no fear chickies!
There are actually alot of good possitve things coming out of this:

#1. It's going to give alot of players an experience they probably never thought they would get, an opportunity to successfully run and finish a spawn and get rewards for it! Wooot! Go Trammies!

#2. The pvper's will potentionally get to loot something besides a tired old powerscroll (snore) off of a fresh kill who didnt have time to insure their shiny new toy! Wooot! Go pvper's!

#3 The sorely neglected Tram and Tokuno spawns will get visitors again! Ilsh will once again be a fun place to go.

#4. The people who aren't on the faction bandwagon have something to look forward to that they don't have to join a group or be a certain level or even have enough silver to participate in.

One last thing to remember. If all we ever do is complain and gripe and stomp our feet and throw tantrums cause we don't get our way or we just like the way our keyboards sound as we are pounding away in self righteous anger is that we CAN quit if we don't like it. Plus, noone said EA had to do new things to make this game entertaining. I think its awesome that a game that has been around as long as UO is still trying to please their players, new and old.

Traveller
11-19-2008, 05:06 AM
So, I would say that your prediction is quite off.

*shrugs* matter of opinion. Hold dear that belief, if you wish.

Still we can learn much from past history. Everything farmable in trammel is now almost worthless, with the exception of something with the drop rate of a crimson cincture. But the statement of Regine seem to indicate that it won't be the case.

Good for me, though, I won't be wasting much gold on that stuff.

Tomas_Bryce
11-19-2008, 05:14 AM
Mmm Doom Artifacts? keke.

Everything farmable in UO, whether in fel or trammel, will eventually become worthless if it not consumed. It is the speed which is different. Fact that these items cannot be repaired ad infinitum make them a bit of a special case. Yes, things don't break that fast but this can always change with future publishes.

Oh and I am willing to put a wager on my opinion :)

drawn
11-19-2008, 05:51 AM
...

Would you want to goto college and work for something like lets say your masters for a year or two, get done, and see it being handed out to new people who haven't spent the time, worked as hard, done as good etc. I'm sure you would love it. But hey, it's alright because that's what kind of world we're in right?!

LOL! get out of the house more. UO < IRL

Traveller
11-19-2008, 05:55 AM
Mmm Doom Artifacts? keke.

Are you serious? With very few exceptions (those whose demand is higher), they are worth almost nothing since they changed the drop rate. The prices dropped dramatically. I have been astonished to find doom arties on vendors for as low as 400K. A staff of the magi sold for 1M. And those prices are for stuff whose drop rate is supposed to be about 1/100... Draw your own conclusion, I don't mind.

Everything farmable in UO, whether in fel or trammel, will eventually become worthless if it not consumed. It is the speed which is different.

Obviously. What I am contesting is your opinion that a 1/10 chance for non-stop farming would be low enough for the items to retain its price. There are so many guilds specialized in farming champs... I have seen the trend in other games, no reason why UO should be different in that respect.

*shrugs* Not my problem, really. I will continue to play until the game is fun for me, I will stop paying, as I already did, as soon as I am bored with it.

drawn
11-19-2008, 06:02 AM
No one's unique item is being crapped on. The new items are tagged "replica" and thus the older ones are still distinctly different.

Think about it this way.

If you're a legitimate rares collector, why do you want a rare item? Just to have it. To collect, because that's what you do.

I will take a wild guess that there are exactly zero dupers who were duping, or buying duped items, to collect them. No, I'd guess most of those were getting this stuff to use them.

So if you're a legitimate rares collector, duping itself has hurt you far more than this will.

This maintains the value of your item, because it's the original and is visibly so. Collectors will still sell to collectors, for collection purposes, at outrageous amounts unaffordable by players such as myself.

And those of us who want good items to use, rather than only to collect, will be able to obtain them without either supporting duping or paying unaffordable amounts.

-Galen's player


great post! why waste good items in a museum? let us use them!!!

Sarphus
11-19-2008, 06:16 AM
No it leads to the tamer always getting the item... but i think it is.. only for raided situations, if you raid someone that they have worked all that time for the item, and you jsut walk in and take it.. then noting, but then if you work all the way you have a chance to pick it up... or something like that hehe

Your analysis is based on a flawed perception that tamers do more damage than everyone else. I have a high end tamer with extremely good pets, a dexer with mediocre gear, high-end caster with 5 of the super slayer spellbooks, bards and so on.

My dexer can easily out-damage my tamer unless I run a pack on my tamer (and take a lot more risk than my tamer has to). If I run a crimson dragon, which a lot of people would at a spawn, I don't do as much dmg on my tamer as I do on my mage or my dexer.

Tamers don't do more damage than well built dexers or casters. In fact, they don't even come close.

Tomas_Bryce
11-19-2008, 06:29 AM
Draw your own conclusion, I don't mind.

Doom artifacts have been also around for how many years? I am drawing my own conclusion and that conclusion has always been that your analysis that all of the items will be worth the same as GM armor in few weeks is a gross exaggeration.

However, the current proposed drop rate seems to be bit high for sustaining the system in terms of years.

Sarphus
11-19-2008, 06:30 AM
Um, risk vs reward? And I'm sure 99% of the people who do this in fel will gladly give you all their 105 scrolls. Or head there yourself, theres moongates all over to take you there.


It would make sense for the fel spawns to just not drop 105's anymore.

That being said, on the risk v reward front we have to take into account that the trammelites will be dealing with paragons while the felucians will not. Ever try a cold blood spawn in ilsh? It's deadly!

I think these changes will bring about changes as to what is considered a spawning char. You'll have chars that are designed for spawning in ilsh and chars that are designed for spawning in fel.

I'm still wading through this thread, but so far no one has been talking about how some drops may only drop on the ilsh spawns in bedlam and twisted weild. Both spawns have altars.... both are much harder than any champ spawn in fel. Both have unique champs that are not found in fel.

I bet both spawns will also have artifacts that can't be found in fel.

drinkbeerallday
11-19-2008, 06:35 AM
Also want to place a bet with me in how long it'll take me to gain enough of these new scrolls to finish a complete character from 50/50? I just deleted two characters a week or so ago out of boredom. :X.


longer than it would take to script.

drinkbeerallday
11-19-2008, 06:37 AM
100M 40-12 instantly in skill XYZ woohoo!!

would be a lot cheaper to just buy an account.

i think this is a decent idea. it will reward honest players for their time.

Sakkarah_
11-19-2008, 06:46 AM
I'm still wading through this thread, but so far no one has been talking about how some drops may only drop on the ilsh spawns in bedlam and twisted weild. Both spawns have altars.... both are much harder than any champ spawn in fel. Both have unique champs that are not found in fel.

I bet both spawns will also have artifacts that can't be found in fel.
That is correct. Twaulo (Twisted Wealds), Serado (Tokuno), Ilhenir (Bedlam) and Meraktus (Labyrinth) each have a unique artifact and themed deco items. So for those, Feluccans will have to go to these specific champ spawns to get the rewards.

drinkbeerallday
11-19-2008, 06:54 AM
You can thank whoever came up with the evil-in-a-can spawn back in 2001 for Ilshenar so that the Mythic developers could copy it.

Evocare

phantus
11-19-2008, 06:54 AM
I'm still wading through this thread, but so far no one has been talking about how some drops may only drop on the ilsh spawns in bedlam and twisted weild. Both spawns have altars.... both are much harder than any champ spawn in fel. Both have unique champs that are not found in fel.

I bet both spawns will also have artifacts that can't be found in fel.
That is correct. Twaulo (Twisted Wealds), Serado (Tokuno), Ilhenir (Bedlam) and Meraktus (Labyrinth) each have a unique artifact and themed deco items. So for those, Feluccans will have to go to these specific champ spawns to get the rewards.

I was hoping that was gonna be the case. Reason to do those spawns for sure. Soooooo.......any time frame on this publish?

Sarphus
11-19-2008, 06:55 AM
Name it.
There's simply not enough incentive for people who normally do not go to Fel to enter Fel now to get the same items they can get in Ilshenar and Tokono spawns.
Twice the points and double scrolls with protection, the powerscrolls, the skulls and the special reward for doing the same thing but with a bit more risk. I don't know but it is actually appealing to me. Then again, I mostly play Fel and I enjoy PvP so I guess I'm even more biased!

I'm completely against the line of thought that you're going on here.

We don't need more incentive for people to do spawns in fel. A lot of people (myself included) will do spawns in fel just to avoid paragons. Paragons at champ spawns are a bigger risk than getting raided (on a non-cam shard), because you will deal with the paragons every time, and paragons for some spawns are a more deadly than raiders. It's very dangerous to have 2 paragon dragons on you, for example.

Well... I'm opposed to that aspect of where you're going with this statement. I don't think we need more incentive to spawn in fel.

I'm not against not being able to use justice in trammel ruleset. The whole point of justice is to protect against raiders (which we have lost sight off in modern UO).

Traveller
11-19-2008, 07:03 AM
Doom artifacts have been also around for how many years?

Conveniently forgetting the above-mentioned change in drop rate of about one year ago? :-)

I am drawing my own conclusion and that conclusion has always been that your analysis that all of the items will be worth the same as GM armor in few weeks is a gross exaggeration.

No doubt, that is called a hyperbole. If you are interested in a quantitative estimate I think that more realistic numbers are probably in range of 100K-1M. Not sure about the exact timeframe, depends on too many things, first of all the exact drop rate. But unless it is changed drastically, not "a bit", I am pretty sure that's the average price this kind might hope to achieve, may it be after 1 month or 6 months.

drinkbeerallday
11-19-2008, 07:14 AM
You however must be on the subserver or you are removed from the list. If you are dead, the item could drop on your corpse (not on your ghost).

ok, what if you leave the subserver and come back?

what if your body decays but you are still standing there dead?


If none of the people on the list are present when the champ dies, then a random player among those who helped killed the champ will receive the reward.

how would it be possible that none of the people on the list are present? don't you get put on the list if you attack the champ? what about barracoon who poops out spawn? does that count as spawn or what? could you maybe show us the list (on Test Center only) after the spawn?


The SoTs are totally independent of the boss. Whenever you work the spawn you get a chance at receiving a 105 or a SoT scroll. In Trammel, you will only get the SoT, in Felucca you will get one or the other.

so this means there's a check for the item and in trammel u get a SoT and in Fel you get a 50/50 chance of SoT or 105... or is it 2 different checks for SoT and 105 in Fel.

Turdnugget
11-19-2008, 07:15 AM
Anyone know where to find stats/mods on each of these new proposed items?

JC the Builder
11-19-2008, 07:18 AM
I doubt this is going to be a very popular opinion, but the drop rates of these rewards is way too high. If this is going to last a long time then the rewards drops are going to have to be cut drastically.

Lets take the Lord Oaks example. Lets say it is done 20 times per day (keep in mind there is an Oaks spawn in Ilshenar). That means

2 spawn no reward (10%)
2 spawn a Orc Chieftain Helm (10%)
9 spawn the wind spirit or one of the 4 animated water tiles (45%)
7 spawn one of the 6 Replicas (Survival Knife, Djinny Ring, Lt. Sash, Samaritan Robe, Detective Boots or Knowledge Robe) (35%)

That is one shard per day. That is only one spawn out of over 20. There are 26(?) shards. Then multiple that by 365. Within one year the market will be absolutely flooded with these items. Even though you can not use Powder of Fortification on them, they will last a very long time if you take care of them well. I have never had to powder any of my items beyond the initial boosting up to 255.

Doom had what, a 2% drop rate on artifacts? +20 Power Scrolls used to have 10% but I think it is up to 20% now. Look how long these systems have lasted. These numbers have to be reduced a lot or else everyone will have what they want very quickly. I think we could probably outfit the entire HOT guild (nearly 100 active members) within 2-3 weeks. Certainly before the end of the year at these rates.

Viquire
11-19-2008, 07:18 AM
Regine and Leurocian, does the fact that you're introducing the new Scrolls of Transcendence mean that you've given up on figuring out how to give us a decent skill gain rate for skills that cap out at 100? And that you've given up on trying to come up with additional content to let people gain up to 120 in certain skills (e.g., spellweaving and taming) naturally, without the use of the scrolls?

Are the skill gain algorithms so complicated that you guys are just throwing your hands in the air and giving up on the idea of "fixing" them so they work correctly with all skills, whether they only go to 100 or they go to 120? Are you basically trying to tell us, but not in so many words, that if we choose to try to raise a skill like lockpicking to 100 just by picking locks and by not using one of these scrolls, things will never get better? If we don't want to spend months doing it (or years, in the case of trying to get to 120 taming), we MUST buy or go hunt at the champ spawns in order to get the scrolls?

If the answer is that you've given up on the idea of trying to tweak the skill gain algorithms so they work consistently for all skills and instead you're throwing some other object whose receipt is also governed by the damn RNG at the problem, then I'm truly out of here.

I would much rather see you fix the problems in the game so EVERYONE who plays, not just those who delight in hunting and especially those who love to PvP, get some benefits from your work. It's wonderful that you're doing something to make champ spawns, especially the ones outside of Fel, more attractive. But if part of the reason you're doing it is because you think you've come up with an "easy" solution to an issue that's flustered people for years, I'm sorry....I just can't swallow it. Fix the problems, please. Quit throwing more pixel crack at us.

THIS on the other hand is a very viable concern and I would like to hear more about the systems in question aaaand, I would also like to know if we are planning on immediately introducing new skill bump scrolls for the new skills released in SA as soon as it goes live.

Hmmmmmm?

Bombastic Fail
11-19-2008, 07:23 AM
I am sure I will get flamed by the anti-fell people when I say this but..


What about Harrowers? Anything new added to them? After all they ARE THE CHAMPION OF CHAMPIONS right? Hence; Harrowers are only spawned in fell; so that will rain on the non-pvp consensus, but still..

Lets give the ol Harry some lovins!! :lick::lick::lick:

GalenKnighthawke
11-19-2008, 07:24 AM
If your understanding of the drop rate is correct?

Then yes, you're absolutely right that this is far too high.

If the intent is to make these items non-rare, that's a very different thing than making them common.

Only a 10% chance of no drop whatsoever means a 90% chance of a drop. Yes, that's way too high.

What I'm hoping was that they meant that first there's a check to see if anything drops. Then a separate check to see what drops, and as part of that check there's a 10% chance that nothing will drop.

I think you're probably right though, and if you are then I'd agree a 90% chance of something dropping is far too high.

-Galen's player

I doubt this is going to be a very popular opinion, but the drop rates of these rewards is way too high. If this is going to last a long time then the rewards drops are going to have to be cut drastically.

Lets take the Lord Oaks example. Lets say it is done 20 times per day (keep in mind there is an Oaks spawn in Ilshenar). That means

2 spawn no reward (10%)
2 spawn a Orc Chieftain Helm (10%)
9 spawn the wind spirit or one of the 4 animated water tiles (45%)
7 spawn one of the 6 Replicas (Survival Knife, Djinny Ring, Lt. Sash, Samaritan Robe, Detective Boots or Knowledge Robe) (35%)

That is one shard per day. That is only one spawn out of over 20. There are 26(?) shards. Then multiple that by 365. Within one year the market will be absolutely flooded with these items. Even though you can not use Powder of Fortification on them, they will last a very long time if you take care of them well. I have never had to powder any of my items beyond the initial boosting up to 255.

Doom had what, a 2% drop rate on artifacts? +20 Power Scrolls used to have 10% but I think it is up to 20% now. Look how long these systems have lasted. These numbers have to be reduced a lot or else everyone will have what they want very quickly. I think we could probably outfit the entire HOT guild (nearly 100 active members) within 2-3 weeks. Certainly before the end of the year at these rates.

JC the Builder
11-19-2008, 07:25 AM
Lets give the ol Harry some lovins!! :lick::lick::lick:
Absolutely, the Harrower should not be left out. I think the best item (which is probably the guard sash, that thing is going to be worn by every PVPer) should be given out by Harrowers only.

GalenKnighthawke
11-19-2008, 07:27 AM
I am sure I will get flamed by the anti-fell people when I say this but..


What about Harrowers? Anything new added to them? After all they ARE THE CHAMPION OF CHAMPIONS right? Hence; Harrowers are only spawned in fell; so that will rain on the non-pvp consensus, but still..

Lets give the ol Harry some lovins!! :lick::lick::lick:

Hmm. It's an interesting thought.

Not arguing against you per se, yet....But let me ask you something. As long as there are new characters, there will be a need for stat scrolls. And even vets seem to always be making new characters, and I don't have the impression most people use an old character and re-train it. They might but it's not my impression.

So...Basically, if I'm right wouldn't that mean there'd always be a need to spawn the Harrower, even without an additional reward?

-Galen's player

Bombastic Fail
11-19-2008, 07:28 AM
Absolutely, the Harrower should not be left out. I think the best item (which is probably the guard sash, that thing is going to be worn by every PVPer) should be given out by Harrowers only.

Maybe the highest items should be on the harrower. Like the sash; the ari shroud, and whatever else? Because I know ANY SINGLE CHAR in the game can benefit from those 2 items. Any other items like that?


:lick: LETS GIVE THE HARRY SOME LOVINS!! :lick:

Tomas_Bryce
11-19-2008, 07:31 AM
I tend to agree with JC too about the drop rate being high. However, it might be more interesting to lower the durability of these items (maybe 125?) in combination with a modest decrease in drop rate (25% chance of not getting an item, for instance). That way it will not be as frustrating as good old doom - raise the demand instead of just going postal on the supply.

Viquire
11-19-2008, 07:32 AM
I doubt this is going to be a very popular opinion, but the drop rates of these rewards is way too high. If this is going to last a long time then the rewards drops are going to have to be cut drastically.

Lets take the Lord Oaks example. Lets say it is done 20 times per day (keep in mind there is an Oaks spawn in Ilshenar). That means

2 spawn no reward (10%)
2 spawn a Orc Chieftain Helm (10%)
9 spawn the wind spirit or one of the 4 animated water tiles (45%)
7 spawn one of the 6 Replicas (Survival Knife, Djinny Ring, Lt. Sash, Samaritan Robe, Detective Boots or Knowledge Robe) (35%)

That is one shard per day. That is only one spawn out of over 20. There are 26(?) shards. Then multiple that by 365. Within one year the market will be absolutely flooded with these items. Even though you can not use Powder of Fortification on them, they will last a very long time if you take care of them well. I have never had to powder any of my items beyond the initial boosting up to 255.

Doom had what, a 2% drop rate on artifacts? +20 Power Scrolls used to have 10% but I think it is up to 20% now. These numbers have to be reduced a lot or else everyone will have what they want very quickly. I think we could probably outfit the entire HOT guild (nearly 100 active members) within 2-3 weeks. Certainly before the end of the year at these rates.

Right JC, but remember as opposed to say all the different items a group might have recieved for doing Mel at ML release, each boss kill looks to give only one item. Assuming the average number of people working a spawn will be five and with an uncertain number of additions for drops we really aren't able to make any predictions on how long it will take for people to accumulate multiples beyond their personal usage for sale.

Personally I'm not all that familiar with the length of the possible EM items, but betwixt them and the deco items Id say we are nearly doubling the available pool of drops, if you dont include Tokuno as it is not an "always on" system.

Will these items stay at the top of the heap for forever? All indicators point towards a large shift in item accumulation and use once SA is released and we are having opportunities to max out our gear beforehand this time around as opposed to the release of AoS which nerfed everybodies gear all to hell for six months.

I think I like this leveling system better.

Sarphus
11-19-2008, 07:33 AM
Absolutely, the Harrower should not be left out. I think the best item (which is probably the guard sash, that thing is going to be worn by every PVPer) should be given out by Harrowers only.

well guard sash is listed as one of the items that drops on all of them. Maybe harrowers drop something even better :)

Bombastic Fail
11-19-2008, 07:36 AM
Hmm. It's an interesting thought.

Not arguing against you per se, yet....But let me ask you something. As long as there are new characters, there will be a need for stat scrolls. And even vets seem to always be making new characters, and I don't have the impression most people use an old character and re-train it. They might but it's not my impression.

So...Basically, if I'm right wouldn't that mean there'd always be a need to spawn the Harrower, even without an additional reward?

-Galen's player

I guess; but it would be in no way more than any scroll right? Since theres how many skills that can use a 120? IDK about you, but being in a spawning guild; i usually try to get at least a 115 of EVERY scroll on all my chars; some 120s, just because you never know when you need to put the skill on; temps get nerfed; need a char to hold skill from a soulstone, etc... you know??

But in addition; why would you make every "champion" have rewards, and not the "CHAMPION OF CHAMPIONS" not have one? I mean in reality, thats why you are SUPPOSE to do the spawns (in fell at least) for the skulls. All the other stuff is extra. :lick:

But seriously, if anyone wants to flame answer this. You dont think the main boss should get rewards? Give valid reasons if you think not. Not just "I cant do it since I like to PVM in tram" you know? Really valid reason.

Thats like buffing up all champs and making them harder (like they did) and then keeping the harry soloable by 1 guy since "He didnt have rewards." No fighting or flames here; I just think...


:love: We should give the Harrower some lovins!! :love:

drinkbeerallday
11-19-2008, 07:36 AM
Within one year the market will be absolutely flooded with these items.

Doom had what, a 2% drop rate on artifacts? +20 Power Scrolls used to have 10% but I think it is up to 20% now. Look how long these systems have lasted.

why do you want to go back to the days of AoS where a select few had uber items and were able to dominate PvP for a whole summer. that was a disaster.

These numbers have to be reduced a lot or else everyone will have what they want very quickly.

who cares? that is a good thing.

Bombastic Fail
11-19-2008, 07:38 AM
I tend to agree with JC too about the drop rate being high. However, it might be more interesting to lower the durability of these items (maybe 125?) in combination with a modest decrease in drop rate (25% chance of not getting an item, for instance). That way it will not be as frustrating as good old doom - raise the demand instead of just going postal on the supply.


Oh and for the record; I think the drops should be extremely low.
1-5% chance in tram; 5-10% in fell.
Maybe raise/lower it dependant on the spawn (Coon, Lowest. Oaks, Highest)

drinkbeerallday
11-19-2008, 07:40 AM
If the answer is that you've given up on the idea of trying to tweak the skill gain algorithms so they work consistently for all skills and instead you're throwing some other object whose receipt is also governed by the damn RNG at the problem, then I'm truly out of here.

if this is going to turn into a huge whine-fest I'd rather the SoT's are not offered in Felucca. let the Trammelites fight over it. keep Fel out of it.

drinkbeerallday
11-19-2008, 07:41 AM
Absolutely, the Harrower should not be left out. I think the best item (which is probably the guard sash, that thing is going to be worn by every PVPer) should be given out by Harrowers only.

in that case harrowers should be made harder to spawn. a new challenging spawn (harder than oaks) should be added to Felucca.

also the choke point PvP that favors large guilds should be addressed.

Flora Green
11-19-2008, 07:42 AM
I think this sounds fun and finally something to do in Ilsh besides paragons. :)

Bombastic Fail
11-19-2008, 07:44 AM
in that case harrowers should be made harder to spawn. a new challenging spawn (harder than oaks) should be added to Felucca.

also the choke point PvP that favors large guilds should be addressed.

IDK bout a new spawn.. You do know it requires you to do each of the 6 spawns, and get the skull for each, all in fell (while usually fighting other guilds) right? Thats already a lot harder than 1 spawn IMHO.

Not to mention; doing all that work; then gettin raided at it; and you lose all that work. So you can just see its already rough.

phantus
11-19-2008, 07:45 AM
I doubt this is going to be a very popular opinion, but the drop rates of these rewards is way too high. If this is going to last a long time then the rewards drops are going to have to be cut drastically.

Lets take the Lord Oaks example. Lets say it is done 20 times per day (keep in mind there is an Oaks spawn in Ilshenar). That means

2 spawn no reward (10%)
2 spawn a Orc Chieftain Helm (10%)
9 spawn the wind spirit or one of the 4 animated water tiles (45%)
7 spawn one of the 6 Replicas (Survival Knife, Djinny Ring, Lt. Sash, Samaritan Robe, Detective Boots or Knowledge Robe) (35%)

That is one shard per day. That is only one spawn out of over 20. There are 26(?) shards. Then multiple that by 365. Within one year the market will be absolutely flooded with these items. Even though you can not use Powder of Fortification on them, they will last a very long time if you take care of them well. I have never had to powder any of my items beyond the initial boosting up to 255.

Doom had what, a 2% drop rate on artifacts? +20 Power Scrolls used to have 10% but I think it is up to 20% now. Look how long these systems have lasted. These numbers have to be reduced a lot or else everyone will have what they want very quickly. I think we could probably outfit the entire HOT guild (nearly 100 active members) within 2-3 weeks. Certainly before the end of the year at these rates.

It amuses me to no end that people are looking at the UO RNG numbers projected and are actually assuming it's going to work in reality as it does on paper. How many people believe the drops are going to follow the percentage listed? If you believe that 1 out of every 10 champs will drop one of the top tier items then I have some ocean front property in CO I'd like to sell ya.

As for HOT being decked out in 2-3 weeks.....what couldn't 100 active members do in 2-3 weeks? Seriously, what is the problem? You worried about new pixel crack being available? Is this going to hurt your pvp game?

The game can't always be tailored to power gamers. There are plenty of people that play this game that aren't going to be decked out in 2-3 weeks because they don't play 5 hours a day. Pretty sure those people are the majority and power gamers are not.

Hoffs
11-19-2008, 07:46 AM
Maybe raise/lower it dependant on the spawn (Coon, Lowest. Oaks, Highest)

This is an excellent idea. It will mean people are not out farming only rats all day long.

GalenKnighthawke
11-19-2008, 07:47 AM
I guess; but it would be in no way more than any scroll right? Since theres how many skills that can use a 120? IDK about you, but being in a spawning guild; i usually try to get at least a 115 of EVERY scroll on all my chars; some 120s, just because you never know when you need to put the skill on; temps get nerfed; need a char to hold skill from a soulstone, etc... you know??

But in addition; why would you make every "champion" have rewards, and not the "CHAMPION OF CHAMPIONS" not have one? I mean in reality, thats why you are SUPPOSE to do the spawns (in fell at least) for the skulls. All the other stuff is extra. :lick:

But seriously, if anyone wants to flame answer this. You dont think the main boss should get rewards? Give valid reasons if you think not. Not just "I cant do it since I like to PVM in tram" you know? Really valid reason.

Thats like buffing up all champs and making them harder (like they did) and then keeping the harry soloable by 1 guy since "He didnt have rewards." No fighting or flames here; I just think...


:love: We should give the Harrower some lovins!! :love:


Oh, having an item out of the reach of the vast, vast majority of players (who never set foot in Felucca and never join spawn guilds? I'd definitely argue that is one of the most valid reasons there is.

However, is it enough for me to actually disagree with you?

I don't know yet....I'd need to think some more.

The Harrower and I have a long history and a complex relationship.

You see, I literally stumbled by accident into the very first Harrower spawn on the LS shard, and I'm pretty sure I was the first person to actually do damage to it (very hard to tell when something has that many hit points). It was quite thrilling.

In fact I've hung a fair amount of RP fiction around the Harrower, and it seems like since that day, all boss monsters have targeted me first. This is, of course, just perception and coincidence. But that I, one of those highly annoying rationalist types, could so much as have this bizarre perception shows how much of an impact being at the first-ever Harrower spawn on my shard (and the second ever in the game) had on me.

So the idea of assigning a special reward to the Harrower has an inherent appeal to me.

However, though I am frequently found in Felucca (despite my well-known distaste for it), I am very unlikely to ever be in a spawn guild again. And let's face it, with rare exceptions the days in which a Harrower spawn was a public event are long, and sadly, gone.

Basically, this means that I need to face the fact that I will never again have the chance to fight my favorite monster in the game. And thus I'll never have a realistic chance at getting whatever special item they assign to the Harrower, should they choose to do this.

So I can see both sides of this, in a very personal way.

-Galen's player

GalenKnighthawke
11-19-2008, 07:49 AM
Oh crap, I didn't factor in that these items are going to be non-PoF-able.

Do you still think the drop rates are too high, in that light?

-Galen's player

I doubt this is going to be a very popular opinion, but the drop rates of these rewards is way too high. If this is going to last a long time then the rewards drops are going to have to be cut drastically.

Lets take the Lord Oaks example. Lets say it is done 20 times per day (keep in mind there is an Oaks spawn in Ilshenar). That means

2 spawn no reward (10%)
2 spawn a Orc Chieftain Helm (10%)
9 spawn the wind spirit or one of the 4 animated water tiles (45%)
7 spawn one of the 6 Replicas (Survival Knife, Djinny Ring, Lt. Sash, Samaritan Robe, Detective Boots or Knowledge Robe) (35%)

That is one shard per day. That is only one spawn out of over 20. There are 26(?) shards. Then multiple that by 365. Within one year the market will be absolutely flooded with these items. Even though you can not use Powder of Fortification on them, they will last a very long time if you take care of them well. I have never had to powder any of my items beyond the initial boosting up to 255.

Doom had what, a 2% drop rate on artifacts? +20 Power Scrolls used to have 10% but I think it is up to 20% now. Look how long these systems have lasted. These numbers have to be reduced a lot or else everyone will have what they want very quickly. I think we could probably outfit the entire HOT guild (nearly 100 active members) within 2-3 weeks. Certainly before the end of the year at these rates.