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View Full Version : Champ Spawn Pub 58 Fixes and Q&A


Sakkarah_
02-13-2009, 03:10 PM
This was initially going to be in the FoF but since it turned out to be much longer than expected, we decided to make a different thread altogether.

A number of issues have been identified since the implementation of the champ spawn changes, all of which should be rectified with Publish 58. Hopefully, the following Q&A will address all outstanding questions you may have about this system and how it should be working once Pub 58 goes live.

1. How do I receive SoTs?

You simply have to kill the spawn in the champ area. Each time a creature is killed, every player who did sufficient damage to the monster to earn looting rights has a chance of receiving a SoT. In Felucca, if you are protecting a player receiving a SoT, you will receive a SoT as well as long as you are within range.

2. How do I receive a Replica?

Only players who worked a sufficient portion of the current spawn have a chance of receiving the Replica. You earn points for working the spawn. When the champ dies, a list of all the players having met the minimum point requirement is pulled. A roll is performed to determine whether or not a reward will be given. If yes, the player with the highest spawn points has a 10% chance of automatically receiving that reward. If the top player loses the roll, he’s put back in the list and a random player in that list is given the reward. You MUST be in the area when the champ dies to receive that reward.

The bug which allowed players who didn’t work the current spawn to receive the replica has been fixed and will be in Pub 58.

3. How do I get Powerscrolls?

You must do sufficient damage to the champ to have a chance of receiving a Powerscroll. You do not need to have worked the spawn at all. Protectors receive a random Powerscroll each time someone under their protection receives one as well. Note that the protector must be within range of the protected player. Parking the protector halfway across the world for safety no longer works. You also have a chance of receiving a 105 each time you kill a creature while leveling the spawn.

The bug which allowed players to receive Powerscrolls for simply working the spawn has been fixed and will be in Pub 58.

4. How are the leveling points obtained?

The spawn is divided into 4 levels, each giving a different amount of points for creatures killed. Level 1 and 4 give the least points as level 1 is extremely easy and level 4 is usually extremely short and would unfairly benefit late comers. Each time a creature is killed, every player who did sufficient damage to earn looting rights is given points according to the level of that creature. It is not based on kill shot. Once the champ is killed and the reward has been handed out, the points list is wiped clean.

The bug which causes spawn points to carry over from one spawn to the other, thus allowing players who didn’t work the current spawn to receive the reward has been fixed and will be in Pub 58.

5. What about previous level spawn and left over spawn?

When the spawn levels up, killing creatures from the previous level helps advance the spawn and continues to earn you points. Once the spawn is over and the champion has been defeated, killing left over spawn does not earn you points as the points are only being tracked while a spawn is active and only for the creatures linked to that spawn. However, left over spawn can still earn you a SoT.

6. What is the drop SoT/105 rate?

The drop rate is approximately 3%. In Felucca, whenever a scroll is given, it stands a 50/50 chance of being either a SoT or a 105 PS. In Trammel, the scroll will always be a SoT.

As the RNG caused the drop rate in Trammel to be extremely low, we no longer perform the 105 roll in that ruleset. So whenever it is determined that a scroll would be given in Trammel, a SoT automatically is. This change has effectively evened out the overall SoT drop on both facets.

7. What is the rewards drop rate?

The drop rate is 30%. When the champ is killed, your chance of receiving a reward is broken down as follows:

5 % for unique reward
15% for decorative item
10% for shared reward

Shared rewards are equippables that at least 2 champions can give. In most cases, only 2 or 3 champs will share any given reward. Decorative items are almost always exclusive to each champ. The only exceptions are the lava, swamp and “water” tiles which are each shared by 2 champions.

8. What is the durability of these rewards?

All equippable rewards have a set durability of 150/150. You cannot use powder of fortification on them but they can be repaired using the appropriate skill or repair deed. Some of these rewards are currently spawning with 255/255 durability. This is a bug that has been fixed and will be in Publish 58.

Rewards with 255/255 durability obtained prior to Pub 58 will not be scaled back down 150.

9. What if I’m dead when the champ dies?

If you were chosen to receive the reward and are dead at the time the champ is killed, the Powerscroll or Replica will be placed on your corpse. This feature was not functioning properly for the Replicas but has been fixed for Pub 58. Note that both living and dead players that are overweight or have no room in their backpack or corpse will not get the reward. The heaviest item weights 10 stones so keep that in mind when spawning.

10. Can I leave during the spawn or work multiple spawns at once?

You can leave anytime you want. As of Pub 58, as long as the spawn is active, any points you have earned during that spawn will remain until the spawn ends. Each altar tracks points earned for its own spawn, independently of the other altars. But keep in mind that if you are working Altar B when the boss at Altar A dies, even if you qualified for a reward at Altar A you will not receive it as you were not there. Also, you need to earn a minimum number of points to make it to the list of people eligible for a reward, with a non-negligible bonus for the player earning the most points at a given altar.

11. What’s the deal with some items not losing durability?

Some item slots traditionally weren’t affected by wear and tear. Some of the new Replicas equipped in these slots are therefore not taking damage. This should be fixed in Publish 58. Current items’ durability will not be affected retroactively but will start taking damage after the publish is released.

12. Why does Felucca get SoTs with higher points and dubs for Protection?

The champ spawns were created as an incentive to play in Felucca and to promote PvP. These latest additions are simply meant to breathe new life in a system getting a little stale. Making them available in Trammel as well is so players who do not wish to be involved in PvP can still have access to the new content while rewarding those willing to expose themselves to greater risks.

13. Are Ilshenar Champions supposed to spawn as Paragons?

By design, any creature spawning in Ilshenar has a chance of becoming a Paragon and currently, this is what is happening to champs as well. However, we feel this is making them way too difficult. So as of Pub 58, the Champions will no longer spawn as Paragons. However, the spawn throughout the four levels can still become Paragons.

14. What about ghost cams?

Fixing ghost cams is an ongoing concern and we are working on solutions to effectively rid us of the problem without unfairly punishing or nerfing the legitimate players. As part of a first step in accomplishing this, starting Pub 58, restrictions will be placed on Trial Accounts so they cannot be used in champ spawn areas.

15. How many rewards are there in total?

There are 55 rewards total. To this however, add the fact that the Detective boots have 3 different intensities with 3 different names. The Knowledge shrouds also come with 3 different intensities but similar names and the slimes come in two different hues. The decorative items will now come facing a single direction but the demon skulls, futons and water tiles can be turned to the other facing using the house deco tool.

16. Can I dye these Replicas?

Yes. All the equippable Replicas are dyable with the appropriate tub or with Tokuno dyes. If you are unable to do so with any of these items, please report this through the feedback form so it can be looked into. Make sure that the item in question has the [Replica] tag. Not to be confused with the original EM rewards which were, for the most part, non-dyable.


Please do not hesitate to post any further questions you need clarified.

Sak

Kayne.
02-13-2009, 03:17 PM
Sak you are such a fountain of knowledge <3

Heres a question ive seen asked lately (which i used to know the answer to.....)

Okay.

Starting a Champ Spawn

2 3 4 candle start.

Whats the point? because the 4 candle starts just do two more candles anyways so it is always the same right?

Flutter
02-13-2009, 03:25 PM
105 Scrolls should be removed from the game. Why should a Trammel facet get a SOT 100% of the time while in Fel it's only 50/50 because of 105s?

Demonous
02-13-2009, 03:25 PM
wow ty for posting that, lot of useful info right there that answered a lot of questions i had

Demonous
02-13-2009, 03:26 PM
105 Scrolls should be removed from the game. Why should a Trammel facet get a SOT 100% of the time while in Fel it's only 50/50 because of 105s?

agree 100%, no one needs 105s, people throw 110s on the ground all the time

canary
02-13-2009, 03:39 PM
Awesome updates,thanks. :)

ColterDC
02-13-2009, 03:42 PM
That was some good info....

If it would have been a FoF, it probably would have been the first time I didn't bitch about how uninformative it was.

Xanthril of LA
02-13-2009, 03:43 PM
Very, very informative. Thank you much.

JC the Builder
02-13-2009, 03:44 PM
What about the bug where the player who kills the most champion spawn gets one of the 6 power scrolls from the champion. Is that bug being fixed as well? This is different from players receiving a 110/115/120 directly from spawn creatures.

Millie
02-13-2009, 03:50 PM
105 Scrolls should be removed from the game. Why should a Trammel facet get a SOT 100% of the time while in Fel it's only 50/50 because of 105s? Why should Feluccans get 1.0 scrolls and Trammel on get .05. "Because some one can kill you or steal form you", is not a good enough reason for most to swallow. It's only fair we get a better chance at the smaller SoT's. If they take away the 105 ps that are only in Felucca then we should get the same 1.0 Sot's that you enjoy.

Thank you Lady Sakkarh for the Information .

Flutter
02-13-2009, 03:53 PM
Why should Feluccans get 1.0 scrolls and Trammel on get .05. "Because some one can kill you or steal form you", is not a good enough reason for most swallow. It's only fair we get a better chance at the smaller SoT's If they take away the 105 ps that are only in Felucca then we should get the same 1.0 Sot's that you enjoy.



I disagree. If anything they should put the 105s on the trammel facets. Totally reverse the whole thing.

GalenKnighthawke
02-13-2009, 03:57 PM
Thank you very much for this post, Regine.

Let me ask you about this one:

By design, any creature spawning in Ilshenar has a chance of becoming a Paragon and currently, this is what is happening to champs as well. However, we feel this is making them way too difficult.

How sure are you about that? When Paragons came out some years back, we were specifically informed that champs could not be Paragons, and indeed I've never witnessed a Paragon Champion.

Are you it's not just an issue with the Weald champ? I'd basically hate to see you all reach too deep into the code, to fix something that isn't broken, and have some unintended consequence.

-Galen's player

Gheed
02-13-2009, 03:58 PM
When is pub 58 scheduled?

Millie
02-13-2009, 04:02 PM
Trammel already gets less point Value Sots then Felucca. How does giving Trammel 105 PS that are almost worthless a fair exchange? The Felucca will just get more Higher end Sot wave in Trammel faces. Give Trammel all the PS just like Felluca with the lower Sot point value and then it may be fair.

canary
02-13-2009, 04:04 PM
Why should Feluccans get 1.0 scrolls and Trammel on get .05. "Because some one can kill you or steal form you", is not a good enough reason for most to swallow. It's only fair we get a better chance at the smaller SoT's. If they take away the 105 ps that are only in Felucca then we should get the same 1.0 Sot's that you enjoy.

Thank you Lady Sakkarh for the Information .

I play mostly Tram but I'm also pro Risk v. Reward... that said, Tram scrolls should not be the same as Felucca's. Tram's lower point in the SoT works well.

rwek
02-13-2009, 04:05 PM
Awesome update. And yes, get rid of 105s.


Great to know about SoT protection though :P



I have gotten a replica when in star room, when despise boss died. Is this still considered the same dungeon/area? If not that needs to be looked into.

Gheed
02-13-2009, 04:13 PM
Trammel already gets less point Value Sots then Felucca. How does giving Trammel 105 PS that are almost worthless a fair exchange? The Felucca will just get more Higher end Sot wave in Trammel faces. Give Trammel all the PS just like Felluca with the lower Sot point value and then it may be fair.

A 50-50 chance for an SoT/PS drop in fel only seems like a very small concession. I mean the overall system (while very much appreciated) is completely geared toward PvP (as intended). PvM will wear down the useful replicas so much faster while they would last a good while longer in PvM.

It isn't a complaint on my part. Champ spawns always were... and still are very popular in fel. I don't think folks would choose a tram spawn over a fel one soley based on the fact that they might get 1 extra SoT at half the value. Fel spawns offer so much more overall.

Yalp
02-13-2009, 04:24 PM
Good and useful information. Can someone confirm, it looks like a change in the ability to walk into a champ spawn at the end, and get a chance at the drop. It seems more along the Doom artie drop system. If so. GREAT! Now if I can just get that ricken-fracken RNG to roll my way.. 100 spawns and counting.. NOT A THING!

Sakkarah_
02-13-2009, 04:27 PM
2 3 4 candle start.

Whats the point? because the 4 candle starts just do two more candles anyways so it is always the same right?
You will always end up having to kill the same amount of creatures. So yes, it's the same. The only difference is that you either get to work more of the lower creatures or more of the toughest ones.

What about the bug where the player who kills the most champion spawn gets one of the 6 power scrolls from the champion. Is that bug being fixed as well? This is different from players receiving a 110/115/120 directly from spawn creatures.
It was the same bug. Basically, any Powerscroll that was handed out was based on a combination of the people who worked the spawn and those who hit the champ. As it tried to give out the scrolls, when it didn't find some of the people on the list it just deleted the scrolls. As addressed in question 4, since the points were carrying over from one spawn to another, it was trying to give your scrolls to people who had worked the altar earlier that morning and who no longer were on the subserver. That also means that if you've been chaining a specific altar solo, you have raised such an insane amount of points over those spawns that no matter who works a spawn afterward, you will always be the top spawner and have an extra 10% chance of getting a reward (and because of the bug) a Powerscroll. So as of 58, only people who damage the champ (and their protector) should get Powerscrolls as was the case before 57. And this is also why the points will be wiped at the end of each spawn.

Are you it's not just an issue with the Weald champ? I'd basically hate to see you all reach too deep into the code, to fix something that isn't broken, and have some unintended consequence.
When I reviewed the code, none of the champions had the "no paragon" check on them. I saw no evidence that it was actually being handled elsewhere in one of the multiple scripts that govern champ spawns. But to address your main concern, no "unintended consequences" could come of it as this is simply adding a check preventing the paragon script from attaching to unique creatures. So even if there was another check done elsewhere, it will simply be reinforced.

Teeshy
02-13-2009, 04:34 PM
Will this be posted on the herald as well so the people that don't read stratics will see it?

And I agree with whoever said up there about getting rid of 105's - I don't play fel at all, but it does seem unfair that they have as much chance to get a 105 (which even *I* admit are worthless, and I pay money for the apparently useless 110's =P) as a SoT.

agpga
02-13-2009, 04:34 PM
all great info from the OP but could you do something about the drop rate of the crappy SoT's. you know like item id, forensic evaluation etc basicly any of the crappy useless skills that have no use to the game as it is

Gheed
02-13-2009, 04:49 PM
2. How do I receive a Replica?

Only players who worked a sufficient portion of the current spawn have a chance of receiving the Replica. You earn points for working the spawn. When the champ dies, a list of all the players having met the minimum point requirement is pulled. A roll is performed to determine whether or not a reward will be given. If yes, the player with the highest spawn points has a 10% chance of automatically receiving that reward. If the top player loses the roll, he’s put back in the list and a random player in that list is given the reward. You MUST be in the area when the champ dies to receive that reward.

The bug which allowed players who didn’t work the current spawn to receive the replica has been fixed and will be in Pub 58.



Awesome. Did that relate to follks fighting the champ only and getting a drop? I ask because I was always curious if using valor to advance the spawn could give you a chance at the replica. If so it seems like a mechanic that could be abused by hiding and wedging down the invoke virtue/last target macro.

Sakkarah_
02-13-2009, 05:22 PM
Awesome. Did that relate to follks fighting the champ only and getting a drop? I ask because I was always curious if using valor to advance the spawn could give you a chance at the replica. If so it seems like a mechanic that could be abused by hiding and wedging down the invoke virtue/last target macro.
Using Valor will not help you in that regard. The points are only awarded for valid monsters killed. Valor only helps you finish the spawn faster.

Maplestone
02-13-2009, 05:57 PM
105 Scrolls should be removed from the game. Why should a Trammel facet get a SOT 100% of the time while in Fel it's only 50/50 because of 105s?
um ... protection gives double drop rate to negate that "disadvantage" and the Fel scrolls are 3 times as powerful to boot. If that's not enough carrots already, then perhaps the whole idea of carrots is flawed.

Gheed
02-13-2009, 06:00 PM
105 Scrolls should be removed from the game. Why should a Trammel facet get a SOT 100% of the time while in Fel it's only 50/50 because of 105s?

It would be neat to see other uses for 105s. Using them as an imbuing ingredient to add a +5 skill mod to a piece of armor. Making their effect cummulative (adding +1 to the skill cap over 105). Slighly off topic I know. But the issue isn't that tram gets more SoTs. The issue is that 105's have lost their luster after so many years.

Flutter
02-13-2009, 06:32 PM
See, that's what's wrong with this game.
My first suggestion, to get rid of the 105 ps, didn't adversely effect nor change anyones gameplay on the Tram facets, yet who are the first one's to object?
"Oh no people who do spawns in Fel should have to get those 105s!!", They say.
Just ureal.
If it doesn't affect you in any way, why do you care?

rwek
02-13-2009, 06:42 PM
Greed my man.

Tram folks have no intention, even when pushed and proded to go to Fel. Yet they want to make sure Fel folks have little or no upper hand in the game.


They will always be fighting for the reward without the risk. It's in their blood.



Be gone with 105's

Gheed
02-13-2009, 06:50 PM
See, that's what's wrong with this game.
My first suggestion, to get rid of the 105 ps, didn't adversely effect nor change anyones gameplay on the Tram facets, yet who are the first one's to object?
"Oh no people who do spawns in Fel should have to get those 105s!!", They say.
Just ureal.
If it doesn't affect you in any way, why do you care?

Yes I see your point. But why not ask to make more use of the 105s? The whole mess didn't become an issue until SoTs were introduced. Drop'em or sell'em right? No big deal.

This very thread is solid proof of why things should be improved over abandoned. No one did ilsh spawns before this addition. Abandon it or improve it? Which worked out better for the game? Powerscrolls are a no brainer for an addition to imbuing. Think of how usefull those 105s could be if you could use 4 of them to make a +20 skill ring? Or... now don't laugh... letting cooks ue them to bake a +5 skill 30 min bran muffin (1 hour for exceptional).

Gellor
02-13-2009, 06:50 PM
3. How do I get Powerscrolls?

<misc stuff deleted>
Note that the protector must be within range of the protected player. Parking the protector halfway across the world for safety no longer works.

Good fix but care to clarify what "within range" means? Is this five tiles? Same screen? Five screens? Same dungeon?

MYUO
02-13-2009, 06:59 PM
2. How do I receive a Replica?

Only players who worked a sufficient portion of the current spawn have a chance of receiving the Replica. You earn points for working the spawn. When the champ dies, a list of all the players having met the minimum point requirement is pulled. A roll is performed to determine whether or not a reward will be given. If yes, the player with the highest spawn points has a 10% chance of automatically receiving that reward. If the top player loses the roll, he’s put back in the list and a random player in that list is given the reward. You MUST be in the area when the champ dies to receive that reward.

The bug which allowed players who didn’t work the current spawn to receive the replica has been fixed and will be in Pub 58.


Sak

Thanks Regine for the detailed info.
So according to the above quote and assuming all players meet the minimum spawn points requirement,

If 10 ppl are doing the spawn, the one with highest spawn points will have 10% plus 90%/10=9%, or total of 19% of chance getting replica if it drops. Other players have 9% chance. Counting in the 30% replica drop rate, the top point earner will have 19%X30%=5.7% and the rest ppl will have 9%X30%=2.7% of chance getting a replica.

If 3 ppl are doing the spawn, the one with highest spawn points will have 10% plus 90%/3=30%, or total of 40% of chance getting replica if it drops. Other players have 30% chance. Counting in the 30% replica drop rate, the top point earner will have 40%X30%=12% and the rest ppl will have 30%X30%=9% of chance getting a replica.

Is that right?

Maplestone
02-13-2009, 07:00 PM
If it doesn't affect you in any way, why do you care?

*cough*

Why should a Trammel facet get a SOT 100% of the time while in Fel it's only 50/50 because of 105s?

sandersism
02-13-2009, 09:32 PM
While your reply was slightly amusing Maple... it fails to answer his question.

Why do you care if it is more beneficial for you to do a spawn in Felucca as opposed to Trammel?

You can earn SoT's MUCH more easily in Trammel without really paying attention. If you feel that the #'s are too low... you can always go to Felucca if you feel the risk is worth the reward...

The bottom line is this:

If you are complaining about Felucca having an advantage over Trammel, and you continue to play in Trammel... you obviously don't feel the risk in Felucca is worth the reward. IF that is the case, then you shouldn't be complaining about the reward level... because that is the POINT of the entire system... to reward those who take the risks.

note: I play the Trammel facet just as much as I play in Felucca. It depends entirely on my mood and whether or not I feel like concentrating enough to ensure my own survival while collecting resources/sot's/ps's etc. Sometimes I just feel like being lazy and mindlessly running around killing things at the Trammel spawns.

Cho hag
02-14-2009, 03:35 AM
got some q's about champ spawning and points...

lets say someone days a champ up to lvl 3 then leaves and it lvl's down to lvl 2 does the ppl that has done the spawn up to lvl 3 then lose all there points or some points?

also eventhough the lvl 3 spawn now won't help u advance the spawn will it then still give u points towards getting scrolls/replicas?

Flutter
02-14-2009, 04:16 AM
If it doesn't affect you in any way, why do you care?

*cough*

Why should a Trammel facet get a SOT 100% of the time while in Fel it's only 50/50 because of 105s?

Umm getting SOTs only 50% of the time does affect people who play in Fel. I fail to see the point of your post.

von Beck
02-14-2009, 05:15 AM
Using Valor will not help you in that regard. The points are only awarded for valid monsters killed. Valor only helps you finish the spawn faster.

There's been a rumor floating around my guild / shard that the powerscrolls from the champ won't be as good if you use valor to advance the spawn (after it has been popped). Can you confirm or deny? Thanks!

Maplestone
02-14-2009, 05:53 AM
Umm getting SOTs only 50% of the time does affect people who play in Fel. I fail to see the point of your post.

If what happens in Tram "affects" Fel, then surely what happened in Fel "affects" Tram.

Would it then not logically follow that if it's ok for Fel spawners to be jealous of Tram that people in Tram would be allowed to be jealous of the protection bonus, increased power of scrolls and various other carrots in Fel?

I really don't want to derail this thread with this old flamewar, but I have a low tolerance for hypocrisy (give or take grudging acknowledgment of question 12 above)

Lord Kotan
02-14-2009, 08:52 AM
105 Scrolls should be removed from the game. Why should a Trammel facet get a SOT 100% of the time while in Fel it's only 50/50 because of 105s?

Fail gets +.5 to their SoT... that is more than dbl in most cases.

Lord Kotan
02-14-2009, 08:53 AM
"those willing to expose themselves to greater risks."
EA means greater cheats; right?

But on a serious note; why is the Ari shroud only avalible in fel? I thought you said tram should get all the same content, just on a lesser scale?

Lord Kotan
02-14-2009, 08:55 AM
Maplestone. I have to agree with you. SoT scrolls are already more than dbled value; and they get protection. So that is Greater than 4X rewards right there. So if you take off that 50/50 change.. you still have a more than dbl reward.

Lord Kotan
02-14-2009, 08:56 AM
I disagree. If anything they should put the 105s on the trammel facets. Totally reverse the whole thing.

so tram get 105s and .5-1.0 and protection. Let's do it.

Intoxication
02-14-2009, 11:32 AM
I soloed a spawn in ilsh and gotten a paragon coon. yeah they are not fun to deal with. you know how normally coon just kinds sits there if you are not hitting it with a weapon or pet, well this one chased me down every time i got close to it with paragon speed and super powerful spells. it was ugly. i never did kill that bugger.

Flutter
02-14-2009, 12:04 PM
Umm getting SOTs only 50% of the time does affect people who play in Fel. I fail to see the point of your post.

If what happens in Tram "affects" Fel, then surely what happened in Fel "affects" Tram.

Would it then not logically follow that if it's ok for Fel spawners to be jealous of Tram that people in Tram would be allowed to be jealous of the protection bonus, increased power of scrolls and various other carrots in Fel?

I really don't want to derail this thread with this old flamewar, but I have a low tolerance for hypocrisy (give or take grudging acknowledgment of question 12 above)

You're really not this stupid. You're just trying to start an argument. Have at it.

Exgirlfriend
02-14-2009, 01:35 PM
Good job catering to a couple massive guilds on each shard. Your thoughts that this encourages people to go to fel are totaly wrong. Maybe you should change it so that unless your in one of these massive guilds you cant go. it's pretty much like that now BTW.

By forcing people to join one of these massive guilds to advance past 100 is really one of the lamest idea's EA has ever came out with.

WarUltima
02-14-2009, 04:09 PM
Good job catering to a couple massive guilds on each shard. Your thoughts that this encourages people to go to fel are totaly wrong. Maybe you should change it so that unless your in one of these massive guilds you cant go. it's pretty much like that now BTW.

By forcing people to join one of these massive guilds to advance past 100 is really one of the lamest idea's EA has ever came out with.

samething can be said to tram... the lamest idea of all time. its literally a product of massive crying of a game being too challenging.

All that aside you dont need to be in a big guild to go beyond 100. Tell me in straight face that none of the players are selling ps on your shard... you know like how trammies farming doom and peerless all day and rip others off by selling them something like hair dyes, atrifacts ect ect. You already have it easy and zero chance to get raided on ALL facets other than fel. Thats a lot more playable facets than just one(1)... you really dont need more easymodes.

You know like you are pro anti-pvp anti-challenging and anti-risk but want it all lifestyle. The like style for fel players are PvP and stopping trammies from getting the ONLY thing they cant get unless they come to fel and work for it against other living human beings. you know like fel red players would have to get on a blue and put up with all the trammie settings if they want to get anything other than scrolls.

Felucians have scrolls and what do trammalites have? just about everything else...

Madrid
02-14-2009, 07:15 PM
Good job catering to a couple massive guilds on each shard. Your thoughts that this encourages people to go to fel are totaly wrong. Maybe you should change it so that unless your in one of these massive guilds you cant go. it's pretty much like that now BTW.

By forcing people to join one of these massive guilds to advance past 100 is really one of the lamest idea's EA has ever came out with.

Agreed.

The current system whereby those who worked the spawn and are chased off are still able to get powerscrolls was way more fair and balanced and much more of a carrot in drawing people to Felucca. The powerscroll system once again is utter BS and completely unfair. The system being introduced with Pub 58 is beyond stupid and unfair to those that are not in one of the dominant PvP Guilds on whatever given shard. Well done DEV's...your a bunch of geniuses.

Now once again a monopoly will be given to a small minority of anti-social greifers who get their in-game satisfaction by killing the 'weak' who are in no position to defend themself nor pay the outlandish prices associated with 120 Powerscrolls which are controlled and monopolized by said guilds.

WarUltima your posts have more holes in them than swiss cheese.

I have no problem with the promotion of PvP but everyone knows darn well that's not what happens at Felucca Champion spawns. What occurs the majority of the time is simply a massacre/genocide against players who have no chance to defend themself or any desire to engage in that type of playstyle. Yet players like yourself contend that it promotes PvP when nothing is further from the truth. There is a difference between PK'ing and PvP'ing.

And that's what's even sadder with today's state of PvP is the mentality amongst the vast majority of players is the thrill of the kill against players who have no idea what they're doing and don't present any threat or challenge whatsoever versus actually finding a competive fight in which to test your metal. A large portion of players that PvP have no desire for competive PvP they are simply happy and find satisfaction in killing weak players which is primarily what happens at Felucca Champion spawns.

And to boot if the DEV's want to promote PvP then it needs a major overhaul because it's a complete sham compared to what is was circa T2A era. PvP has been utterly butchered to what it is today which is totally item dependent and latent with cheat programs that do all your healing, targeting, and potion drinking for you. So I don't see how PvP can be see for anything other than what it is today...total garbage. Why would anyone want to engage within the current PvP system when it's totally unbalanced and fraught with exploiting/cheating?


Yet you and those of your mentality still claim that you want a competive fight which is nothing further from the truth.

And what risk is their in Felucca for the 1 or 2 dominant PvP guilds on each shard...absolutely none. They dominant and overwelm the casual players trying to obtain powerscrolls. So you argument about risk vs. reward is completely flawed when there is no more risk for feluccans than there are trammelites. "Trammels have everything?" There's nothing Trammelites have access to that Feluccans don't...the reverse cannot be said.

You can blow up as much smoke as you want but anyone with half a brain knows that just like in the real world this is about money/gold. It's about control and monopolization of one of the most lucrative aspects of UO's economy..120 Power scrolls.

Well done Dev's...If BS was snow I'd be in a blizzard.

Nvnter
02-14-2009, 08:43 PM
105 Scrolls should be removed from the game. Why should a Trammel facet get a SOT 100% of the time while in Fel it's only 50/50 because of 105s?

Consider it balance since you can get 1.0 SOTs

geeeeeezzzz

a solution to the 105 scrolls would be to give Fel a 1.5% chance of spawning.

sandersism
02-14-2009, 10:38 PM
I find it slightly amusing to see the way the people who play on Trammel object to anything that Felucca gets and they don't.

If any of you managed to look at it objectively, you'd see that this game is FAR more geared toward your play style than it is toward those who prefer the Felucca ruleset. It's not even close. Complaining about Felucca getting higher SoT's is so sad it's almost pathetic.

Even complaining about 120 scrolls being monopolized doesn't really apply. By and large, 120's are not needed in order to make most templates (especially in Trammel) viable. You can typically accomplish just as much at 115 as you can at 120... there are very few skills where that is not the case. 115's are also typically much less expensive.

Arguing that Felucca shouldn't have 105's removed is sadly narrow minded as well... because it not only helps you... but it probably doesn't hurt you either.

Let me explain:

1. Most Felucca players do not have a need for SoT's in regard to their own accounts. They don't use crafters as much, they have (generalization) probably scripted most of the skills on the players they do have already.

2. The opposite is true for most Trammel players. Many of them either do not hold with scripting skills training... or they simply don't know how. They also have many characters that they have been GGS'ing for a long period of time.

Endgame: Most of the extra SoT's that the "big guilds" get in Felucca will simply end up on vendors. Guess who will get to buy them instead of spending hours trying to find them at spawns and hoping that the right skill pops up? That's right, Trammel players that need them.

I'm sure you'll say that simply makes the big guilds richer... but other than your personal jealousy... why does that matter? In the end they will simply put the gold back into the market to buy something YOU are selling... or they will hoard it pointlessly. Either way... as long as you mind your own business and worry about YOUR OWN account, if the SoT is worth the gold you're willing to spend on it, then it's worth it, regardless of whom the seller might be.

I don't mind if some of you want to argue with me, but think about it logically and give me a legitimate response/counter. I'll even admit it when I'm wrong... or if you bring up something that I hadn't thought of... but it's at least more useful than the typical arguments on these forums.

In Addition:

I'm sure many of the Trammel players have written my post of by this point simply because they are narrow minded and hate the "cheating big guilds" that control "everything", but I also think that they are going about fixing the current powerscroll system in the wrong manner.

I think they should leave it as it is now... except they should restrict the area in which you can receive a powerscroll... perhaps similar to the area of effect that protection has now?

1. Killing the lower level spawn SHOULD put you in the running to get a powerscroll... regardless of whether you hit the champ or not, meaning you should have a chance at all 12 scrolls.

2. Protection scrolls should only apply in regards to hitting the champ. In other words, if the people who are protected do not hit the champ, the protector does not receive scrolls. If that doesn't make sense... think of it this way. If (by the old rules) the protector is in line for 6 scrolls, he should always get all 6 scrolls... but the chance for people who simply did the spawn to get a scroll should still be rolling on a 12 scroll basis. If someone who did not hit the champ ends up getting a scroll, it should remove 1 "hit" scroll from those who hit the champ, not 1 "protection" scroll.

This gives an incentive for raiding and finishing the spawn (because you'll be in line for a few hit scrolls and most of the protection scrolls). It also gives an incentive to start the spawn (because even if you get raided, if you stick around you'll have a chance at least 1 of 12 scrolls). This would mean that you wouldn't need to be part of a big "guild" right?

Thoughts? I wrote that fairly quickly... I'm sure the idea itself would need some slight adjustments... but the premise is that the current (bugged) system is actually better than the older system in certain ways... so why not compromise...

Luvs2PvP
02-14-2009, 10:54 PM
Agreed.

The current system whereby those who worked the spawn and are chased off are still able to get powerscrolls was way more fair and balanced and much more of a carrot in drawing people to Felucca. The powerscroll system once again is utter BS and completely unfair. The system being introduced with Pub 58 is beyond stupid and unfair to those that are not in one of the dominant PvP Guilds on whatever given shard. Well done DEV's...your a bunch of geniuses.

Now once again a monopoly will be given to a small minority of anti-social greifers who get their in-game satisfaction by killing the 'weak' who are in no position to defend themself nor pay the outlandish prices associated with 120 Powerscrolls which are controlled and monopolized by said guilds.

WarUltima your posts have more holes in them than swiss cheese.

I have no problem with the promotion of PvP but everyone knows darn well that's not what happens at Felucca Champion spawns. What occurs the majority of the time is simply a massacre/genocide against players who have no chance to defend themself or any desire to engage in that type of playstyle. Yet players like yourself contend that it promotes PvP when nothing is further from the truth. There is a difference between PK'ing and PvP'ing.

And that's what's even sadder with today's state of PvP is the mentality amongst the vast majority of players is the thrill of the kill against players who have no idea what they're doing and don't present any threat or challenge whatsoever versus actually finding a competive fight in which to test your metal. A large portion of players that PvP have no desire for competive PvP they are simply happy and find satisfaction in killing weak players which is primarily what happens at Felucca Champion spawns.

And to boot if the DEV's want to promote PvP then it needs a major overhaul because it's a complete sham compared to what is was circa T2A era. PvP has been utterly butchered to what it is today which is totally item dependent and latent with cheat programs that do all your healing, targeting, and potion drinking for you. So I don't see how PvP can be see for anything other than what it is today...total garbage. Why would anyone want to engage within the current PvP system when it's totally unbalanced and fraught with exploiting/cheating?


Yet you and those of your mentality still claim that you want a competive fight which is nothing further from the truth.

And what risk is their in Felucca for the 1 or 2 dominant PvP guilds on each shard...absolutely none. They dominant and overwelm the casual players trying to obtain powerscrolls. So you argument about risk vs. reward is completely flawed when there is no more risk for feluccans than there are trammelites. "Trammels have everything?" There's nothing Trammelites have access to that Feluccans don't...the reverse cannot be said.

You can blow up as much smoke as you want but anyone with half a brain knows that just like in the real world this is about money/gold. It's about control and monopolization of one of the most lucrative aspects of UO's economy..120 Power scrolls.

Well done Dev's...If BS was snow I'd be in a blizzard.

Take it from a pvp'r not from a zerg, nor running anything illegal. If you are not properly equipped or do not like pvping or being pk'd then don't come to fel, simple solution. As for those top two guilds dominating... we of smaller numbered guilds still get ours. Just less frequently and the fight is more intense since we are always outnumbered and certainly slower than our opponant. Not all of us join one of those alleged top two guilds. You obviously read their jibberish. ALOT of fel guilds / people post on stratics displaying a totally different story than what actually happened in game. They've been doing it for years. The premise is once they say it on stratics, well its true then, especially since Mystra didn't delete it. When one of the smaller guild people post the actual happenings, it gets deleted, so even stratics is tainted on such matters. This leaves the tram side cluelss as to whats really going on. And as for pvp ever being fair, well not until EA actually fixes the obvious blatant abuse of their system. I didn't sign on to be cheated against, and I refuse to d/l those cheats. I also refuse to be as spineless to need the zerg to back me. I do not like what the game has handed me but I am of Fel and shall continue my gameplay in such a way. I do however wish they would fix obvious issues in pvp and I would have alot more of my own guild playing. ALOT have quit this game because of what is not being attended to, I hope some day they realize this. EA's memberships would increase if they would give a huge fix to the blatant cheating, it would take time for word to get around, so given the fix and some patience, their memberships would boost beyond their imagination. Some very loyal people would return to this game. But most business's as people are only worried about the instant reward, instant gratification. This hurts the game.
There should always be a less reward in tramset as this felset is not an easy task by any means. Unfortunately for me, pub 58 is only going to hurt the little bit of evening out I have been able to accomplish, giving those major numbered guilds (zergs) the advantages . Soon, for me anyway, what will be the use in logging on at all

Karthcove
02-14-2009, 11:16 PM
Based on some of the fixes to be deployed in the next Pub it sounds like we are moving in the right direction but, total bliss won't be realized until people using unapproved 3rd party programs are vaporized. If that day ever comes we can get rid of Trammel rule set altogether (hopefully followed closely by insurance - bring back true risk v reward :)).

Also, fair is fair. Trammel was set up to accommodate a certain play style, within the SAME game, which was different from the one in Fel. If Risk vs reward is the justification for rewarding one facet over another then build a better monster but don't perpetuate a pansy mentality because someone plays a facet created for a player base opting for a PVM play style.

Gheed
02-15-2009, 07:13 AM
10. Can I leave during the spawn or work multiple spawns at once?

You can leave anytime you want. As of Pub 58, as long as the spawn is active, any points you have earned during that spawn will remain until the spawn ends. Each altar tracks points earned for its own spawn, independently of the other altars. But keep in mind that if you are working Altar B when the boss at Altar A dies, even if you qualified for a reward at Altar A you will not receive it as you were not there. Also, you need to earn a minimum number of points to make it to the list of people eligible for a reward, with a non-negligible bonus for the player earning the most points at a given altar.



Does dcing also apply for this? Seems like it would but I wanted to be sure. As long as I am back on and at the alter before the champ dies (and I earned the points) I should be ok yes?

Tasslehoff
02-15-2009, 09:41 AM
you guys who cry and say you can't compete in fel because of cheats are just being little cry babies...guess what i don't run any programs or cheats and have np killing other players.i only go to trammel to buy something that i can't get in fel.you do realize that some people have all reds except for a crafter to buy things for them in trammel.basically this is people in trammel crying i want no risk and all reward being in fel and the people in fel saying u guys get spoiled enough.you guys don't get how easy you got it these days it used to be fel only and i never saw this much crying about stuff added.you should all be glad they EVEN GAVE YOU ANYTHING IN TRAMMEL/ISH IN REGARDS TO SPAWNS.so stop complaining sheesh.i play prob the biggest shard on uo atl and the small guilds pull spawns off all the time.if you try and spawn at prime time then that's ur fault for not being smart enough to do spawns before everyone gets on.btw great job sak we miss fighting against you or with you when i was in cyn

Sakkarah_
02-15-2009, 03:07 PM
Does dcing also apply for this? Seems like it would but I wanted to be sure. As long as I am back on and at the alter before the champ dies (and I earned the points) I should be ok yes?

Yes :)

GalenKnighthawke
02-15-2009, 05:09 PM
When I reviewed the code, none of the champions had the "no paragon" check on them. I saw no evidence that it was actually being handled elsewhere in one of the multiple scripts that govern champ spawns. But to address your main concern, no "unintended consequences" could come of it as this is simply adding a check preventing the paragon script from attaching to unique creatures. So even if there was another check done elsewhere, it will simply be reinforced.

Thank you.

-Galen's player

CatLord
02-16-2009, 02:52 AM
3. How do I get Powerscrolls?

You must do sufficient damage to the champ to have a chance of receiving a Powerscroll. You do not need to have worked the spawn at all. Protectors receive a random Powerscroll each time someone under their protection receives one as well. Note that the protector must be within range of the protected player. Parking the protector halfway across the world for safety no longer works. You also have a chance of receiving a 105 each time you kill a creature while leveling the spawn.

The bug which allowed players to receive Powerscrolls for simply working the spawn has been fixed and will be in Pub 58.


I pvp, I raid, I spawn... do you see the aftershock of this change?

Right now the system is FAIR... folk do the spawn, there is a battle over it... and the winners get SOME scrolls... the losers get SOME scrolls.

With this change... all comes back to the old raid/cam system...
Meaning:
- Wait for last level and champ... run in, destroy and take ALL scrolls.

Spawners get nothing... Raiders get it all.

Just pointing a possible flaw in your logic...

Safe Gaming.

Petra Fyde
02-16-2009, 03:02 AM
Please could you define: the protector must be within range of the protected player.

Does that mean 'within the champ spawn area' or something more specific? If it means 'on the same screen' it's going to cause problems, very hard for a protector to be on the same screen if protecting several different people.

CatLord
02-16-2009, 03:04 AM
Last I know... 90 tiles.

rwek
02-16-2009, 04:43 AM
You know what I always find so funny. A lot of the tram players die 30 times at a champ because they aren't very good. But the idea of them going to fell and risking one or two deaths to a Red is something they won't even think about.


Always puzzles me.

Ken of Napa
02-16-2009, 08:34 AM
You know what I always find so funny. A lot of the tram players die 30 times at a champ because they aren't very good. But the idea of them going to fell and risking one or two deaths to a Red is something they won't even think about.


Always puzzles me.

This is exactly why you, several members of the Development team and a lot of PVP'ers will never understand the players that don't PVP. It's not a fear of death, it's that most PVM'ers, just don't like PVP. They don't like the entire concept and will leave the game rather than be forced to be a part of that. You can make fun of them if you like, but they're not worried about what you think of them or the names you call them. (perhaps this is a part of the PVP experiense that they don't care for) No amount of bait to get them into Fel is going to change that.

Just one man's opinion, take it for what it's worth.

:scholar:
Ken

Gellor
02-16-2009, 09:00 AM
Please could you define:

Does that mean 'within the champ spawn area' or something more specific? If it means 'on the same screen' it's going to cause problems, very hard for a protector to be on the same screen if protecting several different people.

Last I know... 90 tiles.

Any dev care to confirm or deny this info?

The system in place for scrolls currently is broke. It is blatantly obvious if you look at the current tactic for "doing" champ spawns: work the spawn up to 3rd level and then run off to hide in the dungeon waiting for a free scroll.

Sakkarah_
02-16-2009, 01:18 PM
Please could you define:

Does that mean 'within the champ spawn area' or something more specific? If it means 'on the same screen' it's going to cause problems, very hard for a protector to be on the same screen if protecting several different people.
The protector must be within 90 tiles of the players he protects to receive dubs.

Petra Fyde
02-16-2009, 01:41 PM
Thank you :)

Sweety
02-16-2009, 01:54 PM
Whats a protector?

Madrid
02-16-2009, 02:55 PM
I pvp, I raid, I spawn... do you see the aftershock of this change?

Right now the system is FAIR... folk do the spawn, there is a battle over it... and the winners get SOME scrolls... the losers get SOME scrolls.

With this change... all comes back to the old raid/cam system...
Meaning:
- Wait for last level and champ... run in, destroy and take ALL scrolls.

Spawners get nothing... Raiders get it all.

Just pointing a possible flaw in your logic...

Safe Gaming.

Bingo!


The system in place for scrolls currently is broke. It is blatantly obvious if you look at the current tactic for "doing" champ spawns: work the spawn up to 3rd level and then run off to hide in the dungeon waiting for a free scroll. They don't run off they get chased off...gimme a break. No one works a spawn to tier 3 undisturbed and then willing leaves the champion spawn...not unless they're clairvoyant.

Waiting for a 'free' scroll after they worked the spawn to tier 3? Huh?

Absolute madness...

The risk vs. reward argument by suppporters of Damage Boss only to receive power scrolls is totally fallacious. What risk are you talking about?

The majority of players could care less about losing insurance money or the humility of getting killed by another player and hearing "I PWN YoU!". What risk is there with insurance and gold virtually worthless. About 100k gold get left at probably half of the completed spawns.

What anyone with an iota of common sense doesn't want to do is spend 30-60 minutes working toward a goal "Powerscroll" and not have a chance to reach this goal.

It's about TIME. The most precious commodity there is...

So the only risk there is personal time spent. Whereas the raiders reap the rewards of the time spent by those who worked the spawn and they're the ones who in fact don't risk anything.

There's nothing fair about it and there's no argument in the world that's going to convince me why one facet should have something another facet doesn't.

Feluccan's risk nothing. Gold from insurance, Pride, Dirtnap that pales in comparison to one's personal time.

And way before there ever was Champion Spawns there was plenty of PvP Action. The only thing that has stifled PvP is the constant changes and tweaks that has left the PvP system a shadow of it's former self.

Catlord pointed out in laymen's terms why it's utter BS. Will it fall on deaf ears?

Sure looks that way...

Gellor
02-16-2009, 03:14 PM
Madrid,
I'm not going to do all the work for you... do a search on stratics and you will heard more than one report of what I said.

That isn't to say that some get chased off. But the new way to "spawn" is work spawn up to third level, leave someone to watch that spawn to see if anyone comes to work it, and then make sure the chars working the spawn to level three are somewhere nearby when someone does finish it up:scholar:

To me, that technique is as bad if not worse than what the "champ" guilds are doing. At least the raiding guild is "working" for their scrolls:o

Maggie
02-16-2009, 08:32 PM
Are the 90 tiles in range of the monster killed or the character who receives scroll? It could be different.

Is there any thought on making a 90 tile radius type thing for the replicas? Maybe I missed it.

Basara
02-16-2009, 10:54 PM
Maggie - that's been in since day one of the replicas.

Basara
02-16-2009, 10:59 PM
You know what I always find so funny. A lot of the tram players die 30 times at a champ because they aren't very good. But the idea of them going to fell and risking one or two deaths to a Red is something they won't even think about.


Always puzzles me.

This is exactly why you, several members of the Development team and a lot of PVP'ers will never understand the players that don't PVP. It's not a fear of death, it's that most PVM'ers, just don't like PVP. They don't like the entire concept and will leave the game rather than be forced to be a part of that. You can make fun of them if you like, but they're not worried about what you think of them or the names you call them. (perhaps this is a part of the PVP experiense that they don't care for) No amount of bait to get them into Fel is going to change that.

Just one man's opinion, take it for what it's worth.

:scholar:
Ken

QFT

To use a set of analogies...

There are lot more people willing to spar, or even really fight in a ring, than go into an area where they could get randomly attacked.

Hunters are willing to risk the low chance of friendly fire or an enraged animal, to go out hunting - but only the psychopaths among them would do so, if the hunting license included a waiver that any other hunter could hunt YOU while hunting the creature (or even stepping out of your car, before getting your gun case from the trunk), with no legal repercussions. In fact, the psychopaths would hike up and be staking out the parking areas, and not hunting the animals at all.

Maggie
02-17-2009, 10:12 AM
Basara

I ve been in tunnels to delucia and gotten a replica before. That is not the same as 90 tiles. I dont even know which champ it came from cause I worked them all for sots. Marble, CoD, Damwin, Tortoise and Ice. I dont think that is how it should be.

CatLord
02-17-2009, 10:55 AM
Correct... you can hide in any dungeon in the subserver and still get the powerscrolls.

Nystul
02-22-2009, 05:31 PM
Same goes for replicas. You can wither 40 random things in every spawn in T2A & dungeons and then go afk somewhere on the subserver safe, like wind probably. When others complete that spawn you get a chance for your replica, it's happened to me.

As far as people crying about reverting powerscrolls back to the way they were they also forgot about trial accounts being changed, along with additional changes to prevent such tactics. If players don't have their automated systems for scouting spawns, most likely they won't be doing it at all unless they're bored. There's no reason for the current broken system that gives players a guaranteed reward for doing something that they didn't even complete (IE; kill champion). Right now it messes up a LOT of things. For example scrolls go missing on harrowers/champs if someone who damaged it logs off or switches characters at times. Replicas sometimes drop to the ground and get stuck there, etc.

SupSoc
02-23-2009, 08:18 PM
Hi Sakkarah. (Still the only one to this day who said the name correct!)

You never ICQ me anymore.

Green Meanie
02-24-2009, 09:20 AM
I didnt read everyones replie and if this has been said forgive me BUT

PLEASE leave chance to get powerscrolls based on working spawn.....

This helps level out the advantage a raiding guild has becouse the deffending guild is all wraped up in spawn. Do make it so they have to be alive and on the same subserver but if they can rez up and evaide your raiding guild long anofe to see the champ killed they should get a reward

WarUltima
02-24-2009, 09:35 AM
I didnt read everyones replie and if this has been said forgive me BUT

PLEASE leave chance to get powerscrolls based on working spawn.....

This helps level out the advantage a raiding guild has becouse the deffending guild is all wraped up in spawn. Do make it so they have to be alive and on the same subserver but if they can rez up and evaide your raiding guild long anofe to see the champ killed they should get a reward

First of all, thanks for DEV for fixing this stupid bug.

I wouldnt mind if they make it so you get ps within certain tiles around where the champ is killed. Having 5000000000000000000000 tile range in subserver is no where near reasonable. If you wanna live long enough with a challenge do it near your enemies. Not I go wither some mobs in Destard run out/rezzed up and recall to Del passage, human hide and go afk. and get an arty and some PS. Utterly retarded.

Green Meanie
02-24-2009, 09:48 AM
ok to refine my point agreed you should have to be within range of where the spawn for the champ can appear at think its something like 120 tiles. and so that raids arnt useless make it so 20% of scrolls are determined by who worked the spawn and 80% based of the champ.

All im trying to say is that raiding is ezier than defending esp when spawn is already up. and that some of the reward for powerscrolls should be based of that withing reason. By no means do i think you should beable to kill some spawn at destard and then camp wind till you get some scrolls

Rubican
02-25-2009, 11:00 AM
"Only players who worked a sufficient portion of the current spawn have a chance of receiving the Replica."

Just curious as to how much "sufficient portion" may be. If I get to a spawn half way done, should I bother jumping in?

I know if we had an exact number people may stop working it after hitting the number, but a roundabout quantity would be nice.

Viquire
02-27-2009, 08:03 PM
Flutter,

I'm a little baffled about the 105 statement.

Case in point, nothing else to date has changed about the way PS are distributed, so I'm not sure there's a valid argument anyway. Additions were made and lets face it you are at the spawn with the intent of working all the way through right? The fact that the new skill scrolls are only available above the level available in tram makes them unique, and the fact that they spawn 50 percent less insures greater profitablility, right?

Whats the big deal? Or am I missing something? I'm fairly sure you aren't seeking them to augment your regular training regimen.

:)

swimminjc13
03-02-2009, 06:44 PM
One rumor I have been hearing is that they will be reverting the bos and the champ spawn scroll drops. I havent looked enough to figure out if this is true. Personally i love the idea of the bos going back to how it was (one use per click vs per stone count). If they change the way back to having to hit the champ moderately in order to get a ps it is forcing everyone to either pay a ton for their 120 scrolls to the huge guilds or join one themselves til they are outfitted. Either way is rediculous. Personally I feel that this is just making the rich richer an the poor poorer. Some of these guilds make 600-700mil a week easy on powerscrolls and we just got a taste of salvation that if you kill the spawn you should get one. THANK YOU FOR THAT. I love being able to stay alive and get a scroll for all my hardwork if I was raided. Personally pvp'ers, if you want to complain about them changing it back why dont u man up and get some tracking and hunt down all the invised chars are stealthers before the champ dies? The way the champ is now is probably the fairest way you can handle powerscrolls at this time. If it is changed back we are saying "its okay to screw the poor people in this game". I say this and im not even poor, i just feel it is unfair. DONT CHANGE IT BACK, it is fine as it is. If the pvp'ers have to get creative to kill people in a spawn then good. That might help counter the ghost cams a little. I have found this to be the case on my shard. They are not raiding as much because they cant get all the scrolls to begin with, which is fine with me.

swimminjc13
03-02-2009, 06:49 PM
I also forgot to mention that with the new replicas, if they change it back this will extremely alter the gold economy to the huge pvp guilds. Sometime I thought we were trying to fix.

RichDC
03-03-2009, 05:00 AM
AS a guild who does alot of spawning but not much PvPing (we dont surivie long after the raids), i do like the current system of scroll drop.

More people(trammies as am i truly) have been coming to the spawns as they start to realise that doing the ilsh spawns is harder and they tend to die more to Paragons than reds. I can only see introducing more people to fel as a good thing!

I do agree however that the range should be restricted, being able to go to wind after working despise and still get the scroll is ridiculous. I think it would be better if it was the same Dungeon at least! Shouldnt be too difficult for the raiders to scout the dungeon looking for hiders and gives the spawners a chance.

I cant see anything any of us say regarding the scroll drop (even though the majority agree the current system is better) actually making a dev listen and take note.

Especially as few probably play in fel and understand the problem.

Maggie
03-05-2009, 07:49 AM
Please fix champ spawns! Must hit champ.

Also Bags of Sending cannot send cursed items. So you can send all your 105s to the bank but no other scrolls.

LIL DON
03-05-2009, 11:40 AM
[QUOTE=sandersism;1111932]



It also gives an incentive to start the spawn (because even if you get raided, if you stick around you'll have a chance at least 1 of 12 scrolls). This would mean that you wouldn't need to be part of a big "guild" right?[/B]

[QUOTE]

Wow one of the best ideas i have seen on here. It is one of the most BS things that you work a spawn and pop the boss and as soon as hes up 10-20 reds from " an_Uber_pvp_guild_01" show up as if they somehow knew that he just spawned and you get nothing for the 30 mins to an hour you spent doing it while they were playing with themselves at Yew gate. Throw us Pvpers that arent so uber a 120 from time to time so we dont have to resort to 1337 HaX to be UbEr like JoO.

Viquire
03-05-2009, 11:41 AM
Also Bags of Sending cannot send cursed items. So you can send all your 105s to the bank but no other scrolls.

THIS part of the system at least is working exactly as intended and requires no alteration.

Splup
03-05-2009, 12:18 PM
This 30 % chance of getting replica really isnt working correctly. We make spawns with 2-4 players all the time, and there is no way we get a replica from every third spawn. I'd say we don't even get 1/10.

lub1985
03-07-2009, 10:46 AM
Idea On This Maybie Alot Of People Would Agree I Cant See why not unless the people disagreeing wont these stupid goast cams why not do like how it works in the inquiz room if u log out an completely time out your char gets booted out of the spawn area cause these goast cams do need to log out atless once so if u make it to where ok this persons dead an did his/hers 5 minute time out then poof u go to shrine or a near by city that would work again :lick::gun::D

lub1985
03-07-2009, 10:55 AM
[QUOTE=sandersism;1111932]



It also gives an incentive to start the spawn (because even if you get raided, if you stick around you'll have a chance at least 1 of 12 scrolls). This would mean that you wouldn't need to be part of a big "guild" right?[/B]

[QUOTE]

Wow one of the best ideas i have seen on here. It is one of the most BS things that you work a spawn and pop the boss and as soon as hes up 10-20 reds from " an_Uber_pvp_guild_01" show up as if they somehow knew that he just spawned and you get nothing for the 30 mins to an hour you spent doing it while they were playing with themselves at Yew gate. Throw us Pvpers that arent so uber a 120 from time to time so we dont have to resort to 1337 HaX to be UbEr like JoO.

im sorry in this note i need to say this because this just kinda po's me

the whole reason for champ spawns is For Big groups of people Aka GUILDS to work together to complete an defend not for 1 or to people that wont nothing to do with team work guilds or even working something that is intended to do something spacific im sure alot of people will agree with me when its people that say crap like this that have slowly destoryed uo first it was server rares an people comeplaining well i didnt get that or i cant get that no crap hense server rare that was an items release by uo for people that where there at the time but no people complain ea bows doawn turns server rares to crap then pvp pvp was fine till people complained i cant do it hey people theres this thing that people have been doing since the begging of time its called LEARN Something everything geting handed out to everyone is geting crazy you look at all the other mrpg games an u dont see them doing this its because they see what it has done to uo people just need to stop complaining im sorry i have played this game for years an the best part of it was always that hey you where here for this heres something special an when u got people that have spent years collecting an years busting there but an then u give it easy an to everyone u just poed off alot of long time commetted players that is what kill this game so why doesnt everyone stop saying well give me give me giveme an accualy play it how it was intended or go out monster hunting or something else an make the gold like everyone else an by the item like uo was intended stop giving it away YOU KILLING THE GAME :yell:

Vyrquenox
03-22-2009, 10:19 AM
I disagree. If anything they should put the 105s on the trammel facets. Totally reverse the whole thing.

And I disagree with you. So it's nullified.

Sara1
03-31-2009, 02:50 PM
Ok, I hear other shards have working Lord Oaks in Ilsh. Well, Balhae doesn't. It hasn't worked for a very long time eventhough it's been reported and GMs have been called over and over. Are we none important? Some, not all, but most of the GMs are not very nice, either, and next to none will actually respond to a page. Mostly it's canned responses that mean nothing. Someone pilled thousands of bag balls around Luna bank causing me to loose connection and not be able to take any of my chars from the inn upstairs. The answer I got was, you need to report this under harassment and target the offender. Duh, I was never there when the "offender" was doing it. Finally, I made an announcement at the bank that the GM was going to ban anyone who did it again. It stopped. The GMs did nothing. Most of the time, they didn't even clean it up. I guess it's the same with Lord Oaks.
We Americans never know when there will be events on that shard, either. If it's an oriental shard period, don't allow others to go there. If it's an open public shard, post all events. I love UO and I love most people I've met on here, but this is totally rediculas!! Please, leave some feedback so at least I will know you are reading this. Thank you.

Malimus
04-06-2009, 03:40 PM
Bingo!

They don't run off they get chased off...gimme a break. No one works a spawn to tier 3 undisturbed and then willing leaves the champion spawn...not unless they're clairvoyant.

Waiting for a 'free' scroll after they worked the spawn to tier 3? Huh?

Absolute madness...

The risk vs. reward argument by suppporters of Damage Boss only to receive power scrolls is totally fallacious. What risk are you talking about?

The majority of players could care less about losing insurance money or the humility of getting killed by another player and hearing "I PWN YoU!". What risk is there with insurance and gold virtually worthless. About 100k gold get left at probably half of the completed spawns.

What anyone with an iota of common sense doesn't want to do is spend 30-60 minutes working toward a goal "Powerscroll" and not have a chance to reach this goal.

It's about TIME. The most precious commodity there is...

So the only risk there is personal time spent. Whereas the raiders reap the rewards of the time spent by those who worked the spawn and they're the ones who in fact don't risk anything.

There's nothing fair about it and there's no argument in the world that's going to convince me why one facet should have something another facet doesn't.

Feluccan's risk nothing. Gold from insurance, Pride, Dirtnap that pales in comparison to one's personal time.

And way before there ever was Champion Spawns there was plenty of PvP Action. The only thing that has stifled PvP is the constant changes and tweaks that has left the PvP system a shadow of it's former self.

Catlord pointed out in laymen's terms why it's utter BS. Will it fall on deaf ears?

Sure looks that way...

So true... Its about time... I could care less about insurance/taking a dirt nap. I care about the time and effort i put into something because its time you cant have back. Some of us work long hours week and weekend. Most of these zerg raid guild seem to have a bunch of people who don't have jobs and are on 24/7. I'm supposed to be happy when i decide to try a spawn and that the hour or two i have to play once in a while gets wasted because i get raided by people that basically "live" in UO and have nothing better to do than just wait for people to pk over and over and reap the rewards they did not work for? Ive been playing this game so many years and have yet to have gotten a single 120 PS. That's right not one 120. And i refuse to pay the insane prices.

All risk and very little chance of reward if your not a cheater or in a large very experienced pvp guild doesnt seem right to me.

I just joined a spawn guild on Pac in hopes of doing some spawns start to finish and what's the first thing they do? Try to hook me up with a certain program i wont name and the scripts for auto disarm, auto bandage-self, auto-heal/auto chug pots???? I dont want to have to cheat to be able to put up a fight and win. And im not some trammie crying. I play most of my time in fel... Always have.

Comic Book Guy
04-24-2009, 11:53 AM
It also gives an incentive to start the spawn (because even if you get raided, if you stick around you'll have a chance at least 1 of 12 scrolls). This would mean that you wouldn't need to be part of a big "guild" right?[/B]



im sorry in this note i need to say this because this just kinda po's me

the whole reason for champ spawns is For Big groups of people Aka GUILDS to work together to complete an defend not for 1 or to people that wont nothing to do with team work guilds or even working something that is intended to do something spacific im sure alot of people will agree with me when its people that say crap like this that have slowly destoryed uo first it was server rares an people comeplaining well i didnt get that or i cant get that no crap hense server rare that was an items release by uo for people that where there at the time but no people complain ea bows doawn turns server rares to crap then pvp pvp was fine till people complained i cant do it hey people theres this thing that people have been doing since the begging of time its called LEARN Something everything geting handed out to everyone is geting crazy you look at all the other mrpg games an u dont see them doing this its because they see what it has done to uo people just need to stop complaining im sorry i have played this game for years an the best part of it was always that hey you where here for this heres something special an when u got people that have spent years collecting an years busting there but an then u give it easy an to everyone u just poed off alot of long time commetted players that is what kill this game so why doesnt everyone stop saying well give me give me giveme an accualy play it how it was intended or go out monster hunting or something else an make the gold like everyone else an by the item like uo was intended stop giving it away YOU KILLING THE GAME :yell:



A couple of points I would like to make.

1) Punctuation and grammar are your friends. How I got through that vomit of a post I will never know.

2) Not everyone is in a big guild or if they are might have a different schedule than their friends. It's nice to be able to log in, run a spawn and still have a chance at something if you're raided.

3) Server birth rares. Most were "accidents" that were never meant to be. They didn't ruin the originals since most of the new ones have the word "Replica" on it. Also more than half of the server births have been duped to hell and back.

4) In my opinion, you really need to get out more.

Dodger
04-24-2009, 03:49 PM
Its more broke than it was when it was "bugged". soloed a spawn, took about 2 hours killed barra and got ......2 x 110 ps :wall:

I havent had a 120 in months since they "fixed" the spawn, part of the reason i am leaving. No incentive for someone who wants to earn powerscrolls alone, i have tried. Done maybe 100 spawns, i'd say 70% get raided i get killed and nothing except a waste of my time and the other 30 % of the time i get a **** drop like a 110 or 5 110's and a 115.

G.v.P
04-27-2009, 12:54 PM
Are you guys ever going to fix champ spawn altars? Valor on Ches has been ****ed up for like weeks, not sure on other shards.

popps
04-28-2009, 12:25 AM
9. What if I’m dead when the champ dies?

If you were chosen to receive the reward and are dead at the time the champ is killed, the Powerscroll or Replica will be placed on your corpse. This feature was not functioning properly for the Replicas but has been fixed for Pub 58. Note that both living and dead players that are overweight or have no room in their backpack or corpse will not get the reward. The heaviest item weights 10 stones so keep that in mind when spawning.




Is this working correctly ?

That is, say that a player starts working a Champ Spawn, say in Felucca, and earns points, enough points to get a 120 Powerscroll or a Replica but before the Champ dies, this players is killed by some pkillers raiding the Spawn.

The player stays there as a Ghost and waits for the Champ to be killed.

What if the corpse decays before the Champ is killed but the player is still there as a Ghost?

Does the Ghost then receive the 120 Powerscroll or the Replica which the player will find upon resurrecting?

Harlequin
04-28-2009, 06:17 AM
Since it's on your corpse, it will be gone if your corpse decay before you rez and loot your stuff back.

If you are in Fel, that's provided other players don't loot you first!

It used to go into your ghost's backpack, but they fixed it to prevent people from exploiting this and also issues where players can steal it from your ghost.

Lots of things were fixed.

G.v.P
04-28-2009, 01:05 PM
My buddies got raided one time and we still got replica drop from boss haha even though we didn't get to kill champ (we were rezzed up though).

SchezwanBeefy
05-03-2009, 11:29 PM
105 Scrolls should be removed from the game. Why should a Trammel facet get a SOT 100% of the time while in Fel it's only 50/50 because of 105s?

I disagree with this.
While more advanced players may view this scrolls as worthless, younger players are still able to advance themselves (whether they get it free or buy it cheap) further until they can afford 115s and 120s. I think 105 scrolls are specifically aimed for younger players.

SchezwanBeefy
05-03-2009, 11:32 PM
Are you guys ever going to fix champ spawn altars? Valor on Ches has been ****ed up for like weeks, not sure on other shards.

Are you talking about the fact that there's always a million spawned creatures whether someone's doing champ spawn or not? I can hardly go through that part of Valor because I get my ass kicked by the 50 greater dragons around which no one else is killing.

Petra Fyde
05-04-2009, 12:42 AM
Has this problem been submitted on a feedback form on uo.herald?

SchezwanBeefy
06-01-2009, 04:54 AM
Has this problem been submitted on a feedback form on uo.herald?

Submitted this when you recommended it to the FoF and never received word. =/ Lame sauce!

Basara
06-01-2009, 07:18 AM
Are you talking about the fact that there's always a million spawned creatures whether someone's doing champ spawn or not? I can hardly go through that part of Valor because I get my ass kicked by the 50 greater dragons around which no one else is killing.

Uh, the Greater Dragons at Valor are part of the NATURAL spawn of the region, and have no relation to the champ spawn.

In fact, they made the Rikktor champ spawn to where the dragons from level 4 of it CANNOT spawn as greaters.

Even if the champ spawn is inactive, and if someone killed off the remaining spawn of the champ itself, there would still be the following in the Valor Spawn area, respawning every time you killed one:

About a dozen dragons (some of them greaters)
a couple wyverns
1-2 drakes (IIRC - may be wrong on this one)
at least 1 mummy (spawns north of the altar)
several giant spiders (1 spawns near the mummy)
a few giant serpents
a couple air elementals (mostly to west of altar)
an Elder gazer near the river, south of the bridge.
maybe some mongbats and imps.


People don't kill the GDs at Valor because
1. They don't count as spawn kills
2. They take too long, and you're likely to lose candles if a small group/sole, or miss the champ fight (if a lot of people there) if you get caught up in the GD fight.

On the other hand, those GDs are a last option for tamers, who can't find a good Greater elsewhere, with a little more selection than the Fire Temple or Wind might offer (and usually not as packed with heavy spawn on the edges like Destard). The hard part, of course, is getting the dragon out, once you get it tamed.

RichDC
06-01-2009, 07:22 AM
One more reason not to kill the Greaters...

...

PARAGONS!!!

Lure them away and leave them alone!

Turdnugget
06-01-2009, 08:26 AM
disagree with this.
While more advanced players may view this scrolls as worthless, younger players are still able to advance themselves (whether they get it free or buy it cheap) further until they can afford 115s and 120s. I think 105 scrolls are specifically aimed for younger players.

Why go with a 105 when so many people drops 110's and 115's all the time?

Hardly anyone ever keeps 105's anymore...unless this newbie is doing the spawn themselves.

SchezwanBeefy
06-02-2009, 07:40 AM
Uh, the Greater Dragons at Valor are part of the NATURAL spawn of the region, and have no relation to the champ spawn.

In fact, they made the Rikktor champ spawn to where the dragons from level 4 of it CANNOT spawn as greaters.

Even if the champ spawn is inactive, and if someone killed off the remaining spawn of the champ itself, there would still be the following in the Valor Spawn area, respawning every time you killed one:

About a dozen dragons (some of them greaters)
a couple wyverns
1-2 drakes (IIRC - may be wrong on this one)
at least 1 mummy (spawns north of the altar)
several giant spiders (1 spawns near the mummy)
a few giant serpents
a couple air elementals (mostly to west of altar)
an Elder gazer near the river, south of the bridge.
maybe some mongbats and imps.


People don't kill the GDs at Valor because
1. They don't count as spawn kills
2. They take too long, and you're likely to lose candles if a small group/sole, or miss the champ fight (if a lot of people there) if you get caught up in the GD fight.

On the other hand, those GDs are a last option for tamers, who can't find a good Greater elsewhere, with a little more selection than the Fire Temple or Wind might offer (and usually not as packed with heavy spawn on the edges like Destard). The hard part, of course, is getting the dragon out, once you get it tamed.

Have you been to this area recently?
You can not avoid the greaters as they're mixed in. The spawn is totally screwed up in that it is impossible to go around it without getting killed by the greater dragons or whatever other things are running about. There will be absolutely NO ONE at this spawn, no candles up, and there is a huge number of beasts other than what you're saying should be there when there isn't a champ spawn going on.

RichDC
06-02-2009, 07:42 AM
Have you been to this area recently?
You can not avoid the greaters as they're mixed in. The spawn is totally screwed up in that it is impossible to go around it without getting killed by the greater dragons or whatever other things are running about. There will be absolutely NO ONE at this spawn, no candles up, and there is a huge number of beasts other than what you're saying should be there when there isn't a champ spawn going on.

Fine on GL

Basara
06-02-2009, 10:52 AM
Have you been to this area recently?
You can not avoid the greaters as they're mixed in. The spawn is totally screwed up in that it is impossible to go around it without getting killed by the greater dragons or whatever other things are running about. There will be absolutely NO ONE at this spawn, no candles up, and there is a huge number of beasts other than what you're saying should be there when there isn't a champ spawn going on.

I go there several times a night, and if no one shows up to help, I usually leave when the spawn's level 3 or 4 spawn arrives, if any spawn other than Barracoon.

What you're describing is what happens when someone abandons a spawn in progress. Apparently, you aren't aware that spawns LOSE candles if not being worked (down to 2-4, depending if someone used Valor on the altar), and you can end up with a mess of the full range of spawn if someone leaves, because the stuff sticks around.

You can come to a spawn 90 minutes after someone took the candles to 12 reds before leaving, and find the place overrun with an ugly mess of level 1-3 spawn critters - for HOURS, if it's not cleared. As the spawns are never "off" except in the time (about 15 minutes) between boss death and start of the next (and even leftover spawn stays until the altar resets), that means you can have crap thicker than most invasion events.

IF you can get any existing Greaters from the natural spawn of the area, off to the sides to where you don't have to go near them to advance the spawn, Valor is no harder than Humility - perhaps even easier, as the terrain has less blockers, and the altar itself is in an easily defendable "base", where a party can station a couple of healers to rez people that die outside to the spawn, and are able to take out the spawn that actually pops in near them.

And, yes, the greaters are mixed in, to start. But if your character has magery or hiding, you can escape by having them chase you away from the altar for a screen or two, outdistance them, hide/invis, then circle back around out of their line of site, to where they are less likely to wander back in. Not perfect, and only legal if you keep them inside the valor spawn area, but easy enough. Most often, 1 or 2 greaters by the bridge is the result of people RUNNING AWAY from them, to recall out once they get clear of the spawn interdiction zone.

Why don't you try getting some friends together, clearing out the valor spawn, then actually note where the greaters and other critters that don't match the spawn type just finished actually are, before you make snap judgements of what the area's spawn is really like.

Sergul'zan_SP
06-04-2009, 12:52 PM
What's a SoT?

Stratic Fanatic
06-04-2009, 12:58 PM
What's a SoT?

Scroll of Transcendence

It allow players to add points to their Skill as named on the scroll.

The scrolls are obtained by fighting monsters at Champion Spawns in either Felucca, Ilshenar or the Tokuno Islands and drop randomly into player backpacks. The skill on the scroll is randomly selected. The number of points per scroll range from 0.1 to 0.5 in Trammel ruleset areas, and from 0.6 to 1.0 in Felucca.

The scrolls spawn for all skills.


http://www.uoguide.com/Scroll_of_Transcendence

G.v.P
06-06-2009, 11:08 PM
Are you talking about the fact that there's always a million spawned creatures whether someone's doing champ spawn or not? I can hardly go through that part of Valor because I get my ass kicked by the 50 greater dragons around which no one else is killing.

On Ches, for example, Valor spawn has the wrong candles displayed all the time. On Catskills, Humility is messed up.

CatLord
07-20-2009, 08:07 AM
But on a serious note; why is the Ari shroud only avalible in fel? I thought you said tram should get all the same content, just on a lesser scale?

You can get it in Trammel.