View Full Version : Race benefits for gargoyles?
Old Man of UO
05-15-2009, 12:05 PM
What are the race benefits for Gargoyles? I don't recall reading about this, may have just missed it. I don't mean the mysticism, bladeweave and imbuing bonuses, bit what I am referring to is that elves get a +20 mana, humans get JOAT and strongback.
Will gargoyles have the JOAT? Strongback? +20 mana?
Basara
05-15-2009, 05:52 PM
Well, you might "don't mean" them, but those ARE the racial bonuses.
They don't get any that the humans or elves get.
Old Man of UO
05-16-2009, 05:28 PM
Well, you might "don't mean" them, but those ARE the racial bonuses.
They don't get any that the humans or elves get.
Thanks Basara.... that +20 mana is mighty hard to give up.
Tina Small
05-17-2009, 12:14 AM
This is info from the page about gargoyles on the SA website (http://www.uoherald.com/stygianabyss/gameoverview/gargoyle/):
Gargoyle Racial Abilities
Flying - A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.
Berserk - In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.
Master Artisan - A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue, enhance, and unravel magical items.
Deadly Aim - All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.
Mystic Insight - Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.
NoobSaiBot
05-17-2009, 10:18 AM
I wonder if gargs will be allowed to fly over small bodies of water without the need of a bridge? That'd sure make going to Trinsic a tad easier...
RichDC
05-18-2009, 01:45 AM
This is info from the page about gargoyles on the SA website (http://www.uoherald.com/stygianabyss/gameoverview/gargoyle/):
Deadly Aim - All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.
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Another, ability, is that only gargoyles can throw...elves/humans can use archery gargoyles cant.
aoLOLita
05-27-2009, 05:38 AM
Will "throwing" be a separate combat skill, or just a racial trait? Not looking forward to adding 120 Throw skill AND another 120 in mace, fence or sword skill :(
RichDC
05-27-2009, 05:52 AM
Its Gargoyle archery
They gain a JOAT 20(i assume) untrained in it, but yes its another combat skill
aoLOLita
05-27-2009, 07:38 AM
Its Gargoyle archery
They gain a JOAT 20(i assume) untrained in it, but yes its another combat skill
I guess a Bladeweaver char would be very similar to an archer in play-style, thus no need for a 2ary weapon skill.
I just hope the "Throwables" don't need special recipes to make a la Heartwood quests!