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Old 11-21-2009, 12:32 AM   #1
 
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Smile UOCartographer beta (new UOAM) [0.9.8.0 Dec 17, re-read OP first]

UOCartographer (aka UOC) is a free replacement for UOAutomap. It's features include support for the new lands of Ter Mur and compatibilty with the Enhanced Client (EC).

You can get the latest/current version from the following URL:

http://uocartographer.com/Beta/UOCSetup.exe

You will need the .NET 2.0 SP1 framework to use it, but most people should have it already. Otherwise you can get it from the Microsoft website.

< legalese >
Disclaimer:

While this program is currently not officially or publically endorsed or approved by EA/Mythic, you are free to use it without repercussion. If you have any problems, do not contact EA/Mythic about it, they DO NOT provide support for this or any other 3rd party program.


Representitives of EA/Mythic have directly told me that you will not be banned for using this and that I am free to distribute it. It does not sniff packets, read the clients memory or interfere in any way with the client.
< /legalese >

After installing it, when you run it for the first time it will build the maps. This may take a few minutes. If this fails for some reason, right click on the map window and choose Options and make sure the paths to the client and the client selection are correct. You may need to restart it if you do this.

After the maps have been built you should be good to go. In 2D/Classic you must be running UOAssist for it to track you. In the EC you will need to copy MapWindow.lua from the installation directory to your <EC path>/User Interface/<skin name>/Source/ directory. There are more details in the ReadMe.txt file.

There is a seperate server program so you can get everyone together. To use this have someone run the server, pick a port from the options window (address does nothing) and make sure they open it on their router/firewall (UDP port 11000 is the default, or should be). You can choose to use a global password like UOAM or per user accounts. Global password is probably the easiest for now. Your friends can now connect by going to the options window and entering the IP and port of the server, choosing a username and entering the password. Checking "Show Status" will add a little red/green indicator to the UI so you can see if you are connected or not. Then pick "Connect" from the right-click menu to connect.

UOC can use the UOAM ".map" marker files and several are included.

You can scroll the map by left clicking and dragging. You can also "flick" the map in the same manner to scroll quickly. Double clicking will toggle borderless mode and the mousewheel will zoom in and out.


Phew! This is pretty long already. Feel free to try it out and let me know in this thread if you have any problems or questions. I'm not here 24/7 but I'll try and respond as soon as I can

Quick Guide To Common Problems.

Installer Fails: Run the installer as admin if you are on Vista/7. Redownload the installer and save it to a file and go from there.Should be fixed in 0.9.6.3

Black Window: Double and Triple check your client paths. Make sure you are setting the right one for your client and that it actually exists in windows explorer. 2d: Check it against the path in UOAssist and/or UOAM.

Doesn't Track: 2d: try running UOC as admin. It may have trouble talking to UOAssist on Vista/7 if the two programs are running at different user levels. EC: check the EC Beta subforum, there are mods and skins becoming available that make EC work seamlessly with UOC!

Server Does Nothing: Make sure you set a port number (11000 for instance), it may not be set. Make sure you use the "exit" button to quit it, closing the window minimizes it to the clock area. It doesn't really "do" anything when running, you'll see stuff in the log window when people join/leave though.

Window Goes Off Screen: Maximize it from the task bar then exit. This will make it show up in the maximized size the next time it starts and you can move/resize it then. This is a known bug. Should be fixed in 0.9.6.3

Updates
0.9.6.3 Nov 25:
+ Fix for installer on Vista/Win7, runs as admin by default
+ Fix for rectangular windows showing edges
+ Fix for window going off screen and saving that position
+ Fix for obscure invalid facet bug (needs more testing)
+ Fix for personal .map files crashing, maybe (needs more testing)
+ Can now edit and delete markers from within UOC
+ Adjustments to client/server protocol. New clients will work with older servers. New server will *NOT* work with older clients

0.9.6.4 Nov 27:
+ Fix crash when adding/removing markers

0.9.6.5 Dec 2:
+ Added "Disconnect", menu item, will switch depending on context
+ Disconnect on quitting UOC client
+ Fixed misspelt directory ( ), may pause a bit first time you run it while it copies everything. Pray it works on Vista/Win7
+ Log server info for client, in My Docs../UOCar../serverlog.txt
+ Updated server: tries to prevent multiple same users at once, sends version info, logs logoffs
* client is backwards compatible with older servers, server is NOT backwards compatible, as before. do not update server unless all clients are on 0.9.6.3 or later

0.9.6.6 Dec 5:
+Minor update for icons to make it easier to add custom ones. See this post: http://vboards.stratics.com/showpost...&postcount=372

0.9.6.7 Dec 11:
+ Adds a filter sub-menu so you can filter out specific map files (saves it too!)
+ Removes duplicate map markers at run-time (somewhat indiscriminately)
+ Fix for uncommon "WSACancelBlockingCall" bug
+ Something else which I have since forgotten....
- Removed map (marker) files from the installer.

0.9.6.8 Dec 12:
+ Fix several bugs introduced with the new filtering system.

0.9.8.0 Dec 17:
+ Fix lat/long coors in Fel/Tram.
+ Find window extended to 3 tabs - "People & Places", "Lat & Long" and "X & Y". All work the same way and center the map on the chosen location (on the current facet). You can also tick the "Track?" button to get a destination pointer on the map that you can follow. (Use Clear Destination to get rid of it).
+ Installer will not overwrite icons.bmp or icons.txt if they exist.

0.9.8.1 Dec 22:
+ Minor performance improvement when connected to a server.

Last edited by Kiwillian; 12-21-2009 at 09:40 PM. Reason: 0.9.8.1
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Old 11-21-2009, 12:32 AM  
Smile UOCartographer beta (new UOAM) [0.9.8.0 Dec 17, re-read OP first]

 
Old 11-21-2009, 12:57 AM   #2
 
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it keeps changing the land to trammel when im in malas.. if you change it back to malas it shows the correct location but when i walk it goes back to tramel
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Old 11-21-2009, 12:59 AM   #3
 
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Are you using UOAssist? It should track you just fine. This has happened in the past though, but I thought I'd fixed it
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Old 11-21-2009, 01:03 AM   #4
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Woot! I'd been waiting for this, thanks kiwi for not abandoning this and for continually following up with mythic.

Gonna dl it when I get back.
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Old 11-21-2009, 01:04 AM   #5
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Error opening file for writing is all i get when i try to install
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Old 11-21-2009, 01:05 AM   #6
 
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Thanks Harlequin Took me a few months of slowly talking to Mythic and a week or so talking to the admins here, but it's all pretty good now
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Old 11-21-2009, 01:06 AM   #7
 
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Quote:
Originally Posted by wee papa smurf View Post
Error opening file for writing is all i get when i try to install
aaaarrrggghhhh!

You running vista or win7 by any chance? I though I'd fixed all that too! Damn, MS Windows and all it's problems
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Old 11-21-2009, 01:08 AM   #8
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Quote:
Originally Posted by Kiwillian View Post
aaaarrrggghhhh!

You running vista or win7 by any chance? I though I'd fixed all that too! Damn, MS Windows and all it's problems
Yea im running Vista hehe!
Damn Vista!!
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Old 11-21-2009, 01:09 AM   #9
 
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hehe

It *should* just work. Otherwise try running the installer as admin. You may not get a desktop shortcut in that case though, but you can pull it off the start menu.
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Old 11-21-2009, 01:21 AM   #10
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Damn....

I keep forgetting bout that "run as admin" option on Vista!
Works now hehe tyvm matey!
Woohoo i can see all the shops and stuff again!
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Old 11-21-2009, 01:25 AM   #11
 
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Quote:
Originally Posted by wee papa smurf View Post
Damn....

I keep forgetting bout that "run as admin" option on Vista!
Works now hehe tyvm matey!
Woohoo i can see all the shops and stuff again!
Yay!
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Old 11-21-2009, 01:32 AM   #12
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Now for a pain in the butt question, is there a way to put a dot where your toon actually is on the map? like the lil flashing thingy bob on normal map!
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Old 11-21-2009, 01:33 AM   #13
 
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Um, there should be already? A little green circle with a blinky dot in the middle...
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Old 11-21-2009, 01:41 AM   #14
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Nope, not for me
UOCARTOGRAPHER.jpg
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Old 11-21-2009, 01:45 AM   #15
 
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If you pick options and type a name in, does it show then?

Also, you can make it borderless and stuff y'know hehe

I'll throw up a new version in a sec, if it is the username thing.
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Old 11-21-2009, 01:47 AM   #16
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Quote:
Originally Posted by Kiwillian View Post
Representitives of EA/Mythic have directly told me that you will not be banned for using this and that I am free to distribute it. It does not sniff packets, read the clients memory or interfere in any way with the client.
I'll wait for proof
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Old 11-21-2009, 01:49 AM   #17
 
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You may be waiting a while


0.9.6.1 up, sets a default name - hopefully fixes the missing marker thing. Maybe. =/
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Old 11-21-2009, 01:53 AM   #18
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Ok, i entered a username and it did nothin, so i restarted uoc and the dot popped up! Happy days
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Old 11-21-2009, 01:54 AM   #19
 
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Hooray!

Man, I just know there are going to be sooooo many issues like this. Oh well
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Old 11-21-2009, 01:55 AM   #20
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I'll wait for proof
If you used uoam you'll find this alot better, it doesnt even lag me up the way uoam used to
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Old 11-21-2009, 02:16 AM   #21
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Kiwillian, can you have one of said EA Mythic people contact Stratics and tell Petra directly that it's ok - otherwise this thread is likely to go away...
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Old 11-21-2009, 02:17 AM   #22
 
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Kiwillian, can you have one of said EA Mythic people contact Stratics and tell Petra directly that it's ok - otherwise this thread is likely to go away...
Hi Basara. I already spoke to Petra about this
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Old 11-21-2009, 02:36 AM   #23
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Ok, then... Just wanted to be sure...
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Old 11-21-2009, 02:37 AM   #24
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Quote:
Originally Posted by Kiwillian View Post
aaaarrrggghhhh!

You running vista or win7 by any chance? I though I'd fixed all that too! Damn, MS Windows and all it's problems
Right click on uoc icon and run as administrator then it works fine


I take my hate off to you ,,this is AMAZING, just to make me feel better i wish to have it offically endorsed, but well done to you

just one thing, does it have a house logger like automap used to have?

Last edited by jack flash uk; 11-21-2009 at 03:11 AM.
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Old 11-21-2009, 02:40 AM   #25
 
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If you run the map as admin it may have problems talking to UOAssist though, so it would be better to install it properly and then try it.

I hate Vista/UAC
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Old 11-21-2009, 02:42 AM   #26
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Wow... okay, first, let me give you some major props on this... this is VERY nice!!! I love the smooth scrolling you can do just by dragging, I love that my mouse's scroll-bar is recognized and zooms... just those two things alone make me smile a lot!!!

Couple of small questions...

1) Is there a way to stop or toggle the sliding that happens if you click, hold, drag, and release like you're tossing it across the screen?

2) Is there any way to get a larger/full-screen display?

Not picking... completely understand it's in beta... just making a couple of suggestions. I LOVE what I see so far!!! GREAT work!!!
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Old 11-21-2009, 02:45 AM   #27
 
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Thanks!

1) Yes. Just left click again and it should stop.

2) Right click -> atlas. Or just put borders on and resize it

It won't go full screen though. Too much effort, CPU wise for that.
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Old 11-21-2009, 02:50 AM   #28
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One more small request... I see you can filter the town markers, but is there any way we could get a toggle for all icons? Sometimes I like to run with them, sometimes without.

(Yes, this the "fun" part... people loving what you've done and then begging for more features... hehe But honestly, again, thanks so much for putting this together!!!)
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Old 11-21-2009, 02:53 AM   #29
 
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It is certainly possible and I know what you mean in your last lil bit there lol. I just don't want to over-crowd the menu. I'll add it to the list though

edit: in the mean time you can just move the *.map files out and restart it.
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Old 11-21-2009, 02:59 AM   #30
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Maybe like you did with "Facet..." with the selection for each of the facets, do a similar "Markers..." (rather than "Filter Town Markers") and then "Filter All Markers", "Filter Town Markers", "Filter (other) Markers" (not sure what Other might be... Wilderness?) on a flyout, that way you keep the menu uncluttered. I completely get what you mean there, and appreciate that you've made this very easy to navigate.

The more I'm playing with it, the more I love it!!!
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Old 11-21-2009, 03:06 AM   #31
 
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Quote:
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Maybe like you did with "Facet..." with the selection for each of the facets, do a similar "Markers..." (rather than "Filter Town Markers") and then "Filter All Markers", "Filter Town Markers", "Filter (other) Markers" (not sure what Other might be... Wilderness?) on a flyout, that way you keep the menu uncluttered. I completely get what you mean there, and appreciate that you've made this very easy to navigate.

The more I'm playing with it, the more I love it!!!
Yup, sub-menus would be the way to do it. I'll keep it in mind, it's a good suggestion. Thanks.

Glad you are liking it.
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Old 11-21-2009, 03:14 AM   #32
 
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Quote:
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Thanks!

1) Yes. Just left click again and it should stop.

2) Right click -> atlas. Or just put borders on and resize it

It won't go full screen though. Too much effort, CPU wise for that.
I am glad to see someone revamping this! Being able to drag the map is literally one of the best improvements.

The maximum size I can get the map is only 1/4 the size of my 22" widescreen monitor. It maxes out as a square. I run the old Automap full height of my monitor and wide enough to fill in the side of what UO doesnt in window mode. I am very limited in my resizing options with this new map. I am not sure what you mean by "Too much effort, CPU wise for that." It would be nice to be able to resize this map to any size rectangle or square.

Is there a way to change icons in custom maps? The old treasure maps show up as piles of gold for example.

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Old 11-21-2009, 03:20 AM   #33
 
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I like it very much.

Feed-back:
1. Installed it under Vista as admin, and it worked immediately.
2. Then I copied all my UOAM map-files over to the UOC directory, restarted UOC and it wouldn't start; got several error mesages e.g. out-of-range type msgs. Removed my Personal.Map from the UOC directory, restarted UOC and it worked again.
3.The I added a marker, did it on the wrong place and wanted to remove it with notepad, but I couldn't find the User.Map in my UOC directory. Finally found the User.Map file in C:\Users\...\MyDocuments.

Thank you very much for all the effort you put in this program.
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Old 11-21-2009, 03:20 AM   #34
 
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Val:
I'll look into the max window size. I just don't want people making it 1280x1024 and then complaining it makes their PC slow - lol.

The icons are in a file in the installation directory. I dunno why T-Maps would be piles of gold though, but you could do a find & replace on the .map file to something else for now.

Last edited by Kiwillian; 11-21-2009 at 03:25 AM.
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Old 11-21-2009, 03:23 AM   #35
 
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Rudolph:
What files caused the out of range message? Can you send them to me somehow?

And, yes all the run time info is in My Documents. Blame Vista! lol
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Old 11-21-2009, 04:17 AM   #36
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Kiwillian, can I ask if you have been talking to EA/Mythic about adding a feature that would enable cut and paste support for the following:

1. Sextant coordinates contained in MIB's - what I'd personally like to see is EA/Mythic add drag and copy support in both clients over the text containing the sextant coordinates. That or a button which would copy the sextant coordinates onto the PC's clipboard for the user so they could be sent to another program, like your UOC. I'd like this feature so I don't have to make mistakes entering the coordinates in the map program.

2. Treasure map coordinates for all levels of treasure maps. Currently, if you use the EC you can straight away see where the map location is. The Classic client, however, lacks this ability, and I for one don't want to see people have to download the EC just to read the treasure maps properly.

It would be nice, when a map is deciphered, that UOC could 'read' the pin for treasure maps and add it as a marker to the map it draws. Perhaps treasure maps could be improved so that they would help new players locate where the pin is on the map. This could easily be done in a manner very similiar to how an ornithologist's brush helps locate a turkey nest, probably with existing tools like shovels or pickaxes.

Obviously, both these enhancement requests would require that UOC either read the data stream from the client in some way, or negotiate requests for this data with the client program. Can you work with EA/Mythic to create a solution to both types of coordinates?
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Old 11-21-2009, 04:36 AM   #37
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Sweet thanks Kiwillian

I'll try it out soon


Very nice have it working on Vista and XP ... now to find out how to use the server hmm

sweet got server too very nice man
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Old 11-21-2009, 04:45 AM   #38
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verry nice work

installed using vista it seems to have a problem converting fel and tram maps but the outhers convert fine but i cannot get it to track me and also if i change it to the facet im in and click center on player it showes me in the thron room in tram brit castle. am i mabey not doing something right? also when i copeyed the lua file in the source folder then defalt folder was a winzip?
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Old 11-21-2009, 04:52 AM   #39
 
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Awsome man. Very nice work Kiwillian. My hats off to you sir.

What a great replacement for UOAM.

*runs off to log back in*

*Doh! .... runs out to kitchen to refill coffee first!*
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Old 11-21-2009, 05:02 AM   #40
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great tool!

I suggest to auto-open the option menu if it cannot find the map files, because if you touch something like atlas without maps the application will crash

Oh and it seems to do not recognize very well the difference between trammel and felucca... I set manually the map on ter mur, then I have logged in on felucca and the map is gone on trammel...
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Old 11-21-2009, 05:15 AM   #41
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update seems like the map its self is working but for some odd reason its not tracking my location

its always showing me in britt castle in the throne room when i click center on player

Last edited by mr crabs; 11-21-2009 at 05:37 AM.
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Old 11-21-2009, 05:39 AM   #42
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Excellent work Sir! Installed with no problem, up and running in minutes. I'm going to try the server out on my home computer tonight. No way to run it from our website as it's not Windows based.
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Old 11-21-2009, 05:50 AM   #43
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I love it thank you!

Good work
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Old 11-21-2009, 06:05 AM   #44
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can we use it with UOAM servers?
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Old 11-21-2009, 06:38 AM   #45
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another suggestions:
- should be usefull a disconnect button
- hide a player while not logged on
- a chat window like automap
- hide icons if the zoom is bigger than Nx
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Old 11-21-2009, 06:58 AM   #46
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Okay installed it and with UOA it tracks me great, Fantastic!

Thanks.
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Old 11-21-2009, 07:19 AM   #47
 
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Is there a way to add t map's coors, like on UOAM? Or we going to have to do that by hand for each location?
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Old 11-21-2009, 07:24 AM   #48
 
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went to place a marker on my wife's place and it place the house to the left of the screen and i want to remove it. How do I edit markers I place?
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Old 11-21-2009, 07:50 AM   #49
 
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Quote:
Originally Posted by Lord Drakelord View Post
went to place a marker on my wife's place and it place the house to the left of the screen and i want to remove it. How do I edit markers I place?
You have to do that manually. Open the file User.Map with wordpad as described in the readme file:

Markers.
--------

UOC can load and display UOAM .MAP format files. Simply copy the ones you like to use into the UOC directory and they will automatically appear the next time you start UOC.

You can mouse over markers to show a pop-up description.

Markers can be added via the menu. The marker will be added at the point you right clicked to get the menu. Markers added will be placed in a file called USER.MAP in the UOC directory in UOAM format. This file can be edited, copied and renamed if you like to organise things.

Marker data files must end in .MAP to be loaded (case insensitive).

Currently, to delete a marker you must edit the .MAP file with notepad and remove the line that contains the marker you wish to delete. Don't leave any blank lines in the file when doing this!
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Old 11-21-2009, 08:00 AM   #50
 
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Any chance you're going to show houses on the map?
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Old 11-21-2009, 08:18 AM   #51
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Love it!! Installed and ran w/o any problems with Win 7
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Old 11-21-2009, 08:22 AM   #52
 
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Well crap,was going to get this on my other comp so I could get to know the server/connect thing and now I`m gettin this when I try to DL off the link:

Installer integrity check has failed. Common causes include incomplete download and damaged media. Contact the installer author to obtain a new copy.

More info at:
http://nsis.sf.net/NSIS_Error

*Edit* FIXED Works like a charm.

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Last edited by Mitzlplik_SP; 11-21-2009 at 11:36 AM. Reason: Got it fixed
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Old 11-21-2009, 09:05 AM   #53
 
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Quote:
Originally Posted by Rudolph57 View Post
You have to do that manually. Open the file User.Map with wordpad as described in the readme file:

Markers.
--------

UOC can load and display UOAM .MAP format files. Simply copy the ones you like to use into the UOC directory and they will automatically appear the next time you start UOC.

You can mouse over markers to show a pop-up description.

Markers can be added via the menu. The marker will be added at the point you right clicked to get the menu. Markers added will be placed in a file called USER.MAP in the UOC directory in UOAM format. This file can be edited, copied and renamed if you like to organise things.

Marker data files must end in .MAP to be loaded (case insensitive).

Currently, to delete a marker you must edit the .MAP file with notepad and remove the line that contains the marker you wish to delete. Don't leave any blank lines in the file when doing this!
ok another question when you place a marker where does it put in in the UOC files? I been looking for that marker I placed on my wife's place but have not been able to locate it.

Also I did bring over the UOAM t map locations, but now I see these piles of gold at t map locations, is it possible to change the icon for treasure to a little point of light, something that does not cover such a huge area on the map locations.
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Old 11-21-2009, 09:34 AM   #54
 
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Thanks everyone. I had to sleep a bit and need to go back to bed too - lol. I'll look into the treasure map icon. I thought this was changed already, but I guess not.

I wasn't planning on adding a chat function at this time.

With the EC, once you copy the Lua file, restart the EC. Make sure you copy it to your current skin directory. If you are using a custom skin and it fails, you may need to talk to the skin maker. If you don't, you need to create the directory "Default" under "User Interface" etc (see the ReadMe for more info).
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Old 11-21-2009, 09:39 AM   #55
 
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Oh and housing: UOAssist is currently broken so I can't do this at the mo. I have tried contacting tugsoft about it but never heard anything back Also not sure how to do it with the EC either.
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Old 11-21-2009, 09:42 AM   #56
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Error says:

System.MissingMethodException: Method not found: 'Void System.GC.Collect(Int32, System.GCCollectionMode)'.
at #=qyufDfJmfDaWNwdW5iWdWyAPY758qJCAb4ScfWRnvn_Q=.#= qNb4Venb7P_oDlSkLjfcXtA==()
at #=qyufDfJmfDaWNwdW5iWdWyAPY758qJCAb4ScfWRnvn_Q=.#= qV9Bh97sfxtBxZEkVg16ezErIHb2IUQ71LvP1_yYk_U8=()
at #=qyufDfJmfDaWNwdW5iWdWyAPY758qJCAb4ScfWRnvn_Q=..c tor()
at #=qYbb_ieysp4fSJhS47dQc9CoSEchsVwiliqycu$PD$lc=.#= qdfz2MjgboLl2CADXcOf0Pg==()

Will go re-download and try again.
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Old 11-21-2009, 10:03 AM   #57
 
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Awsome Dude! Im thrilled with it just the way it is. Im sure there will be bugs & updates along the way, as with anything. You have done an outstanding job & I congratulate you and thank you for all your effort & hard work. Sleep now, may you rest and be refreshed.
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Old 11-21-2009, 10:27 AM   #58
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I found a bug:
if I log in on ter-mur, the map show my position on trammel and if I change the map manually the map still bring me to trammel at each step...
However, if I shall recall in trammel and then back to ter-mur the problem is solved till next login...
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Old 11-21-2009, 10:29 AM   #59
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Nice! I just gave it a real quick "install and run around my area" test and it worked. I'll try to give it more of a workout later today.
Don't stop, I like it!
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Old 11-21-2009, 11:05 AM   #60
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Pinco - Are you running UO Assist? If not, give that a try. I know the map obtains and tracks your location from UOA. There is a 2 week trial for UOA where you can use it for free and if you do not wish to purchase after that, just use it to log in and to help UO Cartographer track your location.
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Old 11-21-2009, 11:38 AM   #61
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With the EC, once you copy the Lua file, restart the EC. Make sure you copy it to your current skin directory. If you are using a custom skin and it fails, you may need to talk to the skin maker. If you don't, you need to create the directory "Default" under "User Interface" etc (see the ReadMe for more info).[/quote]



ok did just as u stated created a direct.called defalt1 under user intertface
and added the stuff from the defalt zip folder that was already there and then added the lua file and it still will not track my movements still showes me in britt castle thron room.
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Old 11-21-2009, 11:44 AM   #62
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Quote:
Originally Posted by mr crabs View Post
With the EC, once you copy the Lua file, restart the EC. Make sure you copy it to your current skin directory. If you are using a custom skin and it fails, you may need to talk to the skin maker. If you don't, you need to create the directory "Default" under "User Interface" etc (see the ReadMe for more info).


ok did just as u stated created a direct.called defalt1 under user intertface
and added the stuff from the defalt zip folder that was already there and then added the lua file and it still will not track my movements still showes me in britt castle thron room.[/quote]

mine to I have it working in the cc but just shows throne room in EC
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Old 11-21-2009, 12:03 PM   #63
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yep same problem here storm i just pached the cc (been kinda lazy dont use it much) and it all loaded just fine and is tracking and all just haven the problem in ec always shows the britt throne room and wont track
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Old 11-21-2009, 12:09 PM   #64
 
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Haven still seems to be a bit messed up. I think the labels are just really out of date.

Apart from that, very impressive!

I did have a problem installing on Vista, but it worked fine when i ran the install program as administrator.
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Old 11-21-2009, 12:23 PM   #65
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Quote:
Originally Posted by Kat View Post
Pinco - Are you running UO Assist? If not, give that a try. I know the map obtains and tracks your location from UOA. There is a 2 week trial for UOA where you can use it for free and if you do not wish to purchase after that, just use it to log in and to help UO Cartographer track your location.
yes, I'm using it, but it seems a problem only on login after a recall all is right ...
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Old 11-21-2009, 12:24 PM   #66
 
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Quote:
Originally Posted by Lord Drakelord View Post
ok another question when you place a marker where does it put in in the UOC files? I been looking for that marker I placed on my wife's place but have not been able to locate it.

Also I did bring over the UOAM t map locations, but now I see these piles of gold at t map locations, is it possible to change the icon for treasure to a little point of light, something that does not cover such a huge area on the map locations.
When you place a marker through the options menu, the marker will be placed in a file called user.map. I did not find that file in my UOC directory, but through the search function I found it in C\users\...\MyDocuments.

The second question can only be answered by the designer, Kiwillian.
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Old 11-21-2009, 12:26 PM   #67
 
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Quote:
Originally Posted by Rudolph57 View Post
Quote:
Originally Posted by Lord Drakelord View Post
ok another question when you place a marker where does it put in in the UOC files? I been looking for that marker I placed on my wife's place but have not been able to locate it.

Also I did bring over the UOAM t map locations, but now I see these piles of gold at t map locations, is it possible to change the icon for treasure to a little point of light, something that does not cover such a huge area on the map locations.
When you place a marker through the options menu, the marker will be placed in a file called user.map. I did not find that file in my UOC directory, but through the search function I found it in C\users\...\MyDocuments.

The second question can only be answered by the designer, Kiwillian.
thanks! I found it and edit location
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Old 11-21-2009, 12:51 PM   #68
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I'm loving it! Awesome job
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Old 11-21-2009, 01:04 PM   #69
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I'm loving it! Awesome job

ditto !
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Old 11-21-2009, 01:20 PM   #70
 
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Quote:
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I'm loving it! Awesome job
Have to agree, really nice work!

Click the image to open in full size.

Click the image to open in full size.
In UOAM this is nothing, nice to see it on a map.

Click the image to open in full size.

Click the image to open in full size.

Click the image to open in full size.

Thanks!!!!
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Old 11-21-2009, 01:28 PM   #71
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nice screen shots drakelord now if i could just get enhanced to track me!
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Old 11-21-2009, 01:30 PM   #72
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I get a ERROR I downloaded it 2x and got error both times

ERROR opening for writing

nsis_intall log

click to try again

I licked try again 500 time no luck what gives?
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Old 11-21-2009, 01:35 PM   #73
 
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I get a ERROR I downloaded it 2x and got error both times

ERROR opening for writing

nsis_intall log

click to try again

I licked try again 500 time no luck what gives?
save the file and then run it as admin. Let it run it course to add maps and then you should have no problems after.
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Old 11-21-2009, 01:36 PM   #74
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Quote:
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I get a ERROR I downloaded it 2x and got error both times

ERROR opening for writing

nsis_intall log

click to try again

I licked try again 500 time no luck what gives?


Quote:
Installer integrity check has failed. Common causes include incomplete download and damaged media. Contact the installer author to obtain a new copy.

More info at:
http://nsis.sf.net/NSIS_Error

*Edit* FIXED Works like a charm.
Mitzlplik_LS's post 2 screens above.
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Old 11-21-2009, 01:36 PM   #75
 
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nice screen shots drakelord now if i could just get enhanced to track me!
thanks!
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Old 11-21-2009, 01:38 PM   #76
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Wont work for me =(

Installed as admin, set it to always run as admin, and even though it's pointed at both of my UO dir's it keeps giving me

"Cannot locate all maps.
Press OK to generate missing map files. This may take some time.
If you are currently running UOAM, please close it before continuing."

I click OK

Error!!

"Can't locate facet map. Ensure the path to the client is set correctly."

Then I go to options, set it to the same file it already says, and then it restarts and the whole process begins anew.

=(
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Old 11-21-2009, 01:47 PM   #77
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Spree - Sounds like the installer is borked. I had that same issue the other day and Kiwi was able to fix it. He lives in NZ, so there's a huge time difference. He should be around sometime this evening/tonight.
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Old 11-21-2009, 02:02 PM   #78
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Great work Kiwillian. Thx alot for doing this all for us.
I had no problem installing it and so far everything works fine.

One question: Is there an option that I can drop a mark in an area and get the direction I have to go over my head like normal speech? I think UOAM had something like that and I liked.
But it's nothing I really need. The tool is just great as it is now
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Old 11-21-2009, 02:07 PM   #79
 
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I awake now, kinda Lemme try and catch up quickly.

MissingMethod exception: If you get this try and update your .Net 2.0 either via Windows Update or by downloading the service pack(s) from MS.

EC tracking: I use the EC myself, so I know it works If you make a directory and put everything in it make sure you restart EC and choose the directory as your skin.

Installer Problems: As said, running the installer as admin on vista/7 should help. Don't run UOC itself as admin though or it will have problems talking to UOAssist.
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Old 11-21-2009, 02:18 PM   #80
 
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Inside all the map panels it just dark for me? I will show like icons of stuff just not the land or me? What can i do to change this
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Old 11-21-2009, 02:35 PM   #81
 
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Inside all the map panels it just dark for me? I will show like icons of stuff just not the land or me? What can i do to change this
Double and triple check the client paths are correct. Manually verify that the client actually lives where it is pointing as it is possible to have multiple older 2D clients in different places over the years.

If that's not it, make sure you are running UOAssist (launch 2D via UOA) and don't run UOC as admin.
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Old 11-21-2009, 02:37 PM   #82
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Hi Kiwillian,

Looks great! When you have the main site ready, let me know please... I'd be happy to add it to the UltimaXbar.
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Old 11-21-2009, 02:41 PM   #83
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Hmmmm, how can I remove or modify a marker?
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Old 11-21-2009, 02:44 PM   #84
 
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You have to edit it manually in notepad at present. It's User.map in the My Documents\UOCartographer dir.
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Old 11-21-2009, 02:49 PM   #85
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ah ok, thx, works finee
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Old 11-21-2009, 02:50 PM   #86
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Originally Posted by Kiwillian View Post
In the EC you will need to copy MapWindow.lua from the installation directory to your <EC path>/User Interface/<skin name>/Source/ directory. There are more details in the ReadMe.txt file.
Are you Ok with me creating and distributing a mod that creates the needed pos.log file under the Modders Exchange terms (See "What you can do with Add-ons": http://uo.modders-exchange.net/)?

The way you're currently doing it is at high risk for having conflicts with future mods or EA changes.
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Old 11-21-2009, 02:53 PM   #87
 
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Are you Ok with me creating and distributing a mod that creates the needed pos.log file under the Modders Exchange terms (See "What you can do with Add-ons": http://uo.modders-exchange.net/)?

The way you're currently doing it is at high risk for having conflicts with future mods or EA changes.
Yes, please do! That would be excellent! If you know of a better place to put the code so that it gets updated nicely, feel free to try it.
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Old 11-21-2009, 03:07 PM   #88
 
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Works nicely so far.
Could we get a spec of the protocol you are using to communicate between client and server?
This thingy needs a dedicated linux server asap...
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Old 11-21-2009, 03:15 PM   #89
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Quote:
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nice screen shots drakelord now if i could just get enhanced to track me!
thanks!
Good God! Drakelord is like Visa. Everywhere I want to be.
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Old 11-21-2009, 03:22 PM   #90
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I got mine working by installed and running as admin
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Old 11-21-2009, 03:31 PM   #91
 
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I got mine working by installed and running as admin
Good to hear! You shouldn't need to run UOC itself as admin, but if it works that's ok.
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Old 11-21-2009, 03:33 PM   #92
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Quote:
Originally Posted by Gildar View Post
Are you Ok with me creating and distributing a mod that creates the needed pos.log file under the Modders Exchange terms (See "What you can do with Add-ons": http://uo.modders-exchange.net/)?

The way you're currently doing it is at high risk for having conflicts with future mods or EA changes.
Yes, please do! That would be excellent! If you know of a better place to put the code so that it gets updated nicely, feel free to try it.
http://uo.modders-exchange.net/modpackaging
UOCartographer Position Log

Extract it to anywhere in the skin you're using, and it will work. I'll add a readme to it later, and let the full skin authors know they can include it if they want.

One thing I noticed when creating this... if the pos.log file exists, but is empty, UOCartographer crashes. You might want to add some checks around the reading of that file and gracefully handle failures
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Old 11-21-2009, 03:37 PM   #93
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I get a ERROR I downloaded it 2x and got error both times

ERROR opening for writing

nsis_intall log

click to try again

I licked try again 500 time no luck what gives?
same for me
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Old 11-21-2009, 03:55 PM   #94
 
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same for me
Use "Run as Admin" on the UOCSetup.exe file.
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Old 11-21-2009, 04:01 PM   #95
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Good to hear! You shouldn't need to run UOC itself as admin, but if it works that's ok.
When I ran it normal it would not track player as admin it tracked player
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Old 11-21-2009, 04:48 PM   #96
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Thanx Kwillian....

Not only do I appreciate your efforts on the program, it is greatly appreciated for your efforts in dealing with EA so no one gets banned.

Just a couple suggestions....
- You already mentioned changing the treasure locations to a different icon, that would be great.
- One thing that worked well in UOAM is you could drop a marker anywhere, by putting in the coordiantes, it would then draw a line to your location and tell you how many tiles you were away.
-- This worked really well for MIB coordinates
-- It also worked for finding that auction house out in the boonies, when your recall spot was blocked.

Tips for Vista Users or this is how I got mine to run correctly.
- Download and *save* the .exe file
- Go to where you save the file and *right* click on it
-- choose properties and goto compatibility tab, then click box for run as administrator
- Double click exe file to start it, it should start the installer and install everything.
- Once the desktop icon has been created, highlight and *right* click on it
-- choose properties, combabtibility tab and then click the box for run as administrator (just like you did before for the other file)
- Find the UOAM map files (mine was c:\program files (x86)\UOAM)
- Copy the Atlas.Map, Dungeon.map, Common.Map files and put them in the UOC directory.
- Start UOC and give the files a bit to update.

There might be other / better ways to accomplish the same thing. It's just how I got mine to work properly

Hope that helps,
Q
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Old 11-21-2009, 04:58 PM   #97
 
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For the tracking thing you can right click on the map and choose Set Destination and you'll get a little arrow on the map. Use the same menu item to clear it. You can do the same thing via the Find window by ticking the Track box.
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Old 11-21-2009, 05:08 PM   #98
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There is a seperate server program so you can get everyone together. To use this have someone run the server, pick a port from the options window (address does nothing) and make sure they open it on their router/firewall (UDP port 11000 is the default, or should be). You can choose to use a global password like UOAM or per user accounts. Global password is probably the easiest for now. Your friends can now connect by going to the options window and entering the IP and port of the server, choosing a username and entering the password. Checking "Show Status" will add a little red/green indicator to the UI so you can see if you are connected or not. Then pick "Connect" from the right-click menu to connect.
Maybe im missing it but where can I DL the program to run a server?
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Old 11-21-2009, 05:09 PM   #99
 
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It comes with it. It should be in the start menu.
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Old 11-21-2009, 05:29 PM   #100
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Still can't get it working for me =/

Any advice?
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